Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New raise dead. thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6050909" data-attributes="member: 1465"><p>I think there is a serious misconception here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>You are assuming that if the PCs cannot die, they automatically win. </p><p></p><p>It's not true, unless the DM makes it so. </p><p></p><p>If I run an adventure or campaign where the purpose if e.g. "kill the BBEG" or "loot the dungeon", then allow the party to keep trying until they succeed, then yes the guys always win. But they actually always win in any case, whether (a) I disallow PC death completely, (b) I let them die and allow Raise Dead, or (c) I let them die and disallow Raise Dead so that death always means roll up a new PC. In all these cases, it can still be a "no matter what the good guys win" if I let them keep going to the dungeon or retry fighting the BBEG until successful.</p><p></p><p>OTOH, now imagine what happens if I instead define some FAILURE conditions for those adventures. E.g. if you don't loot the dungeon at first try, someone else will do it. Now you don't have a "no matter what the good guys win" scenario even if they cannot die! (Notice however that "cannot die" doesn't mean that they are invulnerable... it just means that if they are dropped to 0hp they have to stop fighting/adventuring).</p><p></p><p>Having permanent death or not in the game is a decision that the group needs to make for a different purpose: to choose if they want the game to focus on "character development" a lot (in which case you want each PC to last as long as possible) or not at all, and have more fun in trying playing different classes and races (in which case death is just an opportunity to try another PC).</p><p></p><p>I generally favor the latter, maybe because I've never been that good at character development, and I've always been interested in trying many different characters. But I really started to understand the opposite view thanks to a co-player, and then friend, who asked her character to be unkillable, and at that time I really thought it was lame to ask the DM such thing (especially because the others were still all killable)... but slowly I got her point. It really is a different playing style, and it's got nothing to do with wanting to "win". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6050909, member: 1465"] I think there is a serious misconception here. :) You are assuming that if the PCs cannot die, they automatically win. It's not true, unless the DM makes it so. If I run an adventure or campaign where the purpose if e.g. "kill the BBEG" or "loot the dungeon", then allow the party to keep trying until they succeed, then yes the guys always win. But they actually always win in any case, whether (a) I disallow PC death completely, (b) I let them die and allow Raise Dead, or (c) I let them die and disallow Raise Dead so that death always means roll up a new PC. In all these cases, it can still be a "no matter what the good guys win" if I let them keep going to the dungeon or retry fighting the BBEG until successful. OTOH, now imagine what happens if I instead define some FAILURE conditions for those adventures. E.g. if you don't loot the dungeon at first try, someone else will do it. Now you don't have a "no matter what the good guys win" scenario even if they cannot die! (Notice however that "cannot die" doesn't mean that they are invulnerable... it just means that if they are dropped to 0hp they have to stop fighting/adventuring). Having permanent death or not in the game is a decision that the group needs to make for a different purpose: to choose if they want the game to focus on "character development" a lot (in which case you want each PC to last as long as possible) or not at all, and have more fun in trying playing different classes and races (in which case death is just an opportunity to try another PC). I generally favor the latter, maybe because I've never been that good at character development, and I've always been interested in trying many different characters. But I really started to understand the opposite view thanks to a co-player, and then friend, who asked her character to be unkillable, and at that time I really thought it was lame to ask the DM such thing (especially because the others were still all killable)... but slowly I got her point. It really is a different playing style, and it's got nothing to do with wanting to "win". :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New raise dead. thoughts?
Top