Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Prestige Class: The Crimson Robed Gladiator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawken" data-source="post: 4837836" data-attributes="member: 23619"><p>I agree with Stream, and then some. This class is too sloppy and in desperate need of being cleaned up.</p><p></p><p>1) Why is the HD lower than Barbarian and Dwarven Defender? Its meant to be a tough class, so make it one. If this is a concession for having some other ability, you need to explain why they get Rage like a barbarian but they are weaker in hd. </p><p></p><p>2) Get rid of the ability score minimums. They don't do that anymore in 3rd edition. Its fine as a feat requirement, but not as a class requirement.</p><p></p><p>3) Feats: I can see Dodge, and maybe Mobility as requirements for this class. But three filler feats (and the most useless ones at that!) is a little too much. One filler feat would be more than enough. Or a special ability like Rage. </p><p></p><p>4) BAB: +7 minimum is too high. Leave it at +5 or +6 at the most. </p><p></p><p>5) Call it what you want but leave the Crimson Robe thing as Rage. That way characters can get all kinds of Rage feats to improve on this ability.</p><p></p><p>6) Eliminate the +4 dodge AC from the Rage and make it part of the class. This keeps the Rage the same as a Barbarian's Rage and encourages advancement in the class. You could set the dodge bonus at +1 at 1st, +2 at 4th, +3 at 7th and +4 at 10th. </p><p></p><p>7) Keep in mind what Stream said about post-Rage effects. Also, it makes no sense that this guy cannot charge but he can run. Why? If he can run, why can't he charge? </p><p></p><p>8) Change the Damage Reduction rate. 1 point per 3 levels is more than enough. You don't want to get too much of a better rate than barbarian progression unless you are focusing on DR (something the dwarven defender does). 1 point at 3, 6 and 9 would be ideal and prevent people from dipping into the class for DR.</p><p></p><p>9) Change the Improved Uncanny Dodge to Uncanny Dodge. Nothing about this class screams that this guy has ridiculous chances to avoid stuff. Or drop it alltogether. This guy doesn't even have good Reflex saves, so it doesn't even seem to fit that well. Or you could allow levels in this class to stack with Core class levels for purposes of getting UD or IUD.</p><p></p><p>10) What's the +1 morale bonus. Morale bonus for what? AC? Attacks? Saves? Skill checks? I don't see any morale bonuses he already receives, so where does this apply. What about a crowd? Does he have to be showing off to get a bonus?</p><p></p><p>11) Agree again with Stream. Death Blow is an easy feat. And not worth getting on its own if you don't already have Imp. Init.. Instead of this Thumbs Down stuff, just give him Death Blow whether he meets the requirements or not.</p><p></p><p>12) Straighten out the saves. Good Fort saves, poor Reflex and Will.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4837836, member: 23619"] I agree with Stream, and then some. This class is too sloppy and in desperate need of being cleaned up. 1) Why is the HD lower than Barbarian and Dwarven Defender? Its meant to be a tough class, so make it one. If this is a concession for having some other ability, you need to explain why they get Rage like a barbarian but they are weaker in hd. 2) Get rid of the ability score minimums. They don't do that anymore in 3rd edition. Its fine as a feat requirement, but not as a class requirement. 3) Feats: I can see Dodge, and maybe Mobility as requirements for this class. But three filler feats (and the most useless ones at that!) is a little too much. One filler feat would be more than enough. Or a special ability like Rage. 4) BAB: +7 minimum is too high. Leave it at +5 or +6 at the most. 5) Call it what you want but leave the Crimson Robe thing as Rage. That way characters can get all kinds of Rage feats to improve on this ability. 6) Eliminate the +4 dodge AC from the Rage and make it part of the class. This keeps the Rage the same as a Barbarian's Rage and encourages advancement in the class. You could set the dodge bonus at +1 at 1st, +2 at 4th, +3 at 7th and +4 at 10th. 7) Keep in mind what Stream said about post-Rage effects. Also, it makes no sense that this guy cannot charge but he can run. Why? If he can run, why can't he charge? 8) Change the Damage Reduction rate. 1 point per 3 levels is more than enough. You don't want to get too much of a better rate than barbarian progression unless you are focusing on DR (something the dwarven defender does). 1 point at 3, 6 and 9 would be ideal and prevent people from dipping into the class for DR. 9) Change the Improved Uncanny Dodge to Uncanny Dodge. Nothing about this class screams that this guy has ridiculous chances to avoid stuff. Or drop it alltogether. This guy doesn't even have good Reflex saves, so it doesn't even seem to fit that well. Or you could allow levels in this class to stack with Core class levels for purposes of getting UD or IUD. 10) What's the +1 morale bonus. Morale bonus for what? AC? Attacks? Saves? Skill checks? I don't see any morale bonuses he already receives, so where does this apply. What about a crowd? Does he have to be showing off to get a bonus? 11) Agree again with Stream. Death Blow is an easy feat. And not worth getting on its own if you don't already have Imp. Init.. Instead of this Thumbs Down stuff, just give him Death Blow whether he meets the requirements or not. 12) Straighten out the saves. Good Fort saves, poor Reflex and Will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Prestige Class: The Crimson Robed Gladiator
Top