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<blockquote data-quote="dave2008" data-source="post: 8946464" data-attributes="member: 83242"><p>The made dying a condition:</p><p></p><p><strong>DYING [CONDITION]</strong></p><p>[HR][/HR]</p><p><em>When a player character drops to 0 Hit Points, that character has the Dying condition, which replaces the following rules in the 2014 Player’s Handbook (page 197): “Falling Unconscious,” “Death Saving Throws,” and “Stabilizing aCreature.”</em></p><p></p><p>While Dying, you experience the following effects:</p><p></p><p><strong>0 Hit Points.</strong> You have 0 Hit Points. If you regain any Hit Points while Dying, this condition ends on you.</p><p><strong>Knocked Out.</strong> You have the Unconscious condition.</p><p><strong>Death Saving Throws.</strong> At the start of each of your turns, you must make a death saving throw, a special save that isn’t tied to any ability score. You’re in the hands of fate now; roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. The successes and failures also don’t need to be consecutive; keep track of both until you collect three of a kind, the effects of which are described below. When this condition ends on you, reset the number of success and failures to zero.</p><p><strong>Rolling a 1 or 20.</strong> When you make a death save and roll a 1 on the d20, it counts as two failures. If you roll a 20, you regain 1 Hit Point. </p><p><strong>Three Failures.</strong> On your third failure, you die. </p><p><strong>Three Successes</strong>. On your third success, you regain 1 Hit Point. This condition ends on you as normal, but you are still Unconscious and start a Short Rest. You remain Unconscious until you regain any Hit Points or until another creature uses an action to administer first aid to you, which requires a successful DC 10 Wisdom (Medicine) check.</p><p><strong>Damage.</strong> If you take any damage, you suffer one death saving throw failure. If you suffer a critical hit, you instead suffer two death saving throw failures.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8946464, member: 83242"] The made dying a condition: [B]DYING [CONDITION][/B] [HR][/HR] [I]When a player character drops to 0 Hit Points, that character has the Dying condition, which replaces the following rules in the 2014 Player’s Handbook (page 197): “Falling Unconscious,” “Death Saving Throws,” and “Stabilizing aCreature.”[/I] While Dying, you experience the following effects: [B]0 Hit Points.[/B] You have 0 Hit Points. If you regain any Hit Points while Dying, this condition ends on you. [B]Knocked Out.[/B] You have the Unconscious condition. [B]Death Saving Throws.[/B] At the start of each of your turns, you must make a death saving throw, a special save that isn’t tied to any ability score. You’re in the hands of fate now; roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. The successes and failures also don’t need to be consecutive; keep track of both until you collect three of a kind, the effects of which are described below. When this condition ends on you, reset the number of success and failures to zero. [B]Rolling a 1 or 20.[/B] When you make a death save and roll a 1 on the d20, it counts as two failures. If you roll a 20, you regain 1 Hit Point. [B]Three Failures.[/B] On your third failure, you die. [B]Three Successes[/B]. On your third success, you regain 1 Hit Point. This condition ends on you as normal, but you are still Unconscious and start a Short Rest. You remain Unconscious until you regain any Hit Points or until another creature uses an action to administer first aid to you, which requires a successful DC 10 Wisdom (Medicine) check. [B]Damage.[/B] If you take any damage, you suffer one death saving throw failure. If you suffer a critical hit, you instead suffer two death saving throw failures. [/QUOTE]
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