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New Prestige Class: The Crimson Robed Gladiator
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4837718" data-attributes="member: 35909"><p>Prereqs: I don't think ability score pre-reqs are...done anymore. Pretty sure that died with 2E. The +7 BAB is an odd number to require, but oh well. The feats required are certainly punishing. Every single one I would call a "cost" for entering the class. Those are some of the most worthless feats in the game, and it would take anyone short of a Figter a very long time to waste all his feat slots on them. *Moves on to reading the class, mutters under his breath:* It'd better be pretty good to require those godawful feats...</p><p></p><p><s>Your table is difficult to read, how many skill points does this class get?</s> The save bonuses are completely messed up. I'm assuming you meant it to have good fort saves, and poor reflex and will? I saw the reflex and will starting at +1 and thought you were doing some kind of "average" progression between god and poor, but they end at +6 after ten levels, which is about the same endpoint as a good progression (+12 over 20 levels).</p><p></p><p>You give the class Improved Uncanny Dodge, but the class does not require Uncanny Dodge. That's very awkward. I would change it to Uncanny Dodge. Note, if a character already has UD, gaining it a second time means they stack and grant Improved UD. So just change it to UD, and if a character has it already, they still gain a benefit. Even if the character already has IUD, he still would get to add his CRG levels to his effective Rogue level to see if he could be flanked, so there's still some benefit from it.</p><p></p><p>Are you playing 3.0? In 3.5, a barbarian's rage no longer gives a faux "winded" condition, and instead leaves the barbarian fatigued, an actual condition. Which can thus be removed by any healing magic that alleviates fatigue. He still can't rage again that encounter, but at least it means he might not spend the rest of the combat near-useless. I think gaining a new Crimson Robe usage every 2 levels is too frequent. Cut it down at least to every 3 levels. Make a feat identical to Extra Rage for the ability if a person wants it more times per day if you want. Ditto for Extended Rage if they want it to last longer.</p><p></p><p>In the table, you have a AC bonus progression. What is this for? Just a constant bonus AC? If so, what type of bonus? Or is it for Crimson Robe, instead of the +4 the text says it always gives?</p><p></p><p>The thumbs down thing...there's a feat to do that in Complete Warrior, you could just say you're giving them that as a bonus feat. That feat is fairly easy to obtain and only requires having Improved Initiative, though, so it's a kinda lame high-level ability, IMHO.</p><p></p><p>EDIT: You didn't put skill points on the table, now I see.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4837718, member: 35909"] Prereqs: I don't think ability score pre-reqs are...done anymore. Pretty sure that died with 2E. The +7 BAB is an odd number to require, but oh well. The feats required are certainly punishing. Every single one I would call a "cost" for entering the class. Those are some of the most worthless feats in the game, and it would take anyone short of a Figter a very long time to waste all his feat slots on them. *Moves on to reading the class, mutters under his breath:* It'd better be pretty good to require those godawful feats... [s]Your table is difficult to read, how many skill points does this class get?[/s] The save bonuses are completely messed up. I'm assuming you meant it to have good fort saves, and poor reflex and will? I saw the reflex and will starting at +1 and thought you were doing some kind of "average" progression between god and poor, but they end at +6 after ten levels, which is about the same endpoint as a good progression (+12 over 20 levels). You give the class Improved Uncanny Dodge, but the class does not require Uncanny Dodge. That's very awkward. I would change it to Uncanny Dodge. Note, if a character already has UD, gaining it a second time means they stack and grant Improved UD. So just change it to UD, and if a character has it already, they still gain a benefit. Even if the character already has IUD, he still would get to add his CRG levels to his effective Rogue level to see if he could be flanked, so there's still some benefit from it. Are you playing 3.0? In 3.5, a barbarian's rage no longer gives a faux "winded" condition, and instead leaves the barbarian fatigued, an actual condition. Which can thus be removed by any healing magic that alleviates fatigue. He still can't rage again that encounter, but at least it means he might not spend the rest of the combat near-useless. I think gaining a new Crimson Robe usage every 2 levels is too frequent. Cut it down at least to every 3 levels. Make a feat identical to Extra Rage for the ability if a person wants it more times per day if you want. Ditto for Extended Rage if they want it to last longer. In the table, you have a AC bonus progression. What is this for? Just a constant bonus AC? If so, what type of bonus? Or is it for Crimson Robe, instead of the +4 the text says it always gives? The thumbs down thing...there's a feat to do that in Complete Warrior, you could just say you're giving them that as a bonus feat. That feat is fairly easy to obtain and only requires having Improved Initiative, though, so it's a kinda lame high-level ability, IMHO. EDIT: You didn't put skill points on the table, now I see. [/QUOTE]
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New Prestige Class: The Crimson Robed Gladiator
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