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New playtest fighter and warlock
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<blockquote data-quote="Neonchameleon" data-source="post: 9014875" data-attributes="member: 87792"><p>Interesting, thank you. So while the fighter is almost strictly better than the classic fighter (with a significant damage buff especially by level 8) it does nothing to solve the core problems of the fighter of being little more than a commoner out of combat, not scaling past level 11 in terms of what they do, and not having significant options. This is what I thought but it's nice to have confirmation.</p><p></p><p>I'm in favour of dropping fighting styles entirely for masteries. And then dropping <em>all</em> the fighter's mastery abilities down to level 1.</p><p></p><p>Core 5e problem. AC does not scale but attack bonus does. And secondary problem, partially mitigated - a lack of <em>functional</em> defensive invocations for the warlock (Mage Armour is a waste of an invocation if you can already wear light armour, and False Life At Will doesn't scale). I'm glad to see that Life Drinker does at least some of the extra work that a melee warlock needs, and that the Infernal first ability now does the job of making it survivable.</p><p></p><p>With respect to survivability can I ask if you were making use of the Shield spell and other low level defensive spells? It's not having the low level slots that made the non-working defensive invocations into such a problem for the warlock and made them in practice probably the squishiest class in the game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9014875, member: 87792"] Interesting, thank you. So while the fighter is almost strictly better than the classic fighter (with a significant damage buff especially by level 8) it does nothing to solve the core problems of the fighter of being little more than a commoner out of combat, not scaling past level 11 in terms of what they do, and not having significant options. This is what I thought but it's nice to have confirmation. I'm in favour of dropping fighting styles entirely for masteries. And then dropping [I]all[/I] the fighter's mastery abilities down to level 1. Core 5e problem. AC does not scale but attack bonus does. And secondary problem, partially mitigated - a lack of [I]functional[/I] defensive invocations for the warlock (Mage Armour is a waste of an invocation if you can already wear light armour, and False Life At Will doesn't scale). I'm glad to see that Life Drinker does at least some of the extra work that a melee warlock needs, and that the Infernal first ability now does the job of making it survivable. With respect to survivability can I ask if you were making use of the Shield spell and other low level defensive spells? It's not having the low level slots that made the non-working defensive invocations into such a problem for the warlock and made them in practice probably the squishiest class in the game. [/QUOTE]
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