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New raise dead. thoughts?
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<blockquote data-quote="delericho" data-source="post: 6051608" data-attributes="member: 22424"><p>The raising of the dead, like healing, is prime fodder for a module. Some groups will want quick and easy (and painless) raising, others will want no raising at all, and most will want something in-between.</p><p></p><p>Personally, I felt that this was one area that 4e excelled in (at least in PHB1) - raise dead was a fairly costly ritual that applied some hefty penalties to the character who was raised, but that those penalties gradually faded as milestones were attained.</p><p></p><p>However, I would prefer WotC actually provided several options in the rules - the "just tick off 500gp" option, the "temporary penalty" option, the "permanent level-loss" option, the "permanent Con-loss" option. Oh, and options where there's a hard limit to the number of times you can be raised, and options where there is not.</p></blockquote><p></p>
[QUOTE="delericho, post: 6051608, member: 22424"] The raising of the dead, like healing, is prime fodder for a module. Some groups will want quick and easy (and painless) raising, others will want no raising at all, and most will want something in-between. Personally, I felt that this was one area that 4e excelled in (at least in PHB1) - raise dead was a fairly costly ritual that applied some hefty penalties to the character who was raised, but that those penalties gradually faded as milestones were attained. However, I would prefer WotC actually provided several options in the rules - the "just tick off 500gp" option, the "temporary penalty" option, the "permanent level-loss" option, the "permanent Con-loss" option. Oh, and options where there's a hard limit to the number of times you can be raised, and options where there is not. [/QUOTE]
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