Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New Open Design: Halls of the Mountain King
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="catsclaw227" data-source="post: 4620451" data-attributes="member: 14197"><p>This is one of my concerns. Having some experience with 4e conversions of mid-level 3.5 content (Age of Worms), I learned that I couldn't just adjust monsters and convert things 1:1. Sure, you can do this, and maybe even the Players won't notice much, but it will feel stale unless you go all out and do a thorough and deep conversion.</p><p></p><p>It requires changing the encounter areas around and modifying maps to take advantage of 4e strengths. This means that while the Undermountain-style maps make this a bit easier (since there will be lots of "unexplored" areas), they would each require conversion at a core level. </p><p></p><p>It also requires altering the treasure significantly enough so that there is less, but appropriate for the adventure. This means determining how much treasure is appropriate via parcels, then going through the entire adventure and changing treasure.</p><p></p><p>Really everything encounter-wise needs a tweak to make a true 4e adventure, and the only thing that would stay the same would be the fluff.</p><p></p><p>Is is possible to make an adventure edition neutral and then have an OGL and 4e encounter notes? I know that settings can be done this way because they can be fundamentally fluff, but there are some that feel like a setting should take the system mechanics and be built on those assumptions instead of build a setting and use the mechanics you want. I don't know if it would work with an adventure though.</p><p></p><p>Either way, I believe that it needs to be a 4e version, not a 4e conversion.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4620451, member: 14197"] This is one of my concerns. Having some experience with 4e conversions of mid-level 3.5 content (Age of Worms), I learned that I couldn't just adjust monsters and convert things 1:1. Sure, you can do this, and maybe even the Players won't notice much, but it will feel stale unless you go all out and do a thorough and deep conversion. It requires changing the encounter areas around and modifying maps to take advantage of 4e strengths. This means that while the Undermountain-style maps make this a bit easier (since there will be lots of "unexplored" areas), they would each require conversion at a core level. It also requires altering the treasure significantly enough so that there is less, but appropriate for the adventure. This means determining how much treasure is appropriate via parcels, then going through the entire adventure and changing treasure. Really everything encounter-wise needs a tweak to make a true 4e adventure, and the only thing that would stay the same would be the fluff. Is is possible to make an adventure edition neutral and then have an OGL and 4e encounter notes? I know that settings can be done this way because they can be fundamentally fluff, but there are some that feel like a setting should take the system mechanics and be built on those assumptions instead of build a setting and use the mechanics you want. I don't know if it would work with an adventure though. Either way, I believe that it needs to be a 4e version, not a 4e conversion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Open Design: Halls of the Mountain King
Top