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<blockquote data-quote="rooneg" data-source="post: 9062128" data-attributes="member: 6779504"><p>The thing about not having short rests be guaranteed is that it has a hugely different impact on different character classes. I’d be totally fine with short rests being a “maybe you get them maybe you don’t” sort of thing if every class cared about them the same amount. Then how much you care about getting that short rest is at least somewhat under the control of the player, if they carefully controlled their use of long rest limited resources they’re okay not getting that short rest, if they burned through them they’ll want it more, but every player will be able to make that decision at the table. That’s not how it actually works though, these days there are classes that are enormously dependent on getting the short rests and others who simply don’t care at all. In that world having a short rest be a “maybe you get it maybe you don’t” sort of thing is a real problem, where the fiction you’re trying to represent clashes with the mechanics of the game, and that’s a problem worth fixing in this revision to the rules.</p></blockquote><p></p>
[QUOTE="rooneg, post: 9062128, member: 6779504"] The thing about not having short rests be guaranteed is that it has a hugely different impact on different character classes. I’d be totally fine with short rests being a “maybe you get them maybe you don’t” sort of thing if every class cared about them the same amount. Then how much you care about getting that short rest is at least somewhat under the control of the player, if they carefully controlled their use of long rest limited resources they’re okay not getting that short rest, if they burned through them they’ll want it more, but every player will be able to make that decision at the table. That’s not how it actually works though, these days there are classes that are enormously dependent on getting the short rests and others who simply don’t care at all. In that world having a short rest be a “maybe you get it maybe you don’t” sort of thing is a real problem, where the fiction you’re trying to represent clashes with the mechanics of the game, and that’s a problem worth fixing in this revision to the rules. [/QUOTE]
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