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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7725867" data-attributes="member: 53082"><p>YES! In the earlier days of podcasting there were plenty of actual plays of various games out there but there were also quite a few devoted to talking about <strong>the game</strong>, not listening to a group <strong>playing the game</strong>. In fact I'd say that at one point that was the norm. Somewhere along the way it shifted and the actual play games, particularly for D&D, became the norm. I assume a lot of it is copycatting of Critical Role and the other more widely popular productions but ,,, how much time can you spend listening to <em>other </em>people play?</p><p></p><p>For another poster - if you want to hear a good FFG Star Wars Podcast I'd say "Order 66" sets the standard and has been for almost a decade now. It's not actual play, it's news, GM advice, in-depth looks at parts of the system, interviews with people writing for the system, discussion of new supplements, new NPCs and gadgets that can be dropped into a game ... it's a great example of a podcast "about" a game and running or playing it yourself.</p><p></p><p>Pathfinder has "Know Direction" which does a lot of the same things as Order 66 for that system.</p><p></p><p>4E had "Radio Free Hommlet" but they've been gone for years - just mentioning them because I really liked that show.</p><p></p><p>"Spellburn" does it for Dungeon Crawl Classics. "Glowburn" does it for Mutant Crawl Classics.</p><p></p><p>The only similar style podcast for 5E that I've found is "Crit Academy". I just recently discovered them so I'm still forming an opinion but it is definitely about the game, not an actual play.</p><p></p><p></p><p>Anyway, there are other approaches out there. They're a little trickier to find but they are there.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7725867, member: 53082"] YES! In the earlier days of podcasting there were plenty of actual plays of various games out there but there were also quite a few devoted to talking about [B]the game[/B], not listening to a group [B]playing the game[/B]. In fact I'd say that at one point that was the norm. Somewhere along the way it shifted and the actual play games, particularly for D&D, became the norm. I assume a lot of it is copycatting of Critical Role and the other more widely popular productions but ,,, how much time can you spend listening to [I]other [/I]people play? For another poster - if you want to hear a good FFG Star Wars Podcast I'd say "Order 66" sets the standard and has been for almost a decade now. It's not actual play, it's news, GM advice, in-depth looks at parts of the system, interviews with people writing for the system, discussion of new supplements, new NPCs and gadgets that can be dropped into a game ... it's a great example of a podcast "about" a game and running or playing it yourself. Pathfinder has "Know Direction" which does a lot of the same things as Order 66 for that system. 4E had "Radio Free Hommlet" but they've been gone for years - just mentioning them because I really liked that show. "Spellburn" does it for Dungeon Crawl Classics. "Glowburn" does it for Mutant Crawl Classics. The only similar style podcast for 5E that I've found is "Crit Academy". I just recently discovered them so I'm still forming an opinion but it is definitely about the game, not an actual play. Anyway, there are other approaches out there. They're a little trickier to find but they are there. [/QUOTE]
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