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<blockquote data-quote="rooneg" data-source="post: 9065274" data-attributes="member: 6779504"><p>Okay, so I’ve just skimmed through like five pages of stuff, and I’m not going to go back and reply to precisely the parts of the conversation I’m replying to, but regarding the whole “it takes 70% approval to make a change, and there are certainly things in the game already that wouldn’t make the cut via those rules”, yeah, that’s almost certainly true. It also doesn’t really matter though.</p><p></p><p> WotC isn’t in the position of building a game from scratch where all elements of it score the highest on an approval metric. They’re in the position of revising a bizarrely over the top successful game that they accidentally created, one that turned out to be weirdly well suited for the zeitgeist it was released into. It’s done so much better than they had any reason to believe it would, and it continues to sell strangely well. In that world, if you’ve convinced yourself you need to change it AT ALL then the most important thing to do is make sure you don’t break it. In the face of that, there are worse ways than ensuring that changes you do make are over the top popular.</p><p></p><p>Now personally, I don’t think they need to be that conservative with the changes they make. I like a lot of the stuff that I think is likely to end up on the cutting room floor. But even so I’m not sure I wouldn’t do precisely the sort of thing they’re doing right now if I was in their position, because it really is pretty darn hard to be sure you’re not going to kill the golden goose.</p></blockquote><p></p>
[QUOTE="rooneg, post: 9065274, member: 6779504"] Okay, so I’ve just skimmed through like five pages of stuff, and I’m not going to go back and reply to precisely the parts of the conversation I’m replying to, but regarding the whole “it takes 70% approval to make a change, and there are certainly things in the game already that wouldn’t make the cut via those rules”, yeah, that’s almost certainly true. It also doesn’t really matter though. WotC isn’t in the position of building a game from scratch where all elements of it score the highest on an approval metric. They’re in the position of revising a bizarrely over the top successful game that they accidentally created, one that turned out to be weirdly well suited for the zeitgeist it was released into. It’s done so much better than they had any reason to believe it would, and it continues to sell strangely well. In that world, if you’ve convinced yourself you need to change it AT ALL then the most important thing to do is make sure you don’t break it. In the face of that, there are worse ways than ensuring that changes you do make are over the top popular. Now personally, I don’t think they need to be that conservative with the changes they make. I like a lot of the stuff that I think is likely to end up on the cutting room floor. But even so I’m not sure I wouldn’t do precisely the sort of thing they’re doing right now if I was in their position, because it really is pretty darn hard to be sure you’re not going to kill the golden goose. [/QUOTE]
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