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New Releases In Stores This Week : 1st May 2017
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<blockquote data-quote="AngusA" data-source="post: 7714793" data-attributes="member: 57758"><p>A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store.</p><p></p><p>[PRBREAK][/PRBREAK] <p style="text-align: center"><strong>ROLE PLAYING GAMES</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83804&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Assault on Longshadow (Ironfang Invasion)</p> <p style="text-align: center">Pathfinder Adventure Path #117</p> <p style="text-align: center">By Paizo Publishing</p> <p style="text-align: center"></p> <p style="text-align: center">No Quarter Given</p> <p style="text-align: center"></p> <p style="text-align: center">Longshadow, a wealthy refinery town, now faces the perils of war. If the Ironfang Legion seizes the walled settlement, its grip will tighten across all of Nirmathas, and the local mines and refineries will grant it enough raw materials to fuel its engine of war indefinitely. But the Legion's heavy focus on Longshadow leaves its flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements?</p> <p style="text-align: center"></p> <p style="text-align: center">This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:</p> <p style="text-align: center">· "Assault on Longshadow," a Pathfinder adventure for 8th-level characters, by Benjamin Bruck and Thurston Hillman.</p> <p style="text-align: center">· A gazetteer detailing Longshadow's history, plus its diverse denizens and locales, by Thurston Hillman.</p> <p style="text-align: center">· A look at the faith of Hadregash, the goblinoids' hero-god of domination and slavery, by Jason Keeley.</p> <p style="text-align: center">· A bestiary packed with new troops and threats from across Nirmathas and beyond, by Benjamin Bruck, Liz Courts, and Paris Crenshaw.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83805&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Bestiary 6</p> <p style="text-align: center">Pathfinder Supplement</p> <p style="text-align: center">By Paizo Publishing</p> <p style="text-align: center"></p> <p style="text-align: center">Bow Down in Fear!</p> <p style="text-align: center"></p> <p style="text-align: center">Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Pathfinder RPG Bestiary 6</em> is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the <em>Pathfinder RPG Core Rulebook</em> and <em>Pathfinder RPG Bestiary</em>. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Pathfinder RPG Bestiary 6</em> includes:</p> <p style="text-align: center">· More than 200 different monsters.</p> <p style="text-align: center">· New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.</p> <p style="text-align: center">· Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.</p> <p style="text-align: center">· New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.</p> <p style="text-align: center">· New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.</p> <p style="text-align: center">· Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.</p> <p style="text-align: center">· Expanded universal monster rules to simplify combat.</p> <p style="text-align: center">· Challenges for every adventure and every level of play.</p> <p style="text-align: center">· AND MUCH, MUCH MORE!</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83806&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Heroes of the Darklands</p> <p style="text-align: center">Pathfinder Supplement</p> <p style="text-align: center">By Paizo Publishing</p> <p style="text-align: center"></p> <p style="text-align: center">Plumbing the Depths</p> <p style="text-align: center"></p> <p style="text-align: center">From the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with <em>Pathfinder Player Companion: Heroes of the Darklands</em>. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths.</p> <p style="text-align: center"></p> <p style="text-align: center">Inside this book you'll find:</p> <p style="text-align: center">· New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation.</p> <p style="text-align: center">· A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands.</p> <p style="text-align: center">· Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there.</p> <p style="text-align: center">This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83807&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Secret Rooms</p> <p style="text-align: center">Pathfinder Map Pack</p> <p style="text-align: center">By Paizo Publishing</p> <p style="text-align: center"></p> <p style="text-align: center">Locked Up Tight!</p> <p style="text-align: center"></p> <p style="text-align: center">Whether your players are seeking answers from ancient spirits, chasing down a lost artifact, or escaping a foe who has left them for dead, impatient tomb-robbers don't want to wait for a Game Master to draw every dropped coin and stray skull. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used to construct a variety of treasure troves and burial sites.</p> <p style="text-align: center"></p> <p style="text-align: center">Inside, you'll find 18 richly crafted map tiles, with features like:</p> <p style="text-align: center">· Dusty Ossuary</p> <p style="text-align: center">· Hall of Monsters</p> <p style="text-align: center">· Mosaic Room</p> <p style="text-align: center">· Mossy Sewer</p> <p style="text-align: center">· Sacred Mausoleum</p> <p style="text-align: center">· Zigguarat Memorial</p> <p style="text-align: center"></p> <p style="text-align: center">Game Masters shouldn't waste their time sketching maps whenever characters decide to brave the halls of the dead. With <em>Pathfinder Map Pack: Secret Rooms</em>, you'll always be ready to take your players into the secret sanctums of lost cultures—and face the horrors that guard those secrets!</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83808&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Ninth World Bestiary 2</p> <p style="text-align: center">Numenera Supplement</p> <p style="text-align: center">By Monte Cook Games</p> <p style="text-align: center"></p> <p style="text-align: center">The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of the Numenera setting are no different, and the Ninth World Bestiary 2 gives you 170 new ones to populate your campaign, with additional details about the Ninth World's complex far-future, post-apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of creatures for characters to face and fight are just the beginning in the weird and wonderful setting of Numenera.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83809&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Game Master’s Screen & Tavern Guide</p> <p style="text-align: center">The Dark Eye Supplement</p> <p style="text-align: center">By Ulisses</p> <p style="text-align: center"></p> <p style="text-align: center">Your days of searching through large tomes are over!</p> <p style="text-align: center"></p> <p style="text-align: center">The <em>Game Master's Screen</em> puts all of The Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game.</p> <p style="text-align: center"></p> <p style="text-align: center">The <em>Game Master's Screen</em> includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns—everything you need to add vivid and thrilling details to your tavern encounters.