Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New Out of the Frying Pan SWd20 thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kemrain" data-source="post: 2414697" data-attributes="member: 12153"><p><strong><span style="font-size: 12px"><span style="color: gold">Tac Darkej</span></span></strong><span style="color: gold"></span></p><p><span style="color: gold"><strong>Force Adept 1, Noble 1, Scoundrel 1</strong></span></p><p>Male Clawdite</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Abilities</span></span></strong>:</p><p><strong>Strength</strong>: 10 (+0)</p><p><strong>Dexterity</strong>: 10 (+0)</p><p><strong>Constitution</strong>: 15 (+2)</p><p><strong>Intelligence</strong>: 14 (+2)</p><p><strong>Wisdom</strong>: 10 (+0)</p><p><strong>Charisma</strong>: 15 (+2)</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Saving Throws</span></span></strong>:</p><p><strong>Fortitude</strong>: +3 [+1 Base, +2 Constitution]</p><p><strong>Reflex</strong>: +4 [+4 Base, +0 Dexterity]</p><p><strong>Will</strong>: +4 [+4 Base, +0 Wisdom]</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Vital Stats</span></span></strong>:</p><p><strong>Vitality</strong>: 21</p><p><strong>Vitality Dice</strong>:1d8 + 2d6 + 6</p><p><strong>Wounds</strong>: 15</p><p><strong>Base Attack Bonus</strong>: 0</p><p><strong>Defense</strong>: 15 [+3 Class, +0 Dexterity, +2 Defensive Martial Arts]</p><p><strong>Initiative</strong>: 0 [0 Dexterity]</p><p><strong>Speed</strong>: 10m</p><p><strong>Force Points</strong>: 4</p><p><strong>Darkside Points</strong>: 0</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Combat Abilities</span></span></strong>:</p><p><strong>Melee Attack</strong>: +0 (1d4+2 Unarmed Strike with Combat Gloves, 1d4 without)</p><p><strong>Ranged Attack</strong>: +0 (3d4 Holdout Blaster, 4m Range)</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Special Class Abilities</span></span></strong>:</p><p>Noble Bonus Class Skill: Bluff</p><p>Favor +1</p><p>Illicit Barter</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Skills</span></span></strong>:</p><p><strong>Appraise</strong> 2 [+0 Ranks, +2 Intelligence]</p><p><strong>Bluff</strong> 8 [+6 Ranks, +2 Charisma]</p><p><strong>Climb</strong> 0 [+0 Ranks, +0 Strength]</p><p><strong>Computer Use</strong> 3 (5) [+1 Rank, +2 Intelligence (+2 Equipment bonus from Datapad)]</p><p><strong>Craft: Any</strong> 2 [+0 Ranks, +2 Intelligence]</p><p><strong>Diplomacy</strong> 7 (12) [+5 Ranks, +2 Charisma, (+5 Illicit Barter)]</p><p><strong>Disguise</strong> 8 (18) [+6 Ranks, +2 Charisma, (+10 Clawdite Shapeshifting)]</p><p><strong>Entertain: Any</strong> 2 [+0 Ranks, +2 Charisma]</p><p><strong>Escape Artist</strong> 0 [+0 Ranks, +0 Dexterity]</p><p><strong>Forgery</strong> 2 [+0 Ranks, +2 Intelligence]</p><p><strong>Gamble</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Gather Information</strong> 6 [+4 Ranks, +2 Charima]</p><p><strong>Hide</strong> 0 [+0 Ranks, +0 Dexterity]</p><p><strong>Intimidate</strong> 3 [+1 Rank, +2 Charisma]</p><p><strong>Jump</strong> 0 [+0 Ranks, +0 Strength]</p><p><strong>Knowledge: Business</strong> 2 (4) [+0 Ranks, +2 Intelligence, (+2 Equipment bonus from Datacard)]</p><p><strong>Knowledge: Streetwise</strong> 3 [+1 Rank, +2 Intelligence]</p><p><strong>Knowledge: Any Other</strong> 2 [+0 Ranks, +2 Intelligence]</p><p><strong>Listen</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Move Silently</strong> 0 [+0 Ranks, +0 Dexterity]</p><p><strong>Pilot</strong> 0 [+0 Ranks, +0 Dexterity]</p><p><strong>Ride</strong> 0 [+0 Ranks, +0 Dexterity]</p><p><strong>Search</strong> 2 [+0 Ranks, +2 Intelligence]</p><p><strong>Sense Motive</strong> 5 [+5 Ranks, +0 