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<blockquote data-quote="CapnZapp" data-source="post: 9081181" data-attributes="member: 12731"><p>The way I see it, the core problem is unlimited cantrips.</p><p></p><p>You just can't expect people to pick up lumps of steel and wood when you can just pump fire rays from your fingers all day long. </p><p></p><p>Not only does this destroy verisimiltude (how do you keep someone prisoner when eventually firebolt will let you melt a hole in a stone wall) and make the game feel far too videogamey for my liking, it also clearly says "daggers and clubs are for losers".</p><p></p><p>In fact, it takes D&D in a direction where weapons are only used because they can carry plus bonuses. If you aren't focused on the biggest and baddest weapons, you can and should drop all of them permanently.</p><p></p><p>The solution: limit cantrips. It really is a watershed moment.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9081181, member: 12731"] The way I see it, the core problem is unlimited cantrips. You just can't expect people to pick up lumps of steel and wood when you can just pump fire rays from your fingers all day long. Not only does this destroy verisimiltude (how do you keep someone prisoner when eventually firebolt will let you melt a hole in a stone wall) and make the game feel far too videogamey for my liking, it also clearly says "daggers and clubs are for losers". In fact, it takes D&D in a direction where weapons are only used because they can carry plus bonuses. If you aren't focused on the biggest and baddest weapons, you can and should drop all of them permanently. The solution: limit cantrips. It really is a watershed moment. [/QUOTE]
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