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<blockquote data-quote="Obryn" data-source="post: 6079705" data-attributes="member: 11821"><p>Then the alternative is to eliminate bonuses to the d20 rolls (or target numbers for d20 rolls) from magic gear. Which I think we established we're both fine with.</p><p></p><p></p><p>I don't think this pans out. If your math is bounded, you have a very limited range of acceptable bonuses you can apply to a d20 roll. We can see that with class-based attack bonuses - they crawl upwards very slowly, and with good reason. If your target numbers vary around an 11 or so on the roll, each + or - means you hit (or miss) 10% more often than before. That's a pretty major shift. Each +1 becomes really precious, and if you're not hoarding those +1's at every opportunity, you're missing out.</p><p></p><p>In other words, "more effective" is a bit of an understatement. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Bounded accuracy doesn't let a DM ignore the math - it makes the d20 probabilities intensely touchy and sensitive to small deviations, and easier to break if you're not careful. I speak from experience here - it might not seem like it, but 4e uses bounded accuracy, <em>already</em>. The difference in 4e is that the level scale gives you a wider margin of possible outcomes over the span of a character's career, as opposed to Next where the scale hardly moves at all with level.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6079705, member: 11821"] Then the alternative is to eliminate bonuses to the d20 rolls (or target numbers for d20 rolls) from magic gear. Which I think we established we're both fine with. I don't think this pans out. If your math is bounded, you have a very limited range of acceptable bonuses you can apply to a d20 roll. We can see that with class-based attack bonuses - they crawl upwards very slowly, and with good reason. If your target numbers vary around an 11 or so on the roll, each + or - means you hit (or miss) 10% more often than before. That's a pretty major shift. Each +1 becomes really precious, and if you're not hoarding those +1's at every opportunity, you're missing out. In other words, "more effective" is a bit of an understatement. :) Bounded accuracy doesn't let a DM ignore the math - it makes the d20 probabilities intensely touchy and sensitive to small deviations, and easier to break if you're not careful. I speak from experience here - it might not seem like it, but 4e uses bounded accuracy, [I]already[/I]. The difference in 4e is that the level scale gives you a wider margin of possible outcomes over the span of a character's career, as opposed to Next where the scale hardly moves at all with level. -O [/QUOTE]
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