</p> <p style="text-align: center"></p> <p style="text-align: center">This play aid features three example Aventurian inns and taverns:</p> <p style="text-align: center">· The Krakenking, the seediest tavern in Havena</p> <p style="text-align: center">· The Hearthfire, a hospitable way station on the Realmroad</p> <p style="text-align: center">· The Roundwheel, a luxurious hotel in the heart of the city of Punin</p> <p style="text-align: center">Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83810&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Theater Knights #1: The White Lake</p> <p style="text-align: center">The Dark Eye Campaign</p> <p style="text-align: center">By Ulisses</p> <p style="text-align: center"></p> <p style="text-align: center">As the first snowflakes of winter begin to fall in Bornland, an armed group sets out in search of the missing Thorwal Drum, a symbol of pride and patriotism for the citizens of Festum. The Drum was stolen last spring, and to get it back, Guard Captain Timpski and his men are more than willing to use force.</p> <p style="text-align: center"></p> <p style="text-align: center">The trail leads them to a laager of Norbard houseboats locked in the ice, and only the heroes are able to delay a brutal assault by Timpski's band. The fragile situation is soon complicated by a blossoming romance between Jääni and Bruutsch, two literature-loving goblins from Festum, and disaster strikes.</p> <p style="text-align: center"></p> <p style="text-align: center">This first adventure in the Theater Knights Campaign introduces important characters, races, and power blocks, and sets the stage for new developments in the history of Bornland and the legendary military Order.</p> <p style="text-align: center"></p> <p style="text-align: center">This book includes all necessary supporting information, such as stats, maps, and floor plans. You need only The Dark Eye Core Rules to play. We recommend the Aventuria Almanac for a deeper understanding of the setting, but it is not required. The White Lake may also be played as a stand-alone adventure.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83811&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Aventuria Almanac</p> <p style="text-align: center">The Dark Eye Supplement</p> <p style="text-align: center">By Ulisses</p> <p style="text-align: center"></p> <p style="text-align: center">Explore the many facets of The Dark Eye with the <em>Aventuria Almanac</em>, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.</p> <p style="text-align: center"></p> <p style="text-align: center">This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khôm Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.</p> <p style="text-align: center"></p> <p style="text-align: center">The <em>Aventuria Almanac</em> also includes two large-format poster maps of the continent, stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83812&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Arivor’s Doom</p> <p style="text-align: center">The Dark Eye Adventure</p> <p style="text-align: center">By Ulisses</p> <p style="text-align: center"></p> <p style="text-align: center">Arivor, jewel of the Horasian Empire, is the heart of the Rondranian faith, stronghold of the staunch Ardarites, and home to famed weapon smiths, skilled armorers, and vintners of fine wines. Trumpets herald the opening of the mid-summer Royal Tournament as the city fills with pilgrims and excited onlookers. The heroes travel to Arivor as eager tournament participants, bold explorers, or enthusiastic friends of the theater. The city veritably bursts at the seams, and visitors marvel at the crowds and pageantry. Suddenly the unthinkable happens, and the city's joyous and carefree celebration turns into a desperate struggle for survival. Arivor is doomed, and the heroes must rescue whomever they can!</p> <p style="text-align: center"></p> <p style="text-align: center">This adventure for The Dark Eye Roleplaying Game contains detailed descriptions of the city of Arivor before, during, and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters—everything your players need to participate in an event with major consequences for the future of Aventuria. Requires The Dark Eye Core Rules for play.</p> <p style="text-align: center"></p> <p style="text-align: center">Arivor's Doom is a The Dark Eye group adventure for 3–5 heroes.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">----------------------------------------------</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>BOARD & CARD GAMES </strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83813&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Ave Roma</p> <p style="text-align: center">2-5 players, ages 12+, 45-120+ minutes</p> <p style="text-align: center">By A-Games</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Ave Roma</em> is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers, but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers, and in the next one you have to collect them — but in most cases you get back different ones.</p> <p style="text-align: center"></p> <p style="text-align: center">You have several ways to win the game. You can build buildings, support wars, convince patrons, obtain influence in territories, get money and resources, and so on. It's a complex game with several mechanisms and components.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83814&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Of Dreams & Shadows</p> <p style="text-align: center">2-6 players, ages 14+, 120+ minutes</p> <p style="text-align: center">By Gordon Alford</p> <p style="text-align: center"></p> <p style="text-align: center">Of Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world, the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.</p> <p style="text-align: center"></p> <p style="text-align: center">As they direct the actions of their Champions on the game board, the players will participate in a collaborative story. Scenarios introduce encounters and conflict, which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause, but not without sacrifice.</p> <p style="text-align: center"></p> <p style="text-align: center">Opposing the players is one of three selectable Villains. Beings of myth and legend, the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies, each with their own special ability. You must band together with your friends if you hope to survive.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83815&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Saltlands</p> <p style="text-align: center">1-6 players, ages 12+, 90-120+ minutes</p> <p style="text-align: center">By Antler Games</p> <p style="text-align: center"></p> <p style="text-align: center">The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!</p> <p style="text-align: center"></p> <p style="text-align: center">In <em>Saltlands</em>, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83816&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Lost In The Desert</p> <p style="text-align: center">Saltlands Expansion</p> <p style="text-align: center">By Antler Games</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Saltlands</em> is a post-apocalyptic survival board game taking place in a low-tech dystopian world plagued by drought. With your friends you'll fight raiders, you cooperate or you betray your friends. Be among the first to escape the Saltlands!</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Lost in the Desert Expansion</em> features 6 additional exciting characters, each with a special ability and a special item. </p> <p style="text-align: center"></p> <p style="text-align: center">And also advanced mechanics: 5 terrain tiles and 34 cards.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83817&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Museum Gamemat</p> <p style="text-align: center">Elder Sign Accessory</p> <p style="text-align: center">By Fantasy Flight Games</p> <p style="text-align: center"></p> <p style="text-align: center">Protect your cards and dice from the horrors of Elder Sign – as well as the imperfections of your tabletop – by playing atop the Museum Gamemat!