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<blockquote data-quote="Badwe" data-source="post: 4727385" data-attributes="member: 61762"><p>I’ve tried listening to other 4th edition podcasts, but none of them have really rung true for me the way these do. Am I just starstruck by the PA/PVP guys (I read both comics)? Are there any other good session podcasts out there? </p><p></p><p>Also I particularly enjoyed this weeks because I felt that not only was the puzzle clever, but evocative. You’ll notice that the way in which he described the door being barred shut made it clear that this wasn’t just an opportunity to brute force it, and the little hints like the carvings on the cauldron itself worked perfectly. I was honestly amazed at how well it came together, and how the adventure managed to lure the players into both a sense of trepidation and a line of deduction. Moreover, the use of colors in description worked well. It occurs to me that a DM often describes, or even designs, things that focuses more on the actual senses (smell, sight, sound) and emotions in the room rather than using things like color or objects as synecdoche. For example, using the a color like red’s association with violence and blood (but not actual blood, just being red) to imply violence or gore.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4727385, member: 61762"] I’ve tried listening to other 4th edition podcasts, but none of them have really rung true for me the way these do. Am I just starstruck by the PA/PVP guys (I read both comics)? Are there any other good session podcasts out there? Also I particularly enjoyed this weeks because I felt that not only was the puzzle clever, but evocative. You’ll notice that the way in which he described the door being barred shut made it clear that this wasn’t just an opportunity to brute force it, and the little hints like the carvings on the cauldron itself worked perfectly. I was honestly amazed at how well it came together, and how the adventure managed to lure the players into both a sense of trepidation and a line of deduction. Moreover, the use of colors in description worked well. It occurs to me that a DM often describes, or even designs, things that focuses more on the actual senses (smell, sight, sound) and emotions in the room rather than using things like color or objects as synecdoche. For example, using the a color like red’s association with violence and blood (but not actual blood, just being red) to imply violence or gore. [/QUOTE]
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