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General Tabletop Discussion
*Pathfinder & Starfinder
New Ranger combat styles
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<blockquote data-quote="Arkhandus" data-source="post: 4857924" data-attributes="member: 13966"><p>It's not at all shoddy. It's just more of a skirmisher, sneak, and ranged combatant in 3.5 than it used to be, because rangers are supposed to be fairly rugged and capable in melee as well as archery..... Nonetheless, it's no weak class. While it does have a bit less offense than the fighter against most enemies (no W. Spec./G.W. Spec./etc.), it has better general skills and general utility, plus some healing/stealth/nature magic, along with a mediocre animal companion to fight and scout alongside them, making it overall sort-of tougher than a Fighter.</p><p></p><p>Part of the problem, really, is that 3.5 buffed Power Attack for two-handed weapons while nerfing it for light weapons, making it suck for two-weapon fighting and thereby weakening rangers' traditional (in D&D anyway) fighting style in comparison to that of some fighters and most barbarians (and consequently making traditional sword-and-board fighters less worthwhile, too). And 3.5 nixed the magic projectile weapon + magic ammo enhancement bonus stacking from previous editions, making ranged combat less potent (though at least that's one nerf I sort of agree with, given the inherant advantages of ranged weaponry).</p><p></p><p>Anyway, some possible alternate combat styles for rangers:</p><p>Brawler: Improved Grapple, Superior Unarmed Strike (Tome of Battle: The Book of Nine Swords), Snap Kick (Tome of Battle: The Book of Nine Swords).</p><p>Fencing: Weapon Finesse, Spring Attack, Bounding Assault (Player's Handbook II).</p><p>Evader: Sidestep Charge (general feat from the Expanded Psionics Handbook and the SRD), Evasive Reflexes (Tome of Battle: The Book of Nine Swords), Improved Trip.</p><p>Interceptor: Hold The Line (Deities & Demigods and the <a href="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#holdTheLine" target="_blank">SRD</a>), Stand Still (general feat from the Expanded Psionics Handbook and the <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill" target="_blank">SRD</a>), Cometary Collision (Player's Handbook II).</p><p>Lancer: Ride-By Attack, Spirited Charge, Power Critical (Lance) (Deities & Demigods and the <a href="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#powerCritical" target="_blank">SRD</a>).</p><p>Pole Armsman: Short Haft (Player's Handbook II), Cleave, Whirlwind Attack.</p><p>Shieldbearer: Improved Shield Bash, Agile Shield Fighter (Player's Handbook II), Knock-Down (Deities & Demigods and the <a href="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown" target="_blank">SRD</a>).</p><p>Tactician: Vexing Flanker, Adaptable Flanker, Combat Tactician (all three are from Player's Handbook II).</p><p>Zweihander: Reckless Offense (general feat from the Expanded Psionics Handbook and the <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#recklessOffense" target="_blank">SRD</a>), Great Cleave, Improved Critical (any two-handed melee weapon of the ranger's choice).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4857924, member: 13966"] It's not at all shoddy. It's just more of a skirmisher, sneak, and ranged combatant in 3.5 than it used to be, because rangers are supposed to be fairly rugged and capable in melee as well as archery..... Nonetheless, it's no weak class. While it does have a bit less offense than the fighter against most enemies (no W. Spec./G.W. Spec./etc.), it has better general skills and general utility, plus some healing/stealth/nature magic, along with a mediocre animal companion to fight and scout alongside them, making it overall sort-of tougher than a Fighter. Part of the problem, really, is that 3.5 buffed Power Attack for two-handed weapons while nerfing it for light weapons, making it suck for two-weapon fighting and thereby weakening rangers' traditional (in D&D anyway) fighting style in comparison to that of some fighters and most barbarians (and consequently making traditional sword-and-board fighters less worthwhile, too). And 3.5 nixed the magic projectile weapon + magic ammo enhancement bonus stacking from previous editions, making ranged combat less potent (though at least that's one nerf I sort of agree with, given the inherant advantages of ranged weaponry). Anyway, some possible alternate combat styles for rangers: Brawler: Improved Grapple, Superior Unarmed Strike (Tome of Battle: The Book of Nine Swords), Snap Kick (Tome of Battle: The Book of Nine Swords). Fencing: Weapon Finesse, Spring Attack, Bounding Assault (Player's Handbook II). Evader: Sidestep Charge (general feat from the Expanded Psionics Handbook and the SRD), Evasive Reflexes (Tome of Battle: The Book of Nine Swords), Improved Trip. Interceptor: Hold The Line (Deities & Demigods and the [URL="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#holdTheLine"]SRD[/URL]), Stand Still (general feat from the Expanded Psionics Handbook and the [URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill"]SRD[/URL]), Cometary Collision (Player's Handbook II). Lancer: Ride-By Attack, Spirited Charge, Power Critical (Lance) (Deities & Demigods and the [URL="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#powerCritical"]SRD[/URL]). Pole Armsman: Short Haft (Player's Handbook II), Cleave, Whirlwind Attack. Shieldbearer: Improved Shield Bash, Agile Shield Fighter (Player's Handbook II), Knock-Down (Deities & Demigods and the [URL="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown"]SRD[/URL]). Tactician: Vexing Flanker, Adaptable Flanker, Combat Tactician (all three are from Player's Handbook II). Zweihander: Reckless Offense (general feat from the Expanded Psionics Handbook and the [URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#recklessOffense"]SRD[/URL]), Great Cleave, Improved Critical (any two-handed melee weapon of the ranger's choice). [/QUOTE]
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