Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New raise dead. thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marelion" data-source="post: 6049744" data-attributes="member: 6679828"><p>In our Pathfinder group we totally ignore all death penalties. There is no level löss, the rest of the party only needs to find a cleric/druid/oracle of high eough level and convince him why he should ask his god to intervene and bring your character back to life. Dying is preety much "flavour" without any mechanical asides other than spending the required amount of gold. This is in part due to our unique party compositionm, though: Human Druid 6(Caster Spec, Elven Rogue4/Sorcerer 2(Face and Skillmonkey), Halfling Dragonblood Sorcerer 6(blaster), Human Wizard4/Cleric2(supporter), Halfling Ranger 6(Archery Style), Human Invulnerable Rager 6 (tank and killing machine combined, the only melee decent combattant). </p><p></p><p>What I dislike about death penalties is that they can lead to circles of death(die once, take a hit to your saving throws and hit points, face a similar challenge to that which overwhelmwed you in the first place and you will fall all the easier.) Also some classes, like casters with a delayed progression such as sorcerers suffer more than others. It is already hard enough to be behind one level of spells, but being two levels behind kind of blows.</p><p></p><p>I kind of like the 4E approach, where you simply suffer a fixed death penalty without losing clas abilities or the like.</p></blockquote><p></p>
[QUOTE="marelion, post: 6049744, member: 6679828"] In our Pathfinder group we totally ignore all death penalties. There is no level löss, the rest of the party only needs to find a cleric/druid/oracle of high eough level and convince him why he should ask his god to intervene and bring your character back to life. Dying is preety much "flavour" without any mechanical asides other than spending the required amount of gold. This is in part due to our unique party compositionm, though: Human Druid 6(Caster Spec, Elven Rogue4/Sorcerer 2(Face and Skillmonkey), Halfling Dragonblood Sorcerer 6(blaster), Human Wizard4/Cleric2(supporter), Halfling Ranger 6(Archery Style), Human Invulnerable Rager 6 (tank and killing machine combined, the only melee decent combattant). What I dislike about death penalties is that they can lead to circles of death(die once, take a hit to your saving throws and hit points, face a similar challenge to that which overwhelmwed you in the first place and you will fall all the easier.) Also some classes, like casters with a delayed progression such as sorcerers suffer more than others. It is already hard enough to be behind one level of spells, but being two levels behind kind of blows. I kind of like the 4E approach, where you simply suffer a fixed death penalty without losing clas abilities or the like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New raise dead. thoughts?
Top