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New raise dead. thoughts?
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<blockquote data-quote="Li Shenron" data-source="post: 6050398" data-attributes="member: 1465"><p>I think almost everyone likes this, but it works only if you make sure that the players has something else to do e.g. play a replacement character or help the DM running NPC and monsters.</p><p></p><p>Also, it works only if used sparingly. If the campaign is lethal on average, then questing each time a PC dies could become tedious.</p><p></p><p>To reiterate my opinion, as a DM I really want to hear from the players what they want. I have no problems letting a PC be killable only when its player accepts that, and otherwise substitute death with something else. If the group of players hasn't decided beforehand how to cope with a PC's death, I am willing to make a decision all of us together on the spot: do you want this PC dead now, do you want it to survive, or do you want a quest?</p><p></p><p>Let's keep in mind that allowing a PC to survive when by the rules it's been killed by a monster or trap, doesn't make the character immortal from the story point of view (he can still die next time, and he will definitely die at some point in time inside or outside the campaign time window) and doesn't mean the party "wins" all the encounters or the quests, because dropping to 0 HP (or whatever) still means you are out of the encounter, thus TPK still means encounter lost and possibly quest botched.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6050398, member: 1465"] I think almost everyone likes this, but it works only if you make sure that the players has something else to do e.g. play a replacement character or help the DM running NPC and monsters. Also, it works only if used sparingly. If the campaign is lethal on average, then questing each time a PC dies could become tedious. To reiterate my opinion, as a DM I really want to hear from the players what they want. I have no problems letting a PC be killable only when its player accepts that, and otherwise substitute death with something else. If the group of players hasn't decided beforehand how to cope with a PC's death, I am willing to make a decision all of us together on the spot: do you want this PC dead now, do you want it to survive, or do you want a quest? Let's keep in mind that allowing a PC to survive when by the rules it's been killed by a monster or trap, doesn't make the character immortal from the story point of view (he can still die next time, and he will definitely die at some point in time inside or outside the campaign time window) and doesn't mean the party "wins" all the encounters or the quests, because dropping to 0 HP (or whatever) still means you are out of the encounter, thus TPK still means encounter lost and possibly quest botched. [/QUOTE]
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