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New Ranger combat styles
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<blockquote data-quote="Aus_Snow" data-source="post: 4857986" data-attributes="member: 29112"><p>They really need to be abilities that are useful and appropriate. . . <em>for the levels at which they are gained</em>. Tricky, I know. My own Ranger class doesn't cast spells, and so has much greater combat prowess (and a few other abilities) to compensate.</p><p></p><p>The first problem is to choose something for level 2, that you really wouldn't be wanting to take at level 1, in order to be even <em>functional</em> with the chosen method of fighting. This is where the Ranged option for the default 3.5 Ranger is good - Rapid Shot, regardless of whether you've actually taken Point Blank Shot at level 1 or not. And you can't really argue with RS - it's pretty damn handy, for any archer.</p><p></p><p>At level 6, Ranged is still good - whether you've taken PBS or not, in other words. And at level 11, not too shabby either - even if you've never even considered taking the (lesser) Precise Shot feat, say. And each has a BAB minumum that's just right.</p><p></p><p>Two-Weapon Fighting combat style, however, is a debacle from word go. So, at level 1, I can either not be a two-weapon fighter (lacking the requisite feat to make it anything less than a bad [worse] joke) and then suddenly morph into one at level 2, hoping to already have, or be able to purchase, the needed weaponry (presumably). . . OR I can take TWF at level 1, and have level 2 in Ranger be utterly redundant. Wow. On the other hand, the next two feats along for this style are quite OK (in terms of skipping pre-reqs, including hellish Dex minimums [considering this is a <strong>melee</strong> build, y'know]). And hey, the BAB thing happens here, too. So that's fine.</p><p></p><p>Most of the custom variants I've seen have been considerably more flawed in this way. For example, getting Improved Trip at 11th level (or even 6th level) is just <em>not</em> great. If you want a tripping warrior (so to speak) you need IT at level 2, at the latest really. And even then, it's not <em>ideal</em>, but hey, you're not a Fighter - <em>some</em> compromise might be needed.</p><p></p><p>Of course, how many appropriate combat feats (or, even better, groups or even trees of same) exist that have pre-reqs, and preferably level limits? Yeah, that's the problem. I guess <em>abilities</em> could go in place of a feat here and there. . .</p><p></p><p>So, in the end, I'd be scouring all the official and 3pp sources, for such feats (and maybe abilities), then cobbling together some nice triplets for the poor old Ranger. I wish anyone who decides to do so the best of luck.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4857986, member: 29112"] They really need to be abilities that are useful and appropriate. . . [I]for the levels at which they are gained[/I]. Tricky, I know. My own Ranger class doesn't cast spells, and so has much greater combat prowess (and a few other abilities) to compensate. The first problem is to choose something for level 2, that you really wouldn't be wanting to take at level 1, in order to be even [I]functional[/I] with the chosen method of fighting. This is where the Ranged option for the default 3.5 Ranger is good - Rapid Shot, regardless of whether you've actually taken Point Blank Shot at level 1 or not. And you can't really argue with RS - it's pretty damn handy, for any archer. At level 6, Ranged is still good - whether you've taken PBS or not, in other words. And at level 11, not too shabby either - even if you've never even considered taking the (lesser) Precise Shot feat, say. And each has a BAB minumum that's just right. Two-Weapon Fighting combat style, however, is a debacle from word go. So, at level 1, I can either not be a two-weapon fighter (lacking the requisite feat to make it anything less than a bad [worse] joke) and then suddenly morph into one at level 2, hoping to already have, or be able to purchase, the needed weaponry (presumably). . . OR I can take TWF at level 1, and have level 2 in Ranger be utterly redundant. Wow. On the other hand, the next two feats along for this style are quite OK (in terms of skipping pre-reqs, including hellish Dex minimums [considering this is a [B]melee[/B] build, y'know]). And hey, the BAB thing happens here, too. So that's fine. Most of the custom variants I've seen have been considerably more flawed in this way. For example, getting Improved Trip at 11th level (or even 6th level) is just [I]not[/I] great. If you want a tripping warrior (so to speak) you need IT at level 2, at the latest really. And even then, it's not [I]ideal[/I], but hey, you're not a Fighter - [I]some[/I] compromise might be needed. Of course, how many appropriate combat feats (or, even better, groups or even trees of same) exist that have pre-reqs, and preferably level limits? Yeah, that's the problem. I guess [I]abilities[/I] could go in place of a feat here and there. . . So, in the end, I'd be scouring all the official and 3pp sources, for such feats (and maybe abilities), then cobbling together some nice triplets for the poor old Ranger. I wish anyone who decides to do so the best of luck. [/QUOTE]
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