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New RPG Company Casting All Women for Genesys
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<blockquote data-quote="TanithT" data-source="post: 5950134" data-attributes="member: 87695"><p>Irrelevant, no. But in my opinion, gender should not be something that stops a hero from overcoming a challenge, or from facing that challenge in the first place.</p><p></p><p></p><p>Because Lara Croft isn't male, and they wanted to tell this particular kind of story about that specific character. If it's handled well and shows how she responds to adversity and challenge by becoming a strong hero, that might be a pretty good story. I don't know whether it will or not from just this trailer.</p><p></p><p></p><p>I don't personally agree. The original movie Aliens was a very strong story, and Ripley was originally male. They decided to cast a woman, but they didn't change the script. It worked. I'm very glad they didn't change the script.</p><p></p><p></p><p>If you turn that around and start with the character, it might make more sense. Here we are, game writers, and we need to tell a Lara Croft story. Let's pick a cool, gritty genre that has good stories in it to tell. How about some hard-knocks survival stuff as her backstory? Any reason we can't go there, because Lara is female? Nope, I'm not seeing one. Women can get knocked down and get up again and keep fighting, too. </p><p></p><p></p><p>I'm not pretending; this is my real perspective. I don't personally experience my gender as being very defining, or even all that defined. I'm not transgendered, but I'm not a very strongly gendered person, so I tend not to natively see things in a gender polarity. I rarely tell stories that are strongly gendered. I don't personally experience my gender as being present or relevant when I am going about my day to day activities. Obviously it influences how other people view and treat me socially, and much of the time I really wish it didn't. Your mileage may of course vary; this is just me.</p><p></p><p>I'm puzzling over the two storylines you brought up and I'm not really seeing it. Unless you postulate that the relationship of son to father and daughter to father are that fundamentally different, or unless you add gender specific sexual elements to the adversity, it's the same story. At least it would be if I was telling it. You might tell it differently.</p><p></p><p></p><p>Not a Buffy fan myself, but those are good points. I do think you can tell a perfectly good story with a non gendered protagonist (there's some sci-fi out there that does this), with gender-switching or gender fluid protagonists, and with a protagonist whose gender is pretty well interchangeable because it is primarily a human story. I'm definitely not suggesting that all stories are or should be non gendered, or interchangeably gendered, but there are some very good ones that can indeed work that way. At least there are for me, and I tend to like them better than gendered stories.</p><p></p><p>In some ways, gaming is the ultimate interchangeable story; adventures are not written for any one gender or even class of adventurer. Anyone can interact with them and participate in the story. They are (I hope) not gender limited by nature.</p><p></p><p></p><p>Your feelings are completely valid and reasonable, and I hope that gaming companies are at least aware of the social context of the material they put out.</p></blockquote><p></p>
[QUOTE="TanithT, post: 5950134, member: 87695"] Irrelevant, no. But in my opinion, gender should not be something that stops a hero from overcoming a challenge, or from facing that challenge in the first place. Because Lara Croft isn't male, and they wanted to tell this particular kind of story about that specific character. If it's handled well and shows how she responds to adversity and challenge by becoming a strong hero, that might be a pretty good story. I don't know whether it will or not from just this trailer. I don't personally agree. The original movie Aliens was a very strong story, and Ripley was originally male. They decided to cast a woman, but they didn't change the script. It worked. I'm very glad they didn't change the script. If you turn that around and start with the character, it might make more sense. Here we are, game writers, and we need to tell a Lara Croft story. Let's pick a cool, gritty genre that has good stories in it to tell. How about some hard-knocks survival stuff as her backstory? Any reason we can't go there, because Lara is female? Nope, I'm not seeing one. Women can get knocked down and get up again and keep fighting, too. I'm not pretending; this is my real perspective. I don't personally experience my gender as being very defining, or even all that defined. I'm not transgendered, but I'm not a very strongly gendered person, so I tend not to natively see things in a gender polarity. I rarely tell stories that are strongly gendered. I don't personally experience my gender as being present or relevant when I am going about my day to day activities. Obviously it influences how other people view and treat me socially, and much of the time I really wish it didn't. Your mileage may of course vary; this is just me. I'm puzzling over the two storylines you brought up and I'm not really seeing it. Unless you postulate that the relationship of son to father and daughter to father are that fundamentally different, or unless you add gender specific sexual elements to the adversity, it's the same story. At least it would be if I was telling it. You might tell it differently. Not a Buffy fan myself, but those are good points. I do think you can tell a perfectly good story with a non gendered protagonist (there's some sci-fi out there that does this), with gender-switching or gender fluid protagonists, and with a protagonist whose gender is pretty well interchangeable because it is primarily a human story. I'm definitely not suggesting that all stories are or should be non gendered, or interchangeably gendered, but there are some very good ones that can indeed work that way. At least there are for me, and I tend to like them better than gendered stories. In some ways, gaming is the ultimate interchangeable story; adventures are not written for any one gender or even class of adventurer. Anyone can interact with them and participate in the story. They are (I hope) not gender limited by nature. Your feelings are completely valid and reasonable, and I hope that gaming companies are at least aware of the social context of the material they put out. [/QUOTE]
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