</p> <p style="text-align: center"></p> <p style="text-align: center">With its map of th Miskatonic Museum and its occult exhibits, the 26” x 26” Museum Gamemat brings you a step closer to the investigations you’re attempting in your game. You’ll find line illustrations of some of the Museum’s stranger and more terrifying objects, as well as an art nouveau border that encourages you to action with heroic art of two investigators and two monsters.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83818&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Anchorhead Cantina Skirmish Map</p> <p style="text-align: center">Star Wars : Imperial Assault Accessory</p> <p style="text-align: center">By Fantasy Fight Games</p> <p style="text-align: center"></p> <p style="text-align: center"><em>“Look, I can take you as far as Anchorhead. You can get a transport there to Mos Eisley or wherever you're going.”</em></p> <p style="text-align: center"> –Luke Skywalker, <em>Star Wars: A New Hope</em></p> <p style="text-align: center"></p> <p style="text-align: center">Far from the galaxy’s bright center, on the Outer Rim planet of Tatooine, you’ll find the unremarkable town of Anchorhead. The planet is far from Imperial oversight, but rather than relegating it to becoming a worthless backwater world, this lack of control has only made Tatooine more appealing to crime lords like Jabba the Hutt. Now, an unassuming cantina may be home to your vicious firefights—the Anchorhead Cantina Skirmish Map for Imperial Assault is now available for order at your local retailer!</p> <p style="text-align: center"></p> <p style="text-align: center">Cantina Brawl</p> <p style="text-align: center"></p> <p style="text-align: center">The <em>Anchorhead Cantina Skirmish Map</em> is now entering the tournament rotation for <em>Imperial Assault</em>, and this neoprene playmat offers the perfect play surface, showing the tangled hallways and common rooms of the cantina, along with the junkyard outside. Measuring 26” by 26”, this playmat features the entire map printed directly onto its surface, ensuring that your setup never takes more than seconds. </p> <p style="text-align: center"></p> <p style="text-align: center">As you play, there’s plenty of room around the borders of the playmat for you to set up your Deployment cards and tokens, as well as handy references for each team’s starting setup zones. You’ll even find additional copies of the Anchorhead Cantina Skirmish cards included with this playmat, giving you everything you need for the definitive <em>Imperial Assault</em> skirmish experience. </p> <p style="text-align: center">Finally, this playmat draws you and your opponent deeper into the <em>Star Wars</em> universe with evocative artwork of two characters who called Tatooine home. On one side, you’ll find the relentless bounty hunter Greedo, eager to earn a reputation as a fearless hunter. Across from him, you can see the old Jedi Knight, Obi-Wan Kenobi, now emerging from his self-imposed exile to aid the fledgling Rebel Alliance.</p> <p style="text-align: center"></p> <p style="text-align: center">Lead Your Strike Team</p> <p style="text-align: center"></p> <p style="text-align: center">There’s no better way to battle your opponent during a game of <em>Imperial Assault</em> than with the easy setup of a playmat like the <em>Anchorhead Cantina Skirmish Map</em>. Whether you’re preparing for the 2017 <em>Imperial Assault</em> World Championships in May, or just playing at your kitchen table, this is the <em>Skirmish Map</em> you’ve been looking for. Order your copy at your local retailer today!</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83819&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Guarding The Realm Chapter Pack</p> <p style="text-align: center">A Game of Thrones The Card Game (Second Edition) Expansion</p> <p style="text-align: center">By Fantasy Flight Games</p> <p style="text-align: center"></p> <p style="text-align: center">Great changes are coming to Westeros, played out through countless smaller stories. Jaime Lannister has been freed from the prisons of Riverrun and makes his way towards King’s Landing as a captive of Brienne of Tarth. Jon Snow has turned his cloak and fallen in with wildlings, while struggling to keep his true loyalties secret. Robb Stark fights to reclaim the loyalty of his bannermen, Daenerys Targaryen lays her plans to acquire an army of eunuchs, and Davos Seaworth returns to Dragonstone with a dream of assassinating the red priestess, Melisandre. Though the violence of the War of the Five Kings has paused, the intrigues and plots behind the scenes have never been stronger—or more dangerous.</p> <p style="text-align: center"></p> <p style="text-align: center">Return to Westeros with <em>Guarding the Realm</em>, a new Chapter Pack of the Blood and Gold cycle! As with the other expansions of this cycle, you’ll be drawn into the events of A Storm of Swords. Gold has always been important in A Game of Thrones: The Card Game, and the ways you earn and spend it will soon become more plentiful than ever before, as you contend with the new bestow keyword and new economic options for every faction. And of course, you’ll have the chance to add iconic characters to your deck, including Gilly, a new version of Melisandre, and a bastard son of House Botley, Wex Pyke.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83820&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Technological Terror Force Pack</p> <p style="text-align: center">Star Wars: The Card Game Expansion</p> <p style="text-align: center">By Fantasy Flight Games</p> <p style="text-align: center"></p> <p style="text-align: center">The Star Wars galaxy is a place where unbelievable technology is commonplace. Blasters fire lethal bolts of energy, hyperdrives propel ships many times faster than the speed of light, and sentient, sapient droids fill every conceivable role in society. Still, these great technologies are not inherently good or bad—they only reflect the morals of those who use them. And in the hands of the Galactic Empire, even the most impressive technology can become a weapon of evil.</p> <p style="text-align: center"></p> <p style="text-align: center">Delve into the stunning technologies of Star Wars with <em>Technological Terror</em>, the sixth Force Pack in the Opposition cycle for <em>Star Wars: The Card Game</em>. Within this pack’s five unique objective sets, you’ll find astromechs, assassin droids, Imperial shuttles, and beat-up Skyhoppers. Like the other expansions throughout this cycle, many of these objective sets and new fate cards play into the rivalries between factions, goading the Jedi against the Sith, the Imperial Navy against the Rebel Alliance, and the Smugglers and Spies against the Scum and Villainy. No matter which side you fight for, you’ll find the technology to support your goals in this Force Pack.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83821&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Monster Lab Card Game</p> <p style="text-align: center">2-6 players, ages 7+, 45-75+ minutes</p> <p style="text-align: center">By Ardent Games</p> <p style="text-align: center"></p> <p style="text-align: center">In Monster Lab you play as a Mad Scientist trying to defeat your fellow Scientists by collecting Spare Parts to Build Terrifying (Or Terrible) Monsters, equip them with Items like the Pig O’ Nine Tails and send them off to fight your Opponents Monsters in order to collect enough Specimens to win the game.</p> <p style="text-align: center"></p> <p style="text-align: center">Monster Lab is a funny card game based around the horror trope that plays quickly, with mad cap back and forth action as players build ridiculous (or incredible) sounding Monsters by combining parts as they try to win, Send their Monsters out to fight, play Actions to mess up their rivals and steal their points with such things as Traps, Sabotage and Grave Robbing cards – all the while trying to avoid Monster Hunters as they appear randomly in the deck trying to destroy the Lab. The better a Monster is built the more dice they can roll in a fight.