Wisdom]</p><p><strong>Spot</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Survival</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Swim</strong> 0 [+0 Ranks, +0 Strength]</p><p><strong>Treat Injury</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Tumble</strong> 3 [+3 Ranks, +0 Dexterity]</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Force Skills</span></span></strong>:</p><p><strong>Battlemind</strong> 5 [+3 Ranks, +2 Constitution]</p><p><strong>Empathy</strong> 0 [+0 Ranks, +0 Wisdom]</p><p><strong>Enhance Ability</strong> 5 [+3 Ranks, +2 Constitution]</p><p><strong>Force Defense</strong> 2 [+0 Ranks, +2 Charisma]</p><p><strong>Force Stealth</strong> 2 [+0 Ranks, +2 Charisma]</p><p><strong>Friendship</strong> 5 [+3 Rnks, +2 Charisma]</p><p><strong>Heal Self</strong> 5 [+3 Rnks, +2 Constitution]</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Feats</span></span></strong>:</p><p>Weapon Group Proficiency: Simple</p><p>Weapon Group Proficiency: Primitive</p><p>Weapon Group Proficiency: Blaster Pistols</p><p>Martial Arts</p><p>Defensive Martial Arts</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Force Feats</span></span></strong>:</p><p>Force Sensitive</p><p>Control</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Languages</span></span></strong>:</p><p>Speak/Read/Write Basic</p><p>Speak/Read/Write Zolanese</p><p>Speak/Read/Write Durese</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Equipment</span></span></strong>:</p><p>Old Leather Satchel, 0.5kg</p><p>Combat Gloves, 1kg, 200c</p><p>Datapad, 3kg, 1,000c - This datapad has a modified case, easily removable and reversable, with a different design on each side.</p><p>Datacard, Business Program, 0.1kg, 300c : Offers +2 to Knowedge: Business checks.</p><p>10 Datacards, Blank, 0.2kg, 10c</p><p>9 Energy Cells, 0kg, 90c</p><p>Credchip, 0.1kg, 100c : Currently Empty.</p><p>Code Cylinder, Corporate, 0.1kg, 500c : This code cylinder has identification for multiple personas, all with access into the Cordon Group's facilities on Coruscant.</p><p>Merr-Sonn Model Q2 Hold-Out Blaster (Typical Hold-Out Blaster), 0.5kg, 300c</p><p>Theraputic Skin Oils, 2kg, 200c</p><p>Designer Clothing, 0kg</p><p></p><p>Total Weight: 7.5kg, under Tac's Light Load of 16.5kg, Medium Load of 33kg, and Heavy Load of 50kg.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Description</span></span></strong>:</p><p>Tac, in his natural state, stands at 173cm in height and weighs in at 66 kilograms. He is hairless with a reptilian appearance and rough greyish green skin. His build is slim, with long limbs and not much fat on him. He has the clearly defined cheekbones and pronounced jaw typical of his race. His eyes are a deep grey color and are deeply set in his face. To the eyes of his own kind, he is rather plain in appearance and usually speaks with a softer voice than his appearance would indicate. He is 23 standard years old.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Background</span></span></strong>:</p><p>Tac Darkej was born on the Clawdite homeworld of Zolan to poor parents in a segregated Clawdite ghetto. The native peoples unable to shapeshift, Zolanders, oppressed the Clawdite shapshifters, consitering them sinful and impure. Tac, with his unusually developed shapeshifting talent and uncanny ability to sense the emotions of others was often treated worse. His parents saved what money they could for his and his older brother's education, but they could never afford private education and their children suffered through public schooling. From his youth Tac studied the martial arts of the Marabi warrior knights, a Zolan martial tradition, under the tutelage of a master in exile, a clawdite who joined the order only to be found out as a shapeshifter some time later. Tac was a very promising student, but he would never have become a Marabi Knight due to his race. The dicipline his martial learnings taught him assisted greatly with the focus and concentration required to practice the extremely painful art of shapeshifting.