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<blockquote data-quote="dazzlerdal" data-source="post: 6499902" data-attributes="member: 6695391"><p>Well from what I can theorise a mixture of power gamer and roleplayer would be an ideal person for a game with freedom of choice.</p><p></p><p>However lets assume the worst case scenario and we have a group consisting of a roleplayer and a power game.</p><p></p><p>The roleplayer takes no class options to boost his stats and takes no class options to boost his combat statistics (only skill boosting class options).</p><p></p><p>So the power gamer has an 18 base stat in say Strength (because he cheated of course) he gets a total of +7 to that attribute by 20th level which gives him Strength 25 (and a +7 bonus to attack and damage). He then takes 10 class options in Weapon Training (giving him a total of +17 to attack and damage).</p><p></p><p>The roleplayer has a 16 base stat in say Intelligence (because he is a wizard but is playing a scholar). He gets a minimum of +2 to Int by 20th level assuming he puts all his other stat boosts into other stats. That gives him +4 bonus to attack and damage.</p><p></p><p>So they come up against a balor (using the base 3.5 edition monster - I haven't written a balor yet but it will probably be very different) 35 Str (+12), 25 Dex (+7), 31 Con (+10), Int 24 (+7), Wis 24 (+7), Cha 26 (+8). Using my vulnerability system this balor is vulnerable to Cold Iron and Sonic and Damage Resistance 17. Its AC is +10 (-1 Size, +7 Ability, +4 Race).</p><p></p><p>Now lets assume this is a regular balor (so no race options). The fighter's +17 damage is almost completely nullified by its Damage Resistance (unless he has a cold iron weapon) and the fighter needs to roll a 3 to hit. So he hits loads but unless he knows what its vulnerability is then there is only limited damage he can do.</p><p></p><p>The wizard needs to roll a 16 to beat the balors AC, an 18 to beat its Fortitude, a 13 to beat its Reflex and a 14 to beat its Willpower (assuming he uses spells). The wizard is by no means completely ineffective even though he completely ignored anything combat related. Now assuming he focused on the Arcana skill then he can quickly discover the balor's vulnerability and help the fighter to chop up the balor in a few rounds. If he focused on the Heal skill or Diplomacy skill then he can remove a number of conditions from the fighter and heal his damage.</p><p></p><p>Obviously if this was a boss fight then the outcome would be different (a boss monster can have a number of race options that work like class options for the characters), but they are only singular encounters and the character can always provide buffs or aid other characters actions or again find out vulnerabilities or provide healing with skill checks. The above encounter also assumes no magic items whatsoever which again is the worst case scenario. I personally would not provide a magic item above +3 to any of the characters but that would provide a tremendous boost to the wizard and make the fighter almost never miss.</p><p></p><p>Of course that is just how I play the game, it would be helpful if I could get others to playtest the game as GM's and players so I can find out how other people run it and what issues they encounter.</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 6499902, member: 6695391"] Well from what I can theorise a mixture of power gamer and roleplayer would be an ideal person for a game with freedom of choice. However lets assume the worst case scenario and we have a group consisting of a roleplayer and a power game. The roleplayer takes no class options to boost his stats and takes no class options to boost his combat statistics (only skill boosting class options). So the power gamer has an 18 base stat in say Strength (because he cheated of course) he gets a total of +7 to that attribute by 20th level which gives him Strength 25 (and a +7 bonus to attack and damage). He then takes 10 class options in Weapon Training (giving him a total of +17 to attack and damage). The roleplayer has a 16 base stat in say Intelligence (because he is a wizard but is playing a scholar). He gets a minimum of +2 to Int by 20th level assuming he puts all his other stat boosts into other stats. That gives him +4 bonus to attack and damage. So they come up against a balor (using the base 3.5 edition monster - I haven't written a balor yet but it will probably be very different) 35 Str (+12), 25 Dex (+7), 31 Con (+10), Int 24 (+7), Wis 24 (+7), Cha 26 (+8). Using my vulnerability system this balor is vulnerable to Cold Iron and Sonic and Damage Resistance 17. Its AC is +10 (-1 Size, +7 Ability, +4 Race). Now lets assume this is a regular balor (so no race options). The fighter's +17 damage is almost completely nullified by its Damage Resistance (unless he has a cold iron weapon) and the fighter needs to roll a 3 to hit. So he hits loads but unless he knows what its vulnerability is then there is only limited damage he can do. The wizard needs to roll a 16 to beat the balors AC, an 18 to beat its Fortitude, a 13 to beat its Reflex and a 14 to beat its Willpower (assuming he uses spells). The wizard is by no means completely ineffective even though he completely ignored anything combat related. Now assuming he focused on the Arcana skill then he can quickly discover the balor's vulnerability and help the fighter to chop up the balor in a few rounds. If he focused on the Heal skill or Diplomacy skill then he can remove a number of conditions from the fighter and heal his damage. Obviously if this was a boss fight then the outcome would be different (a boss monster can have a number of race options that work like class options for the characters), but they are only singular encounters and the character can always provide buffs or aid other characters actions or again find out vulnerabilities or provide healing with skill checks. The above encounter also assumes no magic items whatsoever which again is the worst case scenario. I personally would not provide a magic item above +3 to any of the characters but that would provide a tremendous boost to the wizard and make the fighter almost never miss. Of course that is just how