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83822&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Zpocalypse 2: Defend the Burbs</p> <p style="text-align: center">2-5 players, ages 14+, 90+ minutes</p> <p style="text-align: center">By Greenbrier</p> <p style="text-align: center"></p> <p style="text-align: center"><em>"When the city was overcome, we thought, 'This is the end.' Then they bombed us, and we were sure it was over. Somehow, I don't know how or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren't hit nearly as hard; we've found a sturdy house. It still has a roof and everything. We're hungry, tired, and it's a struggle to hold back the dead from their nightly assaults, but we're still here, we're not going down yet."</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Zpocalypse 2: Defend The Burbs</em> is a standalone tower defense-style game, evolved from the original <em>Zpocalypse</em>, a survival board game set in a post-apocalyptic wasteland.</p> <p style="text-align: center"></p> <p style="text-align: center">Like the original, two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items. In this game, your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it's never pleasant!)</p> <p style="text-align: center">With gained experience, your survivors level up on a variety skills. Rather than picking your path for you as in the original game, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83823&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Apocalypse</p> <p style="text-align: center">The Others Expansion</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center">The Others can be played by 2 to 5 players. One player must pick the role of the Sins Player, while the rest are Hero Players. The Hero Players all cooperate with each other, with the Sins Player playing against them all.</p> <p style="text-align: center">The Apocalypse expansion offers players a whole new play mode, only for the very brave (or very crazy), including the huge and frighteningly detailed figures of War, Pestilence, Famine, Death, and Apocalypse itself.</p> <p style="text-align: center"></p> <p style="text-align: center">This expansion introduces a brand new Apocalypse Track to the game. On this track, instead of drawing new Apocalypse cards as the track advances, new Avatars of the Apocalypse are brought onto the board, eventually culminating with the appearance of Apocalypse itself.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83824&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Lust</p> <p style="text-align: center">The Others Expansion</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center">The Lust Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83825&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Envy</p> <p style="text-align: center">The Others Expansion</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center">The Envy Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83826&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Greed</p> <p style="text-align: center">The Others Expansion</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center">The Greed Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83827&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Plastic Wounds Pack</p> <p style="text-align: center">The Others Accessory</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center">60 plastic "heart" tokens</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83828&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Plastic Tokens</p> <p style="text-align: center">The Others Accessory</p> <p style="text-align: center">By Cool Mini Or Not</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">----------------------------------------------</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>MINIATURES & MINIATURE GAMES</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83829&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Captain’s Log 52 : Escape From Xylad</p> <p style="text-align: center">Star Fleet Battles Supplement</p> <p style="text-align: center">By Amarillo Design Bureau</p> <p style="text-align: center"></p> <p style="text-align: center">STAR FLEET BATTLES: Four new Romulan ships, three new Lyran ships, new gunboats, two new Omega ships, two new Zosman ships, the secret files on the wild alunda, 35 battlegroups, five new scenarios.</p> <p style="text-align: center">FEDERATION COMMANDER: Ground combat and four new commando ships.</p> <p style="text-align: center">A CALL TO ARMS: STAR FLEET: Five new ships, including three from the new WYN Fleet, the Federation battleship, and Klingon SD7 strike cruiser.</p> <p style="text-align: center">STARMADA: Preview of the new Unity Edition, and four ships in the new format.</p> <p style="text-align: center">STAR FLEET BATTLE FORCE: Juggernaut!</p> <p style="text-align: center">FEDERATION & EMPIRE: The Middle Years rules and scenario.</p> <p style="text-align: center">EVEN MORE: Battle of the Bulge for Star Fleet Marines, new profile for Prime Directive, and all of the usual features.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83830&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Death in the Dark Continent</p> <p style="text-align: center">19[SUP]th[/SUP] Century African Miniature Rules</p> <p style="text-align: center">By North Star Military Figures</p> <p style="text-align: center"></p> <p style="text-align: center">Death in the Dark Continent is a 176 page, full colour, hard back book that takes the reader deep into late 19th Century Africa. </p> <p style="text-align: center"></p> <p style="text-align: center">At it's heart is a wargame, a game that allows the player to field armies of miniature figurines representing African Kingdoms, Tribes and European Invaders.</p> <p style="text-align: center"></p> <p style="text-align: center">With an emphasis on the people of Africa as well as the Colonial Invaders, Death in the Dark Continent is a unique publication offering 80 different army lists covering all the vastly different forces in Sub-Saharan Africa 1870 to 1899.</p> <p style="text-align: center"></p> <p style="text-align: center">Death in the Dark Continent also includes a historical background to the situation in Africa 1870-99, a who's who of the major players and a 'bonus' skirmish game.</p> <p style="text-align: center"></p> <p style="text-align: center">We have filled the book with photographs of painted miniatures, many being used to illustrate actual game play as well as to show how attractive armies for this period can be. There is also a wide selection of illustrations and contemporary photographs to create a flavour of late 19th Century Africa.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83831&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">To Kill A King</p> <p style="text-align: center">Pike & Shotte English Civil War Supplement</p> <p style="text-align: center">By Warlord Games</p> <p style="text-align: center"></p> <p style="text-align: center">168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83832&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Disposable Heroes 2</p> <p style="text-align: center">World War 2 Miniature Rules</p> <p style="text-align: center">By Iron Ivan Games</p> <p style="text-align: center"></p> <p style="text-align: center">DISPOSABLE HEROES II is a WWII platoon level historical miniature wargaming system. It is designed not just to put you in command of the troops and weapons of a WWII platoon but in the historical tactical situation of a platoon commander. It is your rifle squads that will carry your attack forward, or be the difference between holding the line or the enemy breaking through. DISPOSABLE HEROES II recreates a realistic tactical battlefield situation of a platoon commander.