Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC: Kineticist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Axelos" data-source="post: 909823" data-attributes="member: 4012"><p>If it were anybody but WotC, I'd stick with the name. As it is WotC and I don't want too many headaches, I'll try to think of something else.</p><p></p><p></p><p></p><p>Now I see your point. As for the amount of damage added per point expended, I see each kinetic point as 1 potential point of damage that was absorbed by the character, so in a not to the law of conservation of energy I don't want one kinetic point to deal out more than 1 point of damage when released.</p><p></p><p></p><p></p><p>Sound nice. However, I'm designing my PrC's with 3E in mind (as I'm not entirely certain I'll update to 3.5 and I imagine a lot of others out there won't). It should be no big deal to update it to 3.5, though.</p><p></p><p></p><p></p><p>Thank you thank you thank you! That was the most important thing you could have possibly pointed out. My God, 10 years of gaming and I didn't think of that?!</p><p></p><p>Okay, "external sources" clause going in <em>right now</em>. You can't absorb kinetic energy <em>you</em> generate. The energy must come from an external source. This won't do anything to stop your ally from poking you to charge up your kinetic points, but I can't think of anything right now to prevent that. I just can't make "intent" a component of whether an attack qualifies for charging the kinetic storage or not.</p><p></p><p>Of course, if your buddy attacks you, he's using one of his attacks to do so. Usually it will probably be better for your allies to attack the enemies instead and rely on the enemies to charge up the kineticist's kinetic points.</p><p></p><p>Oh, and I should probably make the points wear off much more quickly, to prevent "charging up" before battle.</p><p></p><p></p><p></p><p>Hey, not a bad idea there. Done.</p><p></p><p>Okay, I have updated this guy and loaded the new version with the same file name, so clicking the link in my first post will now bring up the newer version.</p><p></p><p>Changes:</p><p></p><p>New Requirements:</p><p>10 ranks of Tumble</p><p>Mobility and Spring Attack feats</p><p>Evasion class feature</p><p></p><p>Hide and Use Rope have been eliminated as class skills. (Kept Move Silently because, well, the kineticist should be good at <em>anything</em> related to movement I think.)</p><p></p><p>Reduced initial kinetic absorption to 1/+2. Increases to 2/+3 at 3rd level, 3/+3 at 5th level, 4/+4 at 7th level, and 5/+4 at 9th level. Overall, kinetic absorption is now just slightly weaker (re: easier to defeat).</p><p></p><p>Added "external sources" clause to indicate that the kineticist cannot charge himself; the attacks must come from someone else.</p><p></p><p>Time limit for kinetic storage has been dropped all the way down to just one minute per kineticist level, rather than 24 hours. This should eliminate "charging up at dawn".</p><p></p><p>Eliminated "enhancement" from the description of the Kinetic Blow.</p><p></p><p>Added Burst of Speed class ability, which enables character to burn 1 kinetic point for one-round +10 bonus to move rate, at 3rd level. Increases to allow burning of 2 kinetic points for +20 bonus at 7th level.</p><p></p><p>Kinetic Reflexes: limit on points expended changed so that the limit is now imposed per round, rather than per saving throw. This means a kineticist who must make multiple reflex saves in a single round cannot add his maximum kinetic reflexes bonus on every saving throw, but must anticipate how many such saving throws he will need to make and divide his points up appropriately.</p><p></p><p>Added Kinetic Dodge class ability, which enables character to gain a one-round AC bonus equal to a number of kinetic points expended (max = Dex bonus). This bonus to AC only works against the opponent against whom the character is using his Dodge feat.</p><p></p><p>Alacrity: First, increased threshold so that the kineticist must now have at least 8 (rather than 5) kinetic points in reserve for alacrity to work. Second, increased rate at which kinetic points are consumed to 1/round. Third, limited alacrity to 10 rounds per day, not necessarilly consecutive.</p><p></p><p>Also, the descriptions of kinetic reflexes, kinetic dodge, burst of speed, and alacrity now indicate that the character cannot use these abilities unless he is wearing only light armor or no armor.</p><p></p><p></p><p></p><p>Let me know what y'all think.</p></blockquote><p></p>
[QUOTE="Axelos, post: 909823, member: 4012"] If it were anybody but WotC, I'd stick with the name. As it is WotC and I don't want too many headaches, I'll try to think of something else. Now I see your point. As for the amount of damage added per point expended, I see each kinetic point as 1 potential point of damage that was absorbed by the character, so in a not to the law of conservation of energy I don't want one kinetic point to deal out more than 1 point of damage when released. Sound nice. However, I'm designing my PrC's with 3E in mind (as I'm not entirely certain I'll update to 3.5 and I imagine a lot of others out there won't). It should be no big deal to update it to 3.5, though. Thank you thank you thank you! That was the most important thing you could have possibly pointed out. My God, 10 years of gaming and I didn't think of that?! Okay, "external sources" clause going in [i]right now[/i]. You can't absorb kinetic energy [i]you[/i] generate. The energy must come from an external source. This won't do anything to stop your ally from poking you to charge up your kinetic points, but I can't think of anything right now to prevent that. I just can't make "intent" a component of whether an attack qualifies for charging the kinetic storage or not. Of course, if your buddy attacks you, he's using one of his attacks to do so. Usually it will probably be better for your allies to attack the enemies instead and rely on the enemies to charge up the kineticist's kinetic points. Oh, and I should probably make the points wear off much more quickly, to prevent "charging up" before battle. Hey, not a bad idea there. Done. Okay, I have updated this guy and loaded the new version with the same file name, so clicking the link in my first post will now bring up the newer version. Changes: New Requirements: 10 ranks of Tumble Mobility and Spring Attack feats Evasion class feature Hide and Use Rope have been eliminated as class skills. (Kept Move Silently because, well, the kineticist should be good at [i]anything[/i] related to movement I think.) Reduced initial kinetic absorption to 1/+2. Increases to 2/+3 at 3rd level, 3/+3 at 5th level, 4/+4 at 7th level, and 5/+4 at 9th level. Overall, kinetic absorption is now just slightly weaker (re: easier to defeat). Added "external sources" clause to indicate that the kineticist cannot charge himself; the attacks must come from someone else. Time limit for kinetic storage has been dropped all the way down to just one minute per kineticist level, rather than 24 hours. This should eliminate "charging up at dawn". Eliminated "enhancement" from the description of the Kinetic Blow. Added Burst of Speed class ability, which enables character to burn 1 kinetic point for one-round +10 bonus to move rate, at 3rd level. Increases to allow burning of 2 kinetic points for +20 bonus at 7th level. Kinetic Reflexes: limit on points expended changed so that the limit is now imposed per round, rather than per saving throw. This means a kineticist who must make multiple reflex saves in a single round cannot add his maximum kinetic reflexes bonus on every saving throw, but must anticipate how many such saving throws he will need to make and divide his points up appropriately. Added Kinetic Dodge class ability, which enables character to gain a one-round AC bonus equal to a number of kinetic points expended (max = Dex bonus). This bonus to AC only works against the opponent against whom the character is using his Dodge feat. Alacrity: First, increased threshold so that the kineticist must now have at least 8 (rather than 5) kinetic points in reserve for alacrity to work. Second, increased rate at which kinetic points are consumed to 1/round. Third, limited alacrity to 10 rounds per day, not necessarilly consecutive. Also, the descriptions of kinetic reflexes, kinetic dodge, burst of speed, and alacrity now indicate that the character cannot use these abilities unless he is wearing only light armor or no armor. Let me know what y'all think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC: Kineticist
Top