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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="Rabbitbait" data-source="post: 5295772" data-attributes="member: 60100"><p>I'm very happy with heroic levels only and limited classes and races when the game launches - as long as they do them well.</p><p></p><p>Overloading with options just seems to me to be a recipe for everything being done half-arsed.</p><p></p><p>I think particularly with the exception based design of 4e they don't want to overload on options as there will be more chances of bugs and things going wrong.</p><p></p><p>However, if it is going to be MMO or OMG or whatever it looks as if my hopes for a turn based game are dead. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>I remember that it was low levels only for Temple of Elemental Evil, but this made it a better game (initial bugs aside) as you could see that they had very carefully tried to make the game work very much like D&D. At the time technologically I think it would have been very difficult to impliment higher level spells and abilities.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 5295772, member: 60100"] I'm very happy with heroic levels only and limited classes and races when the game launches - as long as they do them well. Overloading with options just seems to me to be a recipe for everything being done half-arsed. I think particularly with the exception based design of 4e they don't want to overload on options as there will be more chances of bugs and things going wrong. However, if it is going to be MMO or OMG or whatever it looks as if my hopes for a turn based game are dead. :( I remember that it was low levels only for Temple of Elemental Evil, but this made it a better game (initial bugs aside) as you could see that they had very carefully tried to make the game work very much like D&D. At the time technologically I think it would have been very difficult to impliment higher level spells and abilities. [/QUOTE]
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