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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5295224" data-attributes="member: 710"><p>Well, knowing at least one actual game Cryptic made from experience, they use the concept of "sidekicking" (I think that started in Champions). If you team up with other players, you can set a member of the team as the guy you level up or down to. Your hit points and DPS is scaled to match the expected value at that level. It's not perfectly the same as really leveling there (in STO, you don't get more powers for example), but it's a way to deal with level differences. </p><p></p><p>Also, I can kinda see how the "single player" option will look like - STO allows you to field 5 bridge officers with you on your away team. The bridge officers are simpler than your character and also weaker, but they have almost the same item slot (one cruicial part of your own equipment is instead part of their skill set). Essentially, they are pets.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5295224, member: 710"] Well, knowing at least one actual game Cryptic made from experience, they use the concept of "sidekicking" (I think that started in Champions). If you team up with other players, you can set a member of the team as the guy you level up or down to. Your hit points and DPS is scaled to match the expected value at that level. It's not perfectly the same as really leveling there (in STO, you don't get more powers for example), but it's a way to deal with level differences. Also, I can kinda see how the "single player" option will look like - STO allows you to field 5 bridge officers with you on your away team. The bridge officers are simpler than your character and also weaker, but they have almost the same item slot (one cruicial part of your own equipment is instead part of their skill set). Essentially, they are pets. [/QUOTE]
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New Neverwinter Nights Game Probably On Its Way
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