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<blockquote data-quote="Yartiniu" data-source="post: 3612643" data-attributes="member: 48387"><p><strong>Throwing out some ideas for the Fighter</strong></p><p></p><p>Hey U_K!</p><p></p><p>First off, it seems that the discussion has moved away from the Fighter revision. If I'm derailing the thread, I apologize. That's not my intention. And before I move on, I should mention that I mostly play mages (and warlocks!), mostly because I find that to make a viable fighter one has to 'cherry-pick' feats from all over the place, and the interaction between all these confuses me. On a similar note, I don't yet have Ascension, so I'm just making up numbers for the metamartial maneouvers. Sorry.</p><p></p><p>*1. First off, only fighters receive metamartial maneouvers for free; they automatically get all of them. Semi-martial classes like Bard and Rogue receive a few of them, say every five levels or so. Casters like sorcerers, clerics, druids, and wizards receive none without paying a feat for each they want. Battle sorcerers and warmages might receive a few, maybe 1 per 10 levels. I'll leave the number crunching to people better than me at it.</p><p></p><p>*2. Next, a potential ability. I'm rubbish at balancing things, so don't beat me too harshly about this. Combat Mastery (ex): A fighter with this abilty may take ten on attack rolls. Doing so provokes an attack of opportunity. </p><p></p><p>*3. Finally, some ability that lets a fighter attempt (possibly as a move action) to determine what an opponent's AC is, so he knows what target number he should attempt.</p><p></p><p>Before I get hanged, take this example: Bogroll the 10th level Dwarven fighter has a BAB of +10, a Str. of 20, and is up against four goblin warriors, ie. cannon-fodder. His weapon is a +3 War-axe of Goblinoid Bane, so his attack roll against one of them would be 1d20+10+5+5 or 1d20+20. However, he can't allow these guys to get past him to his friends behind him; he has to take them out. Knowing that, he decides to invoke Combat Mastery, knowing that he has little to fear from their AoOs. He then splits his BAB pool into five attacks at +2 each, to double up on one of his foes. His five attacks that round, then, are each 10+2+5+5, enough for him to clear the floor of the annoying goblins. The next round, however, he's up against a big boss of considerably greater power. Thus he decides to go for broke, rolling as normal and devoting his full BAB to one attack.</p><p></p><p>Or, perhaps instead Bogroll takes a move action to determine what his foe's AC is, and decides that he can hit it, but his friends might not be able to (the party's rogue is about to flank the bad guy). He asks for, and receives, a <em>bull's strength</em> spell from his friend the cleric and so decides to invest part of his BAB pool (perhaps 5, I really don't know) into a shattering strike, to damage his enemies armor. So his attack is now 1d20+5(BAB)+7(Str.)+5(weapon). He rolls a 16 and hits, and weakens his foes AC, so that the rogue with his lower BAB can strke next round. On Bogroll's next turn, he decides to finish off the enemy, and so devotes his BAB pool to power attack (a metamartial maneouver, I think) and uses Combat Mastery to make sure he hits. His attack roll for this last attack is 10+7+5, and he does 1d10+7+5+2d6 damage.</p><p></p><p>Mind, I'm just throwing ideas out there. Martial classes really aren't my specialty, but I must admit I sorta like the idea of BAB as a 'pool' that you split up as you choose each round. Almost like the AMC feats. So, what do you guys think?</p></blockquote><p></p>
[QUOTE="Yartiniu, post: 3612643, member: 48387"] [b]Throwing out some ideas for the Fighter[/b] Hey U_K! First off, it seems that the discussion has moved away from the Fighter revision. If I'm derailing the thread, I apologize. That's not my intention. And before I move on, I should mention that I mostly play mages (and warlocks!), mostly because I find that to make a viable fighter one has to 'cherry-pick' feats from all over the place, and the interaction between all these confuses me. On a similar note, I don't yet have Ascension, so I'm just making up numbers for the metamartial maneouvers. Sorry. *1. First off, only fighters receive metamartial maneouvers for free; they automatically get all of them. Semi-martial classes like Bard and Rogue receive a few of them, say every five levels or so. Casters like sorcerers, clerics, druids, and wizards receive none without paying a feat for each they want. Battle sorcerers and warmages might receive a few, maybe 1 per 10 levels. I'll leave the number crunching to people better than me at it. *2. Next, a potential ability. I'm rubbish at balancing things, so don't beat me too harshly about this. Combat Mastery (ex): A fighter with this abilty may take ten on attack rolls. Doing so provokes an attack of opportunity. *3. Finally, some ability that lets a fighter attempt (possibly as a move action) to determine what an opponent's AC is, so he knows what target number he should attempt. Before I get hanged, take this example: Bogroll the 10th level Dwarven fighter has a BAB of +10, a Str. of 20, and is up against four goblin warriors, ie. cannon-fodder. His weapon is a +3 War-axe of Goblinoid Bane, so his attack roll against one of them would be 1d20+10+5+5 or 1d20+20. However, he can't allow these guys to get past him to his friends behind him; he has to take them out. Knowing that, he decides to invoke Combat Mastery, knowing that he has little to fear from their AoOs. He then splits his BAB pool into five attacks at +2 each, to double up on one of his foes. His five attacks that round, then, are each 10+2+5+5, enough for him to clear the floor of the annoying goblins. The next round, however, he's up against a big boss of considerably greater power. Thus he decides to go for broke, rolling as normal and devoting his full BAB to one attack. Or, perhaps instead Bogroll takes a move action to determine what his foe's AC is, and decides that he can hit it, but his friends might not be able to (the party's rogue is about to flank the bad guy). He asks for, and receives, a [i]bull's strength[/i] spell from his friend the cleric and so decides to invest part of his BAB pool (perhaps 5, I really don't know) into a shattering strike, to damage his enemies armor. So his attack is now 1d20+5(BAB)+7(Str.)+5(weapon). He rolls a 16 and hits, and weakens his foes AC, so that the rogue with his lower BAB can strke next round. On Bogroll's next turn, he decides to finish off the enemy, and so devotes his BAB pool to power attack (a metamartial maneouver, I think) and uses Combat Mastery to make sure he hits. His attack roll for this last attack is 10+7+5, and he does 1d10+7+5+2d6 damage. Mind, I'm just throwing ideas out there. Martial classes really aren't my specialty, but I must admit I sorta like the idea of BAB as a 'pool' that you split up as you choose each round. Almost like the AMC feats. So, what do you guys think? [/QUOTE]
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