</p><p></p><p>While still young, Tac left Zolan illegally, diguised as a female human after talking and bribing his way into a cargo ship bound for Coruscant. Amidst the towering buildings of the urban world, Tac blended in, taking a job with the Cordon Group, a corporate mercenary organization who, while payed as security, worked more in corporate espionage. Tac, who's talents had become known to the head of the organization, was utelized extensively in social engineering projects and the infiltration of his company's employer's competition. Tac helped his employers become successful, and made some powerful friends in the corporate sectors of Coruscant.</p><p></p><p>When the Seperatists rose to power and the Clawdites saught the aid of Count Dooku to find independance from their Zolander oppressors, Tac's brother joined the fight against the republic as an infiltrator and spy. Tac sent him and his family money from Coruscant but preferred to remain seperated from the conflict- he consitered himself a pacifist, dispite his martial arts training, and would never willingly take a life despite the pragmatic ways of his people.</p><p></p><p>Tac is a shy, reserved person, unsure of himself socially and uncomfortable around people- often sensing their negative emotions even without trying. That is, until he stops looking like himself. When Tac is wearing another face, he is friendly, outgoing, and socially adept, a stark contrast from his default. He's spent so much time wearing another face, however, that he consiters <strong>that</strong> to be his default. Though the few times his heritage got out to others it was well recieved, Tac is afraid of being ostracised by others and hides his clawdite nature from others religiously. Very raely has he ever come out to someone and admitted that he was somethig other than what he appeared to be, and he consiters it the final test of friendship for someone to accept him as he truely is.</p><p>Tac is fascinated by other races and cultures, and consiters hismelf a bit of a xenophile. He has no reservation about appearing male or female and quickly switches from one to the other when it would be more socially appropriate. He makes up personas easily and adopts them as personalities he can portray when socially appropriate, specializing in humans an duros. Many people who think they know him in fact only know one of his longstanding personas, and only his most trusted associates are let in on his secrets. He has been known to retire a persona when it was recieved poorly by someone, rather than face them later with the knowledge that they know.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: gold">Personas</span></span></strong>:</p><p>Gan Marrick, male human, is a handsome young businessman from Coruscant who oversees shipping for a fictional tranport company. A smooth talker who is constantly looking for investors (so he might actually start that shipping business.) He has short black hair, brown eyes, a tanned complexion, and wears a neatly trimmed goatee.