Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Players same level as Current Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6808391" data-attributes="member: 1210"><p>Depends on your playstyle. In mine, the pcs very much choose their challenges. One group found an imprisoned death knight and met some religious forces urging them to slay it, but they were 5th to 6th level, so they declined. Another recently made the choice to go as deep in the local megadungeon as they could. </p><p></p><p>But again, 5e has an amazing amount of options for helping low-level pcs survive in high level parties. I've already mentioned <em>aid</em>, which is the best example I've seen so far, but there are also things like the barbarian's DR while raging, the fighter's ability to Second Wind, the protection fighting style, etc. I haven't had any need to pull any punches or plan encounters any differently than I would for any other group. </p><p></p><p>The assumption that low-level pcs always die in adventures with higher level monsters simply isn't true in 5e, at least not in my (pretty considerable, so far) experience. Nor is the assumption I sometimes see that they can't meaningfully contribute. In last night's game with a mix of 3rd through 13th level pcs, the 4th level guy was probably the one who shone the brightest. Sure, the 13th level cleric threw a couple of big, fight-changing spells, but the fighter was in the middle of a bunch of barbed devils and hell hounds soaking up the attacks, preventing a TPK.</p><p></p><p></p><p></p><p>I'd hate to be that character, doomed to an existence of constant deaths and hiding until the other players kill enough monsters for you to level up on their scraps.</p></blockquote><p></p><p>They don't encounter <em>fireball</em> throwing monsters or villains every time they step out of the city walls. Their ability to choose the challenge they face is a big part of any old-school sandbox. That doesn't mean they couldn't find a fireball-throwing wizard on the first level of a dungeon or hiding with a kobold tribe, but it does mean that they have a strong influence on the likelihood of encountering something that can kill them with a single attack or spell.</p><p>[/QUOTE]</p>
[QUOTE="the Jester, post: 6808391, member: 1210"] Depends on your playstyle. In mine, the pcs very much choose their challenges. One group found an imprisoned death knight and met some religious forces urging them to slay it, but they were 5th to 6th level, so they declined. Another recently made the choice to go as deep in the local megadungeon as they could. But again, 5e has an amazing amount of options for helping low-level pcs survive in high level parties. I've already mentioned [i]aid[/i], which is the best example I've seen so far, but there are also things like the barbarian's DR while raging, the fighter's ability to Second Wind, the protection fighting style, etc. I haven't had any need to pull any punches or plan encounters any differently than I would for any other group. The assumption that low-level pcs always die in adventures with higher level monsters simply isn't true in 5e, at least not in my (pretty considerable, so far) experience. Nor is the assumption I sometimes see that they can't meaningfully contribute. In last night's game with a mix of 3rd through 13th level pcs, the 4th level guy was probably the one who shone the brightest. Sure, the 13th level cleric threw a couple of big, fight-changing spells, but the fighter was in the middle of a bunch of barbed devils and hell hounds soaking up the attacks, preventing a TPK. I'd hate to be that character, doomed to an existence of constant deaths and hiding until the other players kill enough monsters for you to level up on their scraps.[/QUOTE] They don't encounter [i]fireball[/i] throwing monsters or villains every time they step out of the city walls. Their ability to choose the challenge they face is a big part of any old-school sandbox. That doesn't mean they couldn't find a fireball-throwing wizard on the first level of a dungeon or hiding with a kobold tribe, but it does mean that they have a strong influence on the likelihood of encountering something that can kill them with a single attack or spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Players same level as Current Players?
Top