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New Players same level as Current Players?
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6808397" data-attributes="member: 6779864"><p>Alright, but how low do you put new characters then? Half level of party? 1/3rd? The fact that you raise the level at all shows you understand at least a bit of what I mean on low level chars in a high level party are in danger, else why start them past 3 at all? </p><p></p><p></p><p></p><p></p><p>I'm kind of calling bs here. Sure a party might be able to take on an archmage, but characters of 3rd level can and will die if the mage gets a few good AoE spells off. The monster manual archmage has cone of cold as his 5th level spell. Woe to any 3rd level character who takes that to the face. </p><p></p><p>This is one of the reasons I prefer to keep levels of characters the same. It prevents a player from feeling like they have to come up with ways to contribute without actually getting into combat, since they're likely to die to what their fellows can shrug off. </p><p></p><p>Have you really never had a player die multiple times with his low level characters? If so, how do they keep surviving? I'd love an example so I can compare it to my own experiences. </p><p></p><p></p><p></p><p>It might be, especially if your answer to my above question revolves around plotting how to avoid combat, ambush everything that moves, and just wait until your XP from that levels you up.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6808397, member: 6779864"] Alright, but how low do you put new characters then? Half level of party? 1/3rd? The fact that you raise the level at all shows you understand at least a bit of what I mean on low level chars in a high level party are in danger, else why start them past 3 at all? I'm kind of calling bs here. Sure a party might be able to take on an archmage, but characters of 3rd level can and will die if the mage gets a few good AoE spells off. The monster manual archmage has cone of cold as his 5th level spell. Woe to any 3rd level character who takes that to the face. This is one of the reasons I prefer to keep levels of characters the same. It prevents a player from feeling like they have to come up with ways to contribute without actually getting into combat, since they're likely to die to what their fellows can shrug off. Have you really never had a player die multiple times with his low level characters? If so, how do they keep surviving? I'd love an example so I can compare it to my own experiences. It might be, especially if your answer to my above question revolves around plotting how to avoid combat, ambush everything that moves, and just wait until your XP from that levels you up. [/QUOTE]
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