</p><p></p><p>Cora Aegis, a female human and an attractive socialite who frequents the entertainment district of Coruscant. She has been seen as the date of the head of the Cordon Group at corporate social functions and has entered and competed well in a few amature martial arts competitions. She sports long, wavy, red hair and has emerald green eyes. (If you can look however you want, you might as well go for gorgeous.) (Cordon Group Access)</p><p></p><p>Kaldo Nanntu, a male duros small time computer programmer and businessman, working for a fictional company that creats droid AI's. He is more interested in the financial aspets of the business than in actually programming, however, and prefers to talk to organics over droids. His hairless skin is a bluish grey color, and his eyes are pale yellow, an overall average appearance for a duros.</p><p></p><p>Felia Sardo, a female human negotiator for the Cordon Group and other small businesses, often sent out to do negotiations on site when her employers are interested in aquiring something, be it property or intelligence. Felia is an attractive woman with long blonde hair and bright blue eyes. She usually wears business attire, in current fashions. (Cordon Group Access)</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2414697, member: 12153"] [b][SIZE=3][color=gold]Tac Darkej[/color][/SIZE][color=gold][/color][/b][color=gold] [b]Force Adept 1, Noble 1, Scoundrel 1[/b][/color][b][/b] Male Clawdite [b][SIZE=3][color=gold]Abilities[/color][/SIZE][/b]: [b]Strength[/b]: 10 (+0) [b]Dexterity[/b]: 10 (+0) [b]Constitution[/b]: 15 (+2) [b]Intelligence[/b]: 14 (+2) [b]Wisdom[/b]: 10 (+0) [b]Charisma[/b]: 15 (+2) [b][SIZE=3][color=gold]Saving Throws[/color][/SIZE][/b]: [b]Fortitude[/b]: +3 [+1 Base, +2 Constitution] [b]Reflex[/b]: +4 [+4 Base, +0 Dexterity] [b]Will[/b]: +4 [+4 Base, +0 Wisdom] [b][SIZE=3][color=gold]Vital Stats[/color][/SIZE][/b]: [b]Vitality[/b]: 21 [b]Vitality Dice[/b]:1d8 + 2d6 + 6 [b]Wounds[/b]: 15 [b]Base Attack Bonus[/b]: 0 [b]Defense[/b]: 15 [+3 Class, +0 Dexterity, +2 Defensive Martial Arts] [b]Initiative[/b]: 0 [0 Dexterity] [b]Speed[/b]: 10m [b]Force Points[/b]: 4 [b]Darkside Points[/b]: 0 [b][SIZE=3][color=gold]Combat Abilities[/color][/SIZE][/b]: [b]Melee Attack[/b]: +0 (1d4+2 Unarmed Strike with Combat Gloves, 1d4 without) [b]Ranged Attack[/b]: +0 (3d4 Holdout Blaster, 4m Range) [b][SIZE=3][color=gold]Special Class Abilities[/color][/SIZE][/b]: Noble Bonus Class Skill: Bluff Favor +1 Illicit Barter [b][SIZE=3][color=gold]Skills[/color][/SIZE][/b]: [b]Appraise[/b] 2 [+0 Ranks, +2 Intelligence] [b]Bluff[/b] 8 [+6 Ranks, +2 Charisma] [b]Climb[/b] 0 [+0 Ranks, +0 Strength] [b]Computer Use[/b] 3 (5) [+1 Rank, +2 Intelligence (+2 Equipment bonus from Datapad)] [b]Craft: Any[/b] 2 [+0 Ranks, +2 Intelligence] [b]Diplomacy[/b] 7 (12) [+5 Ranks, +2 Charisma, (+5 Illicit Barter)] [b]Disguise[/b] 8 (18) [+6 Ranks, +2 Charisma, (+10 Clawdite Shapeshifting)] [b]Entertain: Any[/b] 2 [+0 Ranks, +2 Charisma] [b]Escape Artist[/b] 0 [+0 Ranks, +0 Dexterity] [b]Forgery[/b] 2 [+0 Ranks, +2 Intelligence] [b]Gamble[/b] 0 [+0 Ranks, +0 Wisdom] [b]Gather Information[/b] 6 [+4 Ranks, +2 Charima] [b]Hide[/b] 0 [+0 Ranks, +0 Dexterity] [b]Intimidate[/b] 3 [+1 Rank, +2 Charisma] [b]Jump[/b] 0 [+0 Ranks, +0 Strength] [b]Knowledge: Business[/b] 2 (4) [+0 Ranks, +2 Intelligence, (+2 Equipment bonus from Datacard)] [b]Knowledge: Streetwise[/b] 3 [+1 Rank, +2 Intelligence] [b]Knowledge: Any Other[/b] 2 [+0 Ranks, +2 Intelligence] [b]Listen[/b] 0 [+0 Ranks, +0 Wisdom] [b]Move Silently[/b] 0 [+0 Ranks, +0 Dexterity] [b]Pilot[/b] 0 [+0 Ranks, +0 Dexterity] [b]Ride[/b] 0 [+0 Ranks, +0 Dexterity] [b]Search[/b] 2 [+0 Ranks, +2 Intelligence] [b]Sense Motive[/b] 5 [+5 Ranks, +0 Wisdom] [b]Spot[/b] 0 [+0 Ranks, +0 Wisdom] [b]Survival[/b] 0 [+0 Ranks, +0 Wisdom] [b]Swim[/b] 0 [+0 Ranks, +0 Strength] [b]Treat Injury[/b] 0 [+0 Ranks, +0 Wisdom] [b]Tumble[/b] 3 [+3 Ranks, +0 Dexterity] [b][SIZE=3][color=gold]Force Skills[/color][/SIZE][/b]: [b]Battlemind[/b] 5 [+3 Ranks, +2 Constitution] [b]Empathy[/b] 0 [+0 Ranks, +0 Wisdom] [b]Enhance Ability[/b] 5 [+3 Ranks, +2 Constitution] [b]Force Defense[/b] 2 [+0 Ranks, +2 Charisma] [b]Force Stealth[/b] 2 [+0 Ranks, +2 Charisma] [b]Friendship[/b] 5 [+3 Rnks, +2 Charisma] [b]Heal Self[/b] 5 [+3 Rnks, +2 Constitution] [b][SIZE=3][color=gold]Feats[/color][/SIZE][/b]: Weapon Group Proficiency: Simple Weapon Group Proficiency: Primitive Weapon Group Proficiency: Blaster Pistols Martial Arts Defensive Martial Arts [b][SIZE=3][color=gold]Force Feats[/color][/SIZE][/b]: Force Sensitive Control [b][SIZE=3][color=gold]Languages[/color][/SIZE][/b]: Speak/Read/Write Basic Speak/Read/Write Zolanese Speak/Read/Write Durese [b][SIZE=3][color=gold]Equipment[/color][/SIZE][/b]: Old Leather Satchel, 0.5kg Combat Gloves, 1kg, 200c Datapad, 3kg, 1,000c - This datapad has a modified case, easily removable and reversable, with a different design on each side. Datacard, Business Program, 0.1kg, 300c : Offers +2 to Knowedge: Business checks. 10 Datacards, Blank, 0.2kg, 10c 9 Energy Cells, 0kg, 90c Credchip, 0.1kg, 100c : Currently Empty. Code Cylinder, Corporate, 0.1kg, 500c : This code cylinder has identification for multiple personas, all with access into the Cordon Group's facilities on Coruscant. Merr-Sonn Model Q2 Hold-Out Blaster (Typical Hold-Out Blaster), 0.5kg, 300c Theraputic Skin Oils, 2kg, 200c Designer Clothing, 0kg Total Weight: 7.5kg, under Tac's Light Load of 16.5kg, Medium Load of 33kg, and Heavy Load of 50kg. [b][SIZE=3][color=gold]Description[/color][/SIZE][/b]: Tac, in his natural state, stands at 173cm in height and weighs in at 66 kilograms. He is hairless with a reptilian appearance and rough greyish green skin. His build is slim, with long limbs and not much fat on him. He has the clearly defined cheekbones and pronounced jaw typical of his race. His eyes are a deep grey color and are deeply set in his face. To the eyes of his own kind, he is rather plain in appearance and usually speaks with a softer voice than his appearance would indicate. He is 23 standard years old. [b][SIZE=3][color=gold]Background[/color][/SIZE][/b]: Tac Darkej was born on the Clawdite homeworld of Zolan to poor parents in a segregated Clawdite ghetto. The native peoples unable to shapeshift, Zolanders, oppressed the Clawdite shapshifters, consitering them sinful and impure. Tac, with his unusually developed shapeshifting talent and uncanny ability to sense the emotions of others was often treated worse. His parents saved what money they could for his and his older brother's education, but they could never afford private education and their children suffered through public schooling. From his youth Tac studied the martial arts of the Marabi warrior knights, a Zolan martial tradition, under the tutelage of a master in exile, a clawdite who joined the order only to be found out as a shapeshifter some time later. Tac was a very promising student, but he would never have become a Marabi Knight due to his race. The dicipline his martial learnings taught him assisted greatly with the focus and concentration required to practice the extremely painful art of shapeshifting. While still young, Tac left Zolan illegally, diguised as a female human after talking and bribing his way into a cargo ship bound for Coruscant. Amidst the towering buildings of the urban world, Tac blended in, taking a job with the Cordon Group, a corporate mercenary organization who, while payed as security, worked more in corporate espionage. Tac, who's talents had become known to the head of the organization, was utelized extensively in social engineering projects and the infiltration of his company's employer's