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<blockquote data-quote="Remathilis" data-source="post: 9061101" data-attributes="member: 7635"><p>How many SWAT teams stop mid raid at a terrorist hideout to have lunch?</p><p></p><p>The problem with short rests isn't that they are 5 minutes, 15 minutes, an hour, or the length of a Hollywood blockbuster, it's that they are assumed to be needed at all. D&D should be based on resources per long rest and short rests should give you a quick tidemeover until you can really rest, especially if you had a string of bad luck in earlier encounters (bad dice rolls, etc.) </p><p></p><p>A monk should have at least double the di points per day, but only get a few back on a short rest. A warlock should have additional spell slots (in reality, it should be a half-caster like packet 5, but I don't want to litigate that) and only recover some during a rest ala arcane recovery. A fighter should have multiple action surges and get only one back per day via short rest. Rogues and rangers and sorcerers should also get something back for short rests, (or able to swap something out like swap a spell or a weapon mastery). They way, if you need a short rest, you can go through the hassle of taking one but if the adventure at hand has a time limit, you aren't penalized for not taking it.</p><p></p><p>But I feel the only thing we're getting is some "recharge you abilities in 1 minute 1/day" and "use a spell slot to recharge" bandaids.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9061101, member: 7635"] How many SWAT teams stop mid raid at a terrorist hideout to have lunch? The problem with short rests isn't that they are 5 minutes, 15 minutes, an hour, or the length of a Hollywood blockbuster, it's that they are assumed to be needed at all. D&D should be based on resources per long rest and short rests should give you a quick tidemeover until you can really rest, especially if you had a string of bad luck in earlier encounters (bad dice rolls, etc.) A monk should have at least double the di points per day, but only get a few back on a short rest. A warlock should have additional spell slots (in reality, it should be a half-caster like packet 5, but I don't want to litigate that) and only recover some during a rest ala arcane recovery. A fighter should have multiple action surges and get only one back per day via short rest. Rogues and rangers and sorcerers should also get something back for short rests, (or able to swap something out like swap a spell or a weapon mastery). They way, if you need a short rest, you can go through the hassle of taking one but if the adventure at hand has a time limit, you aren't penalized for not taking it. But I feel the only thing we're getting is some "recharge you abilities in 1 minute 1/day" and "use a spell slot to recharge" bandaids. [/QUOTE]
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