</p> <p style="text-align: center"></p> <p style="text-align: center">DISPOSABLE HEROES II features:</p> <p style="text-align: center">· Realistic ground scale and platoon frontage</p> <p style="text-align: center">· Effective Fog of War system</p> <p style="text-align: center">· Accurate availability & deployment of platoons</p> <p style="text-align: center">· Singular command and control system</p> <p style="text-align: center">· Unique Firefight mechanics</p> <p style="text-align: center"></p> <p style="text-align: center">This is not just another platoon-level WWII system. DISPOSABLE HEROES II offers a unique tactical challenge with a focus on recreating the actual battlefield conditions that platoons fought in.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83833&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Scrappers</p> <p style="text-align: center">Post-Apocalyptic Skirmish Miniature Rules</p> <p style="text-align: center">By Osprey</p> <p style="text-align: center"></p> <p style="text-align: center">More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">----------------------------------------------</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>COLLECTIBLE CARD, MINIATURE & DICE GAMES</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83834&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Spirit of Rebellion Booster</p> <p style="text-align: center">Star Wars Destiny Expansion</p> <p style="text-align: center">By Fantasy Flight Games</p> <p style="text-align: center"></p> <p style="text-align: center"><em>“This is a rebellion, isn’t it?”</em></p> <p style="text-align: center"><em>–Jyn Erso, Rogue One</em></p> <p style="text-align: center"></p> <p style="text-align: center">The Star Wars saga has always centered on the timeless struggle between good and evil. At different points throughout the saga, evil may be lurking in the shadows or controlling an oppressive, galaxy-spanning Empire. Yet there must always be balance in the Force, and whenever the dark side rises, a spirit of rebellion begins to light the way forward.</p> <p style="text-align: center"></p> <p style="text-align: center">With the new <em>Spirit of Rebellion Booster Pack</em> for <em>Star Wars: Destiny</em>, 160 brand-new cards enter the game, incorporating elements from every movie in the saga, but with a special focus on the newest <em>Star Wars</em> movie: <em>Rogue One</em>. You’ll find plenty of characters from <em>Rogue One</em> within this set, including Jyn Erso, Chirrut Îmwe, Mon Mothma, and Director Krennic, alongside other iconic characters from across the Star Wars story. The spirit of rebellion has ignited, so prepare to bring the feverish battles and kinetic action of <em>Rogue One</em> to your games of <em>Star Wars: Destiny</em>!</p> <p style="text-align: center"></p> <p style="text-align: center">Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the <em>Star Wars</em> galaxy and fight for your chosen side!</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83835&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Sun & Moon Guardians Rising Theme Deck</p> <p style="text-align: center">Pokemon TCG Expansion</p> <p style="text-align: center">By Pokemon</p> <p style="text-align: center"></p> <p style="text-align: center">Visit Alola for Pokémon fun, from the beaches to the mountain peaks—and discover new traditions and new challenges! Meet the island guardians Tapu Koko-<em>GX</em> and Tapu Lele-<em>GX</em>, and sharpen your skills with Kahuna Hala and Captain Mallow! Be amazed by the secret powers of Kommo-o-<em>GX</em>, Lycanroc-<em>GX</em>, Metagross-<em>GX</em>, Sylveon-<em>GX</em>, Toxapex-<em>GX</em>, Vikavolt-<em>GX</em>, and many more! Come to the islands, and seize the power of the Pokémon TCG: <em>Sun & Moon—Guardians Rising</em> expansion!</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83836&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Sun & Moon Guardians Rising Booster</p> <p style="text-align: center">Pokemon TCG Expansion</p> <p style="text-align: center">By Pokemon</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83837&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Legacy Evolution Pin Collection</p> <p style="text-align: center">Pokemon TCG Expansion</p> <p style="text-align: center">By Pokemon</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83838&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Legendary Battle Decks (Ho-oh and Lugia)</p> <p style="text-align: center">Pokemon TCG Expansion</p> <p style="text-align: center">By Pokemon</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83839&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Legendary Beasts Collector’s Pin 3-Pack Blister (Raikow, Entei or Suicune)</p> <p style="text-align: center">Pokemon TCG Expansion</p> <p style="text-align: center">By Pokemon</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83840&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Sword Art Online Re:Edit Booster</p> <p style="text-align: center">Weiss Scwarz TCG Expansion</p> <p style="text-align: center">By Busihroad</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83841&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p> <p style="text-align: center"></p> <p style="text-align: center">Maximum Crisis Booster</p> <p style="text-align: center">Yu-Gi-Oh TCG Expansion</p> <p style="text-align: center">By Konami</p><p></p><p> </p><p> </p><p>The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.</p></blockquote><p></p>
[QUOTE="AngusA, post: 7714793, member: 57758"] A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! For more information about any of the products please contact your local games store. [PRBREAK][/PRBREAK] [CENTER][B]ROLE PLAYING GAMES[/B] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83804&stc=1[/IMG] Assault on Longshadow (Ironfang Invasion) Pathfinder Adventure Path #117 By Paizo Publishing No Quarter Given Longshadow, a wealthy refinery town, now faces the perils of war. If the Ironfang Legion seizes the walled settlement, its grip will tighten across all of Nirmathas, and the local mines and refineries will grant it enough raw materials to fuel its engine of war indefinitely. But the Legion's heavy focus on Longshadow leaves its flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements? This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes: · "Assault on Longshadow," a Pathfinder adventure for 8th-level characters, by Benjamin Bruck and Thurston Hillman. · A gazetteer detailing Longshadow's history, plus its diverse denizens and locales, by Thurston Hillman. · A look at the faith of Hadregash, the goblinoids' hero-god of domination and slavery, by Jason Keeley. · A bestiary packed with new troops and threats from across Nirmathas and beyond, by Benjamin Bruck, Liz Courts, and Paris Crenshaw. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83805&stc=1[/IMG] Bestiary 6 Pathfinder Supplement By Paizo Publishing Bow Down in Fear! Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it! [I]Pathfinder RPG Bestiary 6[/I] is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the [I]Pathfinder RPG Core Rulebook[/I] and [I]Pathfinder RPG Bestiary[/I]. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. [I]Pathfinder RPG Bestiary 6[/I] includes: · More than 200 different monsters. · New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. · Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. · New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. · New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. · Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. · Expanded universal monster rules to simplify combat. · Challenges for every adventure and every level of play. · AND MUCH, MUCH MORE! [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83806&stc=1[/IMG] Heroes of the Darklands Pathfinder Supplement By Paizo Publishing Plumbing the Depths From the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with [I]Pathfinder Player Companion: Heroes of the Darklands[/I]. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths. Inside this book you'll find: · New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation. · A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands. · Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there. This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83807&stc=1[/IMG] Secret Rooms Pathfinder Map Pack By Paizo Publishing Locked Up Tight! Whether your players are seeking answers from ancient spirits, chasing down a lost artifact, or escaping a foe who has left them for dead, impatient tomb-robbers don't want to wait for a Game Master to draw every dropped coin and stray skull. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used to construct a variety of treasure troves and burial sites. Inside, you'll find 18 richly crafted map tiles, with features like: · Dusty Ossuary · Hall of Monsters · Mosaic Room · Mossy Sewer · Sacred Mausoleum · Zigguarat Memorial Game Masters shouldn't waste their time sketching maps whenever characters decide to brave the halls of the dead. With [I]Pathfinder Map Pack: Secret Rooms[/I], you'll always be ready to take your players into the secret sanctums of lost cultures—and face the horrors that guard those secrets! [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83808&stc=1[/IMG] Ninth World Bestiary 2 Numenera Supplement By Monte Cook Games The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of the Numenera setting are no different, and the Ninth World Bestiary 2 gives you 170 new ones to populate your campaign, with additional details about the Ninth World's complex far-future, post-apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of creatures for characters to face and fight are just the beginning in the weird and wonderful setting of Numenera. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83809&stc=1[/IMG] Game Master’s Screen & Tavern Guide The Dark Eye Supplement By Ulisses Your days of searching through large tomes are over! The [I]Game Master's Screen[/I] puts all of The Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game. The [I]Game Master's Screen[/I] includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns—everything you need to add vivid and thrilling details to your tavern encounters. This play aid features three example Aventurian inns and taverns: · The Krakenking, the seediest tavern in Havena · The Hearthfire, a hospitable way station on the Realmroad · The Roundwheel, a luxurious hotel in the heart of the city of Punin Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83810&stc=1[/IMG] Theater Knights #1: The White Lake The Dark Eye Campaign By Ulisses As the first snowflakes of winter begin to fall in Bornland, an armed group sets out in search of the missing Thorwal Drum, a symbol of pride and patriotism for the citizens of Festum. The Drum was stolen last spring, and to get it back, Guard Captain Timpski and his men are more than willing to use force. The trail leads them to a laager of Norbard houseboats locked in the ice, and only the heroes are able to delay a brutal assault by Timpski's band. The fragile situation is soon complicated by a blossoming romance between Jääni and Bruutsch, two literature-loving goblins from Festum, and disaster strikes. This first adventure in the Theater Knights Campaign introduces important characters, races, and power blocks, and sets the stage for new developments in the history of Bornland and the legendary military Order. This book includes all necessary supporting information, such as stats, maps, and floor plans. You need only The Dark Eye Core Rules to play. We recommend the Aventuria Almanac for a deeper understanding of the setting, but it is not required. The White Lake may also be played as a stand-alone adventure. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83811&stc=1[/IMG] Aventuria Almanac The Dark Eye Supplement By Ulisses Explore the many facets of The Dark Eye with the [I]Aventuria Almanac[/I], your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other. This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khôm Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves. The [I]Aventuria Almanac[/I] also includes two large-format poster maps of the continent, stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83812&stc=1[/IMG] Arivor’s Doom The Dark Eye Adventure By Ulisses Arivor, jewel of the Horasian Empire, is the heart of the Rondranian faith, stronghold of the staunch Ardarites, and home to famed weapon smiths, skilled armorers, and vintners of fine wines. Trumpets herald the opening of the mid-summer Royal Tournament as the city fills with pilgrims and excited onlookers. The heroes travel to Arivor as eager tournament participants, bold explorers, or enthusiastic friends of the theater. The city veritably bursts at the seams, and visitors marvel at the crowds and pageantry. Suddenly the unthinkable happens, and the city's joyous and carefree celebration turns into a desperate struggle for survival. Arivor is doomed, and the heroes must rescue whomever they can! This adventure for The Dark Eye Roleplaying Game contains detailed descriptions of the city of Arivor before, during, and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters—everything your players need to participate in an event with major consequences for the future of Aventuria. Requires The Dark Eye Core Rules for play. Arivor's Doom is a The Dark Eye group adventure for 3–5 heroes. ---------------------------------------------- [B]BOARD & CARD GAMES [/B] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83813&stc=1[/IMG] Ave Roma 2-5 players, ages 12+, 45-120+ minutes By A-Games [I]Ave Roma[/I] is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers, but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers, and in the next one you have to collect them — but in most cases you get back different ones. You have several ways to win the game. You can build buildings, support wars, convince patrons, obtain influence in territories, get money and resources, and so on. It's a complex game with several mechanisms and components. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83814&stc=1[/IMG] Of Dreams & Shadows 2-6 players, ages 14+, 120+ minutes By Gordon Alford Of Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world, the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell. As they direct the actions of their Champions on the game board, the players will participate in a collaborative story. Scenarios introduce encounters and conflict, which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause, but not without sacrifice. Opposing the players is one of three selectable Villains. Beings of myth and legend, the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies, each with their own special ability. You must band together with your friends if you hope to survive. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83815&stc=1[/IMG] Saltlands 1-6 players, ages 12+, 90-120+ minutes By Antler Games The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance! In [I]Saltlands[/I], the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83816&stc=1[/IMG] Lost In The Desert Saltlands Expansion By Antler Games [I]Saltlands[/I] is a post-apocalyptic survival board game taking place in a low-tech dystopian world plagued by drought. With your friends you'll fight raiders, you cooperate or you betray your friends. Be among the first to escape the Saltlands! [I]Lost in the Desert Expansion[/I] features 6 additional exciting characters, each with a special ability and a special item. And also advanced mechanics: 5 terrain tiles and 34 cards. