Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New playtest packet available.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 6079695" data-attributes="member: 67"><p>I disagree. The switch implies a dial and, frankly, I think most play will be somewhere in the middle.</p><p></p><p></p><p></p><p>I wouldn't have a problem with magic items <em>not</em> providing bonuses at all, but I'd very much prefer not to be <em>required</em> to include inherent bonuses just to make the math "right."</p><p></p><p></p><p></p><p>Again, I disagree. As long as the DM is advised to keep in mind that magic items make characters more effective, things should work out just fine. Bounded accuracy allows a DM to pay less attention to the math because the difference between "more effective" and "less effective" is never so great that it breaks the game. I get the feeling you think that allowing the DM to pay less attention to the math is a bug. I view it as a feature.</p><p></p><p></p><p></p><p>I would not have a problem with this at all.</p><p></p><p></p><p></p><p>It's probably worth noting that the barbarian is proficient in only light and medium armors (and the shield, of course).</p><p></p><p>Thus, the highest AC a barbarian can have with +1 armor (without using a shield)--assuming a Dex bonus of less than +5, which is probably a safe assumption for most barbarians, but is also irrelevant to the comparison between no armor and light armor-wearing barbarians--is AC 18--and that's while wearing expensive dragon scale or very expensive mithril armor.</p><p></p><p>Furthermore, the dragon scale armor makes stealth (and, consequently, ambushing) very difficult, which is something that an unarmored barbarian with high Dex should be able to do pretty well.</p><p></p><p>All in all, the trade-offs seem pretty balanced to me.</p></blockquote><p></p>
[QUOTE="Rune, post: 6079695, member: 67"] I disagree. The switch implies a dial and, frankly, I think most play will be somewhere in the middle. I wouldn't have a problem with magic items [i]not[/i] providing bonuses at all, but I'd very much prefer not to be [i]required[/i] to include inherent bonuses just to make the math "right." Again, I disagree. As long as the DM is advised to keep in mind that magic items make characters more effective, things should work out just fine. Bounded accuracy allows a DM to pay less attention to the math because the difference between "more effective" and "less effective" is never so great that it breaks the game. I get the feeling you think that allowing the DM to pay less attention to the math is a bug. I view it as a feature. I would not have a problem with this at all. It's probably worth noting that the barbarian is proficient in only light and medium armors (and the shield, of course). Thus, the highest AC a barbarian can have with +1 armor (without using a shield)--assuming a Dex bonus of less than +5, which is probably a safe assumption for most barbarians, but is also irrelevant to the comparison between no armor and light armor-wearing barbarians--is AC 18--and that's while wearing expensive dragon scale or very expensive mithril armor. Furthermore, the dragon scale armor makes stealth (and, consequently, ambushing) very difficult, which is something that an unarmored barbarian with high Dex should be able to do pretty well. All in all, the trade-offs seem pretty balanced to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New playtest packet available.
Top