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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="ccooke" data-source="post: 8947136" data-attributes="member: 6695890"><p>Ugh. Reading through the last five pages of arguments with ever decreasing amounts of actual discussion on this particular packet was really not fun, especially with a headache already. </p><p></p><p>But damnit, there's a change in this one that I absolutely love, and nobody else seems to have mentioned it.</p><p></p><p>Note that in <em>this</em> version of the death and dying rules, if you pass three death saves you heal to 1hp and start a short rest automatically, while unconscious. In addition, when you would knock someone to 0hp with a melee attack, you knock them to 1hp, they become unconscious and start a short rest.</p><p></p><p>Why does that make me incredibly happy?</p><p></p><p>Well, consider. You're the GM and you're facing a fight - especially something at low level - that looks like it's rapidly turning into a TPK. Maybe you planned this to be hard and wanted this. Maybe you miss-statted stuff. Whatever.</p><p></p><p>"Okay, you all get knocked out. You wake up an hour or so later in <some situation. Cell, with equipment gone? Robbed and left in a ditch? Something else?>. You all have 1hp and have completed a short rest, so you can spend hit dice immediately and regain abilities as normal. What do you do?"</p><p></p><p>This version of the Dying rules sets some assumptions about what falling to 0hp means and gives some tools to the GM (and players!) that are a big upgrade on what we have in base 5e.</p></blockquote><p></p>
[QUOTE="ccooke, post: 8947136, member: 6695890"] Ugh. Reading through the last five pages of arguments with ever decreasing amounts of actual discussion on this particular packet was really not fun, especially with a headache already. But damnit, there's a change in this one that I absolutely love, and nobody else seems to have mentioned it. Note that in [I]this[/I] version of the death and dying rules, if you pass three death saves you heal to 1hp and start a short rest automatically, while unconscious. In addition, when you would knock someone to 0hp with a melee attack, you knock them to 1hp, they become unconscious and start a short rest. Why does that make me incredibly happy? Well, consider. You're the GM and you're facing a fight - especially something at low level - that looks like it's rapidly turning into a TPK. Maybe you planned this to be hard and wanted this. Maybe you miss-statted stuff. Whatever. "Okay, you all get knocked out. You wake up an hour or so later in <some situation. Cell, with equipment gone? Robbed and left in a ditch? Something else?>. You all have 1hp and have completed a short rest, so you can spend hit dice immediately and regain abilities as normal. What do you do?" This version of the Dying rules sets some assumptions about what falling to 0hp means and gives some tools to the GM (and players!) that are a big upgrade on what we have in base 5e. [/QUOTE]
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