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83817&stc=1[/IMG] Museum Gamemat Elder Sign Accessory By Fantasy Flight Games Protect your cards and dice from the horrors of Elder Sign – as well as the imperfections of your tabletop – by playing atop the Museum Gamemat! With its map of th Miskatonic Museum and its occult exhibits, the 26” x 26” Museum Gamemat brings you a step closer to the investigations you’re attempting in your game. You’ll find line illustrations of some of the Museum’s stranger and more terrifying objects, as well as an art nouveau border that encourages you to action with heroic art of two investigators and two monsters. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83818&stc=1[/IMG] Anchorhead Cantina Skirmish Map Star Wars : Imperial Assault Accessory By Fantasy Fight Games [I]“Look, I can take you as far as Anchorhead. You can get a transport there to Mos Eisley or wherever you're going.”[/I] –Luke Skywalker, [I]Star Wars: A New Hope[/I] Far from the galaxy’s bright center, on the Outer Rim planet of Tatooine, you’ll find the unremarkable town of Anchorhead. The planet is far from Imperial oversight, but rather than relegating it to becoming a worthless backwater world, this lack of control has only made Tatooine more appealing to crime lords like Jabba the Hutt. Now, an unassuming cantina may be home to your vicious firefights—the Anchorhead Cantina Skirmish Map for Imperial Assault is now available for order at your local retailer! Cantina Brawl The [I]Anchorhead Cantina Skirmish Map[/I] is now entering the tournament rotation for [I]Imperial Assault[/I], and this neoprene playmat offers the perfect play surface, showing the tangled hallways and common rooms of the cantina, along with the junkyard outside. Measuring 26” by 26”, this playmat features the entire map printed directly onto its surface, ensuring that your setup never takes more than seconds. As you play, there’s plenty of room around the borders of the playmat for you to set up your Deployment cards and tokens, as well as handy references for each team’s starting setup zones. You’ll even find additional copies of the Anchorhead Cantina Skirmish cards included with this playmat, giving you everything you need for the definitive [I]Imperial Assault[/I] skirmish experience. Finally, this playmat draws you and your opponent deeper into the [I]Star Wars[/I] universe with evocative artwork of two characters who called Tatooine home. On one side, you’ll find the relentless bounty hunter Greedo, eager to earn a reputation as a fearless hunter. Across from him, you can see the old Jedi Knight, Obi-Wan Kenobi, now emerging from his self-imposed exile to aid the fledgling Rebel Alliance. Lead Your Strike Team There’s no better way to battle your opponent during a game of [I]Imperial Assault[/I] than with the easy setup of a playmat like the [I]Anchorhead Cantina Skirmish Map[/I]. Whether you’re preparing for the 2017 [I]Imperial Assault[/I] World Championships in May, or just playing at your kitchen table, this is the [I]Skirmish Map[/I] you’ve been looking for. Order your copy at your local retailer today! [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83819&stc=1[/IMG] Guarding The Realm Chapter Pack A Game of Thrones The Card Game (Second Edition) Expansion By Fantasy Flight Games Great changes are coming to Westeros, played out through countless smaller stories. Jaime Lannister has been freed from the prisons of Riverrun and makes his way towards King’s Landing as a captive of Brienne of Tarth. Jon Snow has turned his cloak and fallen in with wildlings, while struggling to keep his true loyalties secret. Robb Stark fights to reclaim the loyalty of his bannermen, Daenerys Targaryen lays her plans to acquire an army of eunuchs, and Davos Seaworth returns to Dragonstone with a dream of assassinating the red priestess, Melisandre. Though the violence of the War of the Five Kings has paused, the intrigues and plots behind the scenes have never been stronger—or more dangerous. Return to Westeros with [I]Guarding the Realm[/I], a new Chapter Pack of the Blood and Gold cycle! As with the other expansions of this cycle, you’ll be drawn into the events of A Storm of Swords. Gold has always been important in A Game of Thrones: The Card Game, and the ways you earn and spend it will soon become more plentiful than ever before, as you contend with the new bestow keyword and new economic options for every faction. And of course, you’ll have the chance to add iconic characters to your deck, including Gilly, a new version of Melisandre, and a bastard son of House Botley, Wex Pyke. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83820&stc=1[/IMG] Technological Terror Force Pack Star Wars: The Card Game Expansion By Fantasy Flight Games The Star Wars galaxy is a place where unbelievable technology is commonplace. Blasters fire lethal bolts of energy, hyperdrives propel ships many times faster than the speed of light, and sentient, sapient droids fill every conceivable role in society. Still, these great technologies are not inherently good or bad—they only reflect the morals of those who use them. And in the hands of the Galactic Empire, even the most impressive technology can become a weapon of evil. Delve into the stunning technologies of Star Wars with [I]Technological Terror[/I], the sixth Force Pack in the Opposition cycle for [I]Star Wars: The Card Game[/I]. Within this pack’s five unique objective sets, you’ll find astromechs, assassin droids, Imperial shuttles, and beat-up Skyhoppers. Like the other expansions throughout this cycle, many of these objective sets and new fate cards play into the rivalries between factions, goading the Jedi against the Sith, the Imperial Navy against the Rebel Alliance, and the Smugglers and Spies against the Scum and Villainy. No matter which side you fight for, you’ll find the technology to support your goals in this Force Pack. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83821&stc=1[/IMG] Monster Lab Card Game 2-6 players, ages 7+, 45-75+ minutes By Ardent Games In Monster Lab you play as a Mad Scientist trying to defeat your fellow Scientists by collecting Spare Parts to Build Terrifying (Or Terrible) Monsters, equip them with Items like the Pig O’ Nine Tails and send them off to fight your Opponents Monsters in order to collect enough Specimens to win the game. Monster Lab is a funny card game based around the horror trope that plays quickly, with mad cap back and forth action as players build ridiculous (or incredible) sounding Monsters by combining parts as they try to win, Send their Monsters out to fight, play Actions to mess up their rivals and steal their points with such things as Traps, Sabotage and Grave Robbing cards – all the while trying to avoid Monster Hunters as they appear randomly in the deck trying to destroy the Lab. The better a Monster is built the more dice they can roll in a fight. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83822&stc=1[/IMG] Zpocalypse 2: Defend the Burbs 2-5 players, ages 14+, 90+ minutes By Greenbrier [I]"When the city was overcome, we thought, 'This is the end.' Then they bombed us, and we were sure it was over. Somehow, I don't know how or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren't hit nearly as hard; we've found a sturdy house. It still has a roof and everything. We're hungry, tired, and it's a struggle to hold back the dead from their nightly assaults, but we're still here, we're not going down yet."[/I] [I]Zpocalypse 2: Defend The Burbs[/I] is a standalone tower defense-style game, evolved from the original [I]Zpocalypse[/I], a survival board game set in a post-apocalyptic wasteland. Like the original, two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items. In this game, your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it's never pleasant!) With gained experience, your survivors level up on a variety skills. Rather than picking your path for you as in the original game, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83823&stc=1[/IMG] Apocalypse The Others Expansion By Cool Mini Or Not The Others can be played by 2 to 5 players. One player must pick the role of the Sins Player, while the rest are Hero Players. The Hero Players all cooperate with each other, with the Sins Player playing against them all. The Apocalypse expansion offers players a whole new play mode, only for the very brave (or very crazy), including the huge and frighteningly detailed figures of War, Pestilence, Famine, Death, and Apocalypse itself. This expansion introduces a brand new Apocalypse Track to the game. On this track, instead of drawing new Apocalypse cards as the track advances, new Avatars of the Apocalypse are brought onto the board, eventually culminating with the appearance of Apocalypse itself. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83824&stc=1[/IMG] Lust The Others Expansion By Cool Mini Or Not The Lust Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83825&stc=1[/IMG] Envy The Others Expansion By Cool Mini Or Not The Envy Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83826&stc=1[/IMG] Greed The Others Expansion By Cool Mini Or Not The Greed Expansion box comes with Avatar, Controller, 6 Abominations, Sin board and 12 sin cards. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83827&stc=1[/IMG] Plastic Wounds Pack The Others Accessory By Cool Mini Or Not 60 plastic "heart" tokens [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83828&stc=1[/IMG] Plastic Tokens The Others Accessory By Cool Mini Or Not ---------------------------------------------- [B]MINIATURES & MINIATURE GAMES[/B] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83829&stc=1[/IMG] Captain’s Log 52 : Escape From Xylad Star Fleet Battles Supplement By Amarillo Design Bureau STAR FLEET BATTLES: Four new Romulan ships, three new Lyran ships, new gunboats, two new Omega ships, two new Zosman ships, the secret files on the wild alunda, 35 battlegroups, five new scenarios. FEDERATION COMMANDER: Ground combat and four new commando ships. A CALL TO ARMS: STAR FLEET: Five new ships, including three from the new WYN Fleet, the Federation battleship, and Klingon SD7 strike cruiser. STARMADA: Preview of the new Unity Edition, and four ships in the new format. STAR FLEET BATTLE FORCE: Juggernaut! FEDERATION & EMPIRE: The Middle Years rules and scenario. EVEN MORE: Battle of the Bulge for Star Fleet Marines, new profile for Prime Directive, and all of the usual features. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83830&stc=1[/IMG] Death in the Dark Continent 19[SUP]th[/SUP] Century African Miniature Rules By North Star Military Figures Death in the Dark Continent is a 176 page, full colour, hard back book that takes the reader deep into late 19th Century Africa. At it's heart is a wargame, a game that allows the player to field armies of miniature figurines representing African Kingdoms, Tribes and European Invaders. With an emphasis on the people of Africa as well as the Colonial Invaders, Death in the Dark Continent is a unique publication offering 80 different army lists covering all the vastly different forces in Sub-Saharan Africa 1870 to 1899. Death in the Dark Continent also includes a historical background to the situation in Africa 1870-99, a who's who of the major players and a 'bonus' skirmish game. We have filled the book with photographs of painted miniatures, many being used to illustrate actual game play as well as to show how attractive armies for this period can be. There is also a wide selection of illustrations and contemporary photographs to create a flavour of late 19th Century Africa. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83831&stc=1[/IMG] To Kill A King Pike & Shotte English Civil War Supplement By Warlord Games 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83832&stc=1[/IMG] Disposable Heroes 2 World War 2 Miniature Rules By Iron Ivan Games DISPOSABLE HEROES II is a WWII platoon level historical miniature wargaming system. It is designed not just to put you in command of the troops and weapons of a WWII platoon but in the historical tactical situation of a platoon commander. It is your rifle squads that will carry your attack forward, or be the difference between holding the line or the enemy breaking through. DISPOSABLE HEROES II recreates a realistic tactical battlefield situation of a platoon commander. DISPOSABLE HEROES II features: · Realistic ground scale and platoon frontage · Effective Fog of War system · Accurate availability & deployment of platoons · Singular command and control system · Unique Firefight mechanics This is not just another platoon-level WWII system. DISPOSABLE HEROES II offers a unique tactical challenge with a focus on recreating the actual battlefield conditions that platoons fought in. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83833&stc=1[/IMG] Scrappers Post-Apocalyptic Skirmish Miniature Rules By Osprey More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future. ---------------------------------------------- [B]COLLECTIBLE CARD, MINIATURE & DICE GAMES[/B] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83834&stc=1[/IMG] Spirit of Rebellion Booster Star Wars Destiny Expansion By Fantasy Flight Games [I]“This is a rebellion, isn’t it?”[/I] [I]–Jyn Erso, Rogue One[/I] The Star Wars saga has always centered on the timeless struggle between good and evil. At different points throughout the saga, evil may be lurking in the shadows or controlling an oppressive, galaxy-spanning Empire. Yet there must always be balance in the Force, and whenever the dark side rises, a spirit of rebellion begins to light the way forward. With the new [I]Spirit of Rebellion Booster Pack[/I] for [I]Star Wars: Destiny[/I], 160 brand-new cards enter the game, incorporating elements from every movie in the saga, but with a special focus on the newest [I]Star Wars[/I] movie: [I]Rogue One[/I]. You’ll find plenty of characters from [I]Rogue One[/I] within this set, including Jyn Erso, Chirrut Îmwe, Mon Mothma, and Director Krennic, alongside other iconic characters from across the Star Wars story. The spirit of rebellion has ignited, so prepare to bring the feverish battles and kinetic action of [I]Rogue One[/I] to your games of [I]Star Wars: Destiny[/I]! Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the [I]Star Wars[/I] galaxy and fight for your chosen side! [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83835&stc=1[/IMG] Sun & Moon Guardians Rising Theme Deck Pokemon TCG Expansion By Pokemon Visit Alola for Pokémon fun, from the beaches to the mountain peaks—and discover new traditions and new challenges! Meet the island guardians Tapu Koko-[I]GX[/I] and Tapu Lele-[I]GX[/I], and sharpen your skills with Kahuna Hala and Captain Mallow! Be amazed by the secret powers of Kommo-o-[I]GX[/I], Lycanroc-[I]GX[/I], Metagross-[I]GX[/I], Sylveon-[I]GX[/I], Toxapex-[I]GX[/I], Vikavolt-[I]GX[/I], and many more! Come to the islands, and seize the power of the Pokémon TCG: [I]Sun & Moon—Guardians Rising[/I] expansion! [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83836&stc=1[/IMG] Sun & Moon Guardians Rising Booster Pokemon TCG Expansion By Pokemon [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83837&stc=1[/IMG] Legacy Evolution Pin Collection Pokemon TCG Expansion By Pokemon [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83838&stc=1[/IMG] Legendary Battle Decks (Ho-oh and Lugia) Pokemon TCG Expansion By Pokemon [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83839&stc=1[/IMG] Legendary Beasts Collector’s Pin 3-Pack Blister (Raikow, Entei or Suicune) Pokemon TCG Expansion By Pokemon [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83840&stc=1[/IMG] Sword Art Online Re:Edit Booster Weiss Scwarz TCG Expansion By Busihroad [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83841&stc=1[/IMG] Maximum Crisis Booster Yu-Gi-Oh TCG Expansion By Konami[/CENTER] The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information. [/QUOTE]
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