competition. Tac helped his employers become successful, and made some powerful friends in the corporate sectors of Coruscant. When the Seperatists rose to power and the Clawdites saught the aid of Count Dooku to find independance from their Zolander oppressors, Tac's brother joined the fight against the republic as an infiltrator and spy. Tac sent him and his family money from Coruscant but preferred to remain seperated from the conflict- he consitered himself a pacifist, dispite his martial arts training, and would never willingly take a life despite the pragmatic ways of his people. Tac is a shy, reserved person, unsure of himself socially and uncomfortable around people- often sensing their negative emotions even without trying. That is, until he stops looking like himself. When Tac is wearing another face, he is friendly, outgoing, and socially adept, a stark contrast from his default. He's spent so much time wearing another face, however, that he consiters [b]that[/b] to be his default. Though the few times his heritage got out to others it was well recieved, Tac is afraid of being ostracised by others and hides his clawdite nature from others religiously. Very raely has he ever come out to someone and admitted that he was somethig other than what he appeared to be, and he consiters it the final test of friendship for someone to accept him as he truely is. Tac is fascinated by other races and cultures, and consiters hismelf a bit of a xenophile. He has no reservation about appearing male or female and quickly switches from one to the other when it would be more socially appropriate. He makes up personas easily and adopts them as personalities he can portray when socially appropriate, specializing in humans an duros. Many people who think they know him in fact only know one of his longstanding personas, and only his most trusted associates are let in on his secrets. He has been known to retire a persona when it was recieved poorly by someone, rather than face them later with the knowledge that they know. [b][SIZE=3][color=gold]Personas[/color][/SIZE][/b]: Gan Marrick, male human, is a handsome young businessman from Coruscant who oversees shipping for a fictional tranport company. A smooth talker who is constantly looking for investors (so he might actually start that shipping business.) He has short black hair, brown eyes, a tanned complexion, and wears a neatly trimmed goatee. Cora Aegis, a female human and an attractive socialite who frequents the entertainment district of Coruscant. She has been seen as the date of the head of the Cordon Group at corporate social functions and has entered and competed well in a few amature martial arts competitions. She sports long, wavy, red hair and has emerald green eyes. (If you can look however you want, you might as well go for gorgeous.) (Cordon Group Access) Kaldo Nanntu, a male duros small time computer programmer and businessman, working for a fictional company that creats droid AI's. He is more interested in the financial aspets of the business than in actually programming, however, and prefers to talk to organics over droids. His hairless skin is a bluish grey color, and his eyes are pale yellow, an overall average appearance for a duros. Felia Sardo, a female human negotiator for the Cordon Group and other small businesses, often sent out to do negotiations on site when her employers are interested in aquiring something, be it property or intelligence. Felia is an attractive woman with long blonde hair and bright blue eyes. She usually wears business attire, in current fashions. (Cordon Group Access) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Out of the Frying Pan SWd20 thread
Top