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<blockquote data-quote="Gorgoroth" data-source="post: 6090579" data-attributes="member: 6674889"><p>I'm only extrapolating based on my gaming circle in my home town, who have tried both 3.0/3.5 and then 4, and PF, and have settled on either 3.5/PF or back to AD&D rather than stick to 4e, which is...let us all face the music, pretty much going bye bye.. I couldn't find a single group still playing it at my local gaming center last summer. I like 4e's combat because it plays like a videogame, since I'm a gamer at heart. I don't think it plays like D&D though, and I don't think it's a very "out there" statement to say that many others agree with this sentiment. There's nothing wrong with the technocratic / computer / mobile era being more focused on byte-sized templatable rules systems...and I don't even think that's wrong. I think 4e could have been fixed by the player base, they Wotc not held such a stranglehold and monopoly on errata and official power / class / PP / feat / magic item lists. Had the playerbase had meaningful ways to contribute to the official canon though the official tools (they could EASILY have done this...heck, I could have in a a few hours, added a way to post new feats to their system. I just wrote a shader to correct chromatic aberattion in anamorphic lenses in a 1/2 hour). What I'm saying is that it's not so much the framework of the 4e rules that sinked it, it was the Empire-esque squeezing of the fist control they wanted over a game that really belongs to us, the players. I detested the draconian way they could update their frikken builder and nuke 2 PCs builds (not even OP builds) at our table on a whim. Talk about killing off their own player base, literally. they killed more PCs with their idiotic errata that made no sense than their monster manual I monsters did. We played for three years and had one PC death due to suicide from boredom. I'd rather slice my eyeballs open with razorblades than look at another 4e tome. I will burn them in a funeral pyre this weekend and vow never to waste another tree in imaginary game rules...it's PDFs for me from now on, and if the rules suck, I'll just stick to videogames or play PF or something...it's pointless to even argue with whether 4e will be more popular in 20 years or not. who cares? I think it will, based on how quickly it took for them to come out with a new edish. otherwise why are you all reading this thread? 4e came out in 2008 and I spent thousands of dollars and man-hours on that game...ugh, what a bunch of frustration I got out of it. even now. Why should I apologize for saying so? I detest having wasted my time so....venting feels good. If that gets me banned from here, I'm sorry but only because I'm not sorry. </p><p></p><p>4vengers troll the DDNext threads and I don't bother their threads....DDN is about moving on. let's all do that.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6090579, member: 6674889"] I'm only extrapolating based on my gaming circle in my home town, who have tried both 3.0/3.5 and then 4, and PF, and have settled on either 3.5/PF or back to AD&D rather than stick to 4e, which is...let us all face the music, pretty much going bye bye.. I couldn't find a single group still playing it at my local gaming center last summer. I like 4e's combat because it plays like a videogame, since I'm a gamer at heart. I don't think it plays like D&D though, and I don't think it's a very "out there" statement to say that many others agree with this sentiment. There's nothing wrong with the technocratic / computer / mobile era being more focused on byte-sized templatable rules systems...and I don't even think that's wrong. I think 4e could have been fixed by the player base, they Wotc not held such a stranglehold and monopoly on errata and official power / class / PP / feat / magic item lists. Had the playerbase had meaningful ways to contribute to the official canon though the official tools (they could EASILY have done this...heck, I could have in a a few hours, added a way to post new feats to their system. I just wrote a shader to correct chromatic aberattion in anamorphic lenses in a 1/2 hour). What I'm saying is that it's not so much the framework of the 4e rules that sinked it, it was the Empire-esque squeezing of the fist control they wanted over a game that really belongs to us, the players. I detested the draconian way they could update their frikken builder and nuke 2 PCs builds (not even OP builds) at our table on a whim. Talk about killing off their own player base, literally. they killed more PCs with their idiotic errata that made no sense than their monster manual I monsters did. We played for three years and had one PC death due to suicide from boredom. I'd rather slice my eyeballs open with razorblades than look at another 4e tome. I will burn them in a funeral pyre this weekend and vow never to waste another tree in imaginary game rules...it's PDFs for me from now on, and if the rules suck, I'll just stick to videogames or play PF or something...it's pointless to even argue with whether 4e will be more popular in 20 years or not. who cares? I think it will, based on how quickly it took for them to come out with a new edish. otherwise why are you all reading this thread? 4e came out in 2008 and I spent thousands of dollars and man-hours on that game...ugh, what a bunch of frustration I got out of it. even now. Why should I apologize for saying so? I detest having wasted my time so....venting feels good. If that gets me banned from here, I'm sorry but only because I'm not sorry. 4vengers troll the DDNext threads and I don't bother their threads....DDN is about moving on. let's all do that. [/QUOTE]
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