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[NEW/NOW] Looking for some insight and tips to create careers for a Mass Effect campaign
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<blockquote data-quote="kingpin000" data-source="post: 7459365" data-attributes="member: 6689832"><p>Tech powers are coming from the Omni-Tool, which works like a smartphone but it can create solid holographic extensions (like the Omni-Blade or Tech Armor). I saw exploits which gives you a weapon or equipment for free but in standard quality. Upgrading the quality is the expensive part (to increase the equipment bonus from 0d6 to 5d6, step by step. </p><p></p><p>The same counts for the Biotic Implants. By the way, do you think the implants should only available as origin career or should it be possible to become a Biotic a bit little later?</p><p></p><p></p><p></p><p>I had the same thought. I would even keep all the exploits within the careers instead of having universal exploits for Biotic and Tech (like the Star Knight in NEW).</p><p></p><p>Which careers (from all books) should I keep in general and which not?</p><p></p><p></p><p></p><p>RPG terms are all the same no matter what game you play. I ve got some questions for you.</p><p></p><p>1. How would you handle the ability to create a minion like a combat drone? How could it upgraded over the time (ruleswise)?</p><p></p><p>2. What do you think about careers which need certain exploits or a high REP score as prerequisites to gain it? (like a special forces team)</p></blockquote><p></p>
[QUOTE="kingpin000, post: 7459365, member: 6689832"] Tech powers are coming from the Omni-Tool, which works like a smartphone but it can create solid holographic extensions (like the Omni-Blade or Tech Armor). I saw exploits which gives you a weapon or equipment for free but in standard quality. Upgrading the quality is the expensive part (to increase the equipment bonus from 0d6 to 5d6, step by step. The same counts for the Biotic Implants. By the way, do you think the implants should only available as origin career or should it be possible to become a Biotic a bit little later? I had the same thought. I would even keep all the exploits within the careers instead of having universal exploits for Biotic and Tech (like the Star Knight in NEW). Which careers (from all books) should I keep in general and which not? RPG terms are all the same no matter what game you play. I ve got some questions for you. 1. How would you handle the ability to create a minion like a combat drone? How could it upgraded over the time (ruleswise)? 2. What do you think about careers which need certain exploits or a high REP score as prerequisites to gain it? (like a special forces team) [/QUOTE]
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