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<blockquote data-quote="Bluenose" data-source="post: 6079521" data-attributes="member: 49017"><p>Also if taken literally very silly, as they can heal themselves by beating up the wall or the ceiling while raging. "Checking it's not a mimic." That's my excuse, and I'm sticking to it.</p><p></p><p>At least at 1st level I don't think the Fighter has a chance. Rage gives advantages, roughly equivalent mathematically to +4 to hit; half damage from slashing/bludgeoning/piercing is better than average damage mitigation of 3.5 from 1d6 Parry if the enemies do 8 damage or more, and if they don't then they probably can't win anyway. There has to be an error with Rage, you get advantage on all attacks while in it without granting advantage in return. I'm sure it should work like Reckless Attack, where you gain advantage but grant it too, but that's not what the rules say and they're what we're supposed to playtest.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6079521, member: 49017"] Also if taken literally very silly, as they can heal themselves by beating up the wall or the ceiling while raging. "Checking it's not a mimic." That's my excuse, and I'm sticking to it. At least at 1st level I don't think the Fighter has a chance. Rage gives advantages, roughly equivalent mathematically to +4 to hit; half damage from slashing/bludgeoning/piercing is better than average damage mitigation of 3.5 from 1d6 Parry if the enemies do 8 damage or more, and if they don't then they probably can't win anyway. There has to be an error with Rage, you get advantage on all attacks while in it without granting advantage in return. I'm sure it should work like Reckless Attack, where you gain advantage but grant it too, but that's not what the rules say and they're what we're supposed to playtest. [/QUOTE]
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