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<blockquote data-quote="thalmin" data-source="post: 5274502" data-attributes="member: 662"><p><strong>Wizard Powers</strong></p><p></p><p>This is for you, doctorhook.</p><p>NOTE all cards paraphrased, and I have omitted flavor text.</p><p> </p><p></p><p>Wizard Attack 1 At-Wills:</p><ul> <li data-xf-list-type="ul">Hypnotism: Ranged 10, attack vs WILL, Effect - either Target free attack with bonus against adjacent creature OR Slide target 3 squares</li> <li data-xf-list-type="ul">Magic Missile: Ranged 20, auto-hit, target 1 or 2 creatures, 2+INT mod <em>force</em> damage</li> <li data-xf-list-type="ul">Phantasmal Force: Ranged 10, vs WILL, d10+INT,target grants combat advantage and no OAs</li> <li data-xf-list-type="ul">Stone Blood: Area burst 1 in 10 sq, target all in burst, vs FORT, d6+INT and target is slowed</li> <li data-xf-list-type="ul">Freezing Burst: Area burst 1 in 10 sq, target all in burst, vs REF, d6+iNT and slide 1 sq</li> </ul><p>Wizard Attack 1 Encounters:</p><ul> <li data-xf-list-type="ul">Burning Hands: Close blast 5, target each in blast, vs REF, 2d6+INT, Miss 1/2 dam</li> <li data-xf-list-type="ul">Charm of Misplaced Wrath: ranged 10, vs WILL, slide target 3 and is dazed, Effect: target attacks creature of caster's choice with free basic attack +2 power bonus</li> <li data-xf-list-type="ul">Illusory Obstacles: Area burst 1 in 10, target each enemy, vs WILL, targets dazed and unable to charge, Miss unable to charge</li> <li data-xf-list-type="ul">Leaden Transformation: Range 10, vs FORT, 2d8+INT, Effect target slowed and no shift</li> </ul><p>Wizard Attack 1 Daily:</p><ul> <li data-xf-list-type="ul">Fountain of Flame: Burst 1 in 10, Target each enemy, vs REF, 3d8+INT, Miss 1/2, Effect: creates zone that lasts encounter does 5 damage to enemy in zone</li> <li data-xf-list-type="ul"><span style="color: darkorange">Slimy Transmutation: range 10, vs FORT, Target turns into tiny toad (save ends), Miss: target is toad 1 turn, Effect: target dazed can only move or shift, damage ends.</span></li> <li data-xf-list-type="ul"><span style="color: white">Phantom Chasm: burst 1 in 10, target each enemy, vs WILL, 2d6+INT and target prone and immobilized, Miss: 1/2 and target prone, Effect: zone lasts encounter, enemies fall prone</span></li> <li data-xf-list-type="ul">Sleep: burst 2 in 20, target all, vs WILL, target slowed (save ends), First Failed Save: target unconscious (save ends), Miss: target slowed (save ends)</li> </ul><p>Wizard Utility 1 At-Will (cantrips):</p><ul> <li data-xf-list-type="ul">Mage Hand</li> <li data-xf-list-type="ul">Light</li> <li data-xf-list-type="ul">Ghost Sound</li> </ul><p>Wizard Utility 2:</p><ul> <li data-xf-list-type="ul">Shield: Encounter, Immediate interrupt, Trigger: hit by attack, Effect: Immune to Force damage, +4 to AC and REF</li> <li data-xf-list-type="ul">Expeditious Retreat: Daily move action, shift twice speed</li> <li data-xf-list-type="ul">Spectral Image: Encounter minor, range 10, Effect: create illusion up to medium, can move within square and make sounds, ends if hit or touched, Insight to ignore</li> </ul></blockquote><p></p>
[QUOTE="thalmin, post: 5274502, member: 662"] [b]Wizard Powers[/b] This is for you, doctorhook. NOTE all cards paraphrased, and I have omitted flavor text. Wizard Attack 1 At-Wills: [LIST] [*]Hypnotism: Ranged 10, attack vs WILL, Effect - either Target free attack with bonus against adjacent creature OR Slide target 3 squares [*]Magic Missile: Ranged 20, auto-hit, target 1 or 2 creatures, 2+INT mod [I]force[/I] damage [*]Phantasmal Force: Ranged 10, vs WILL, d10+INT,target grants combat advantage and no OAs [*]Stone Blood: Area burst 1 in 10 sq, target all in burst, vs FORT, d6+INT and target is slowed [*]Freezing Burst: Area burst 1 in 10 sq, target all in burst, vs REF, d6+iNT and slide 1 sq [/LIST]Wizard Attack 1 Encounters: [LIST] [*]Burning Hands: Close blast 5, target each in blast, vs REF, 2d6+INT, Miss 1/2 dam [*]Charm of Misplaced Wrath: ranged 10, vs WILL, slide target 3 and is dazed, Effect: target attacks creature of caster's choice with free basic attack +2 power bonus [*]Illusory Obstacles: Area burst 1 in 10, target each enemy, vs WILL, targets dazed and unable to charge, Miss unable to charge [*]Leaden Transformation: Range 10, vs FORT, 2d8+INT, Effect target slowed and no shift [/LIST]Wizard Attack 1 Daily: [LIST] [*]Fountain of Flame: Burst 1 in 10, Target each enemy, vs REF, 3d8+INT, Miss 1/2, Effect: creates zone that lasts encounter does 5 damage to enemy in zone [*][COLOR=darkorange]Slimy Transmutation: range 10, vs FORT, Target turns into tiny toad (save ends), Miss: target is toad 1 turn, Effect: target dazed can only move or shift, damage ends.[/COLOR] [*][COLOR=white]Phantom Chasm: burst 1 in 10, target each enemy, vs WILL, 2d6+INT and target prone and immobilized, Miss: 1/2 and target prone, Effect: zone lasts encounter, enemies fall prone[/COLOR] [*]Sleep: burst 2 in 20, target all, vs WILL, target slowed (save ends), First Failed Save: target unconscious (save ends), Miss: target slowed (save ends) [/LIST]Wizard Utility 1 At-Will (cantrips): [LIST] [*]Mage Hand [*]Light [*]Ghost Sound [/LIST]Wizard Utility 2: [LIST] [*]Shield: Encounter, Immediate interrupt, Trigger: hit by attack, Effect: Immune to Force damage, +4 to AC and REF [*]Expeditious Retreat: Daily move action, shift twice speed [*]Spectral Image: Encounter minor, range 10, Effect: create illusion up to medium, can move within square and make sounds, ends if hit or touched, Insight to ignore [/LIST] [/QUOTE]
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