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<blockquote data-quote="dazzlerdal" data-source="post: 6492814" data-attributes="member: 6695391"><p>Following a bit of feedback from someone on Candlekeep who wanted some eastern type familiars, I've added the following class options to the wizard and druid (and Invested Companion for all classes with a companion creature).</p><p></p><p></p><p></p><p><strong>Invested Companion:</strong> This class option may be selected more than once. The druid may select a race option for his companion creature (see Monster section) in place of a class option. This class option may be selected multiple times, each time the druid may select another race option for his companion creature.</p><p></p><p>The below are advanced class options (level 10+). The square parenthesis indicates the maximum number of times a character can take this class option. I'm going to apply that to all existing class options and limit most of them to 10 times (except for caster level).</p><p></p><p><strong>Spell Battery Companion [5]:</strong> This class option may be selected more than once. A companion creature must have an Intelligence of 4+ before the wizard can select this class option. The wizard may grant his companion creature a +1 Class bonus to caster level. This increases the number of Spells Per Day the companion creature may cast. The companion only gains access to the Wizard class spell list with this class option. The companion gains access to higher level spells according to his caster level and the maximum level of spell slots he has available. This class option may be selected multiple times, each time it is selected the companion increases the Class bonus to caster level by +1.</p><p><strong>Spirit Companion:</strong> This class option may be selected only once. The druid's companion becomes a possessing spirit able to inhabit any body that is the same as his original form. What this means is that when the companion creature is killed it gains the Incorporeal condition and may either be sent away to acquire a new body (taking 2d4 days) or remains with the druid until it comes across another creature that is the same as his original form (whereupon the companion possesses this new creature).</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 6492814, member: 6695391"] Following a bit of feedback from someone on Candlekeep who wanted some eastern type familiars, I've added the following class options to the wizard and druid (and Invested Companion for all classes with a companion creature). [b]Invested Companion:[/b] This class option may be selected more than once. The druid may select a race option for his companion creature (see Monster section) in place of a class option. This class option may be selected multiple times, each time the druid may select another race option for his companion creature. The below are advanced class options (level 10+). The square parenthesis indicates the maximum number of times a character can take this class option. I'm going to apply that to all existing class options and limit most of them to 10 times (except for caster level). [b]Spell Battery Companion [5]:[/b] This class option may be selected more than once. A companion creature must have an Intelligence of 4+ before the wizard can select this class option. The wizard may grant his companion creature a +1 Class bonus to caster level. This increases the number of Spells Per Day the companion creature may cast. The companion only gains access to the Wizard class spell list with this class option. The companion gains access to higher level spells according to his caster level and the maximum level of spell slots he has available. This class option may be selected multiple times, each time it is selected the companion increases the Class bonus to caster level by +1. [b]Spirit Companion:[/b] This class option may be selected only once. The druid's companion becomes a possessing spirit able to inhabit any body that is the same as his original form. What this means is that when the companion creature is killed it gains the Incorporeal condition and may either be sent away to acquire a new body (taking 2d4 days) or remains with the druid until it comes across another creature that is the same as his original form (whereupon the companion possesses this new creature). [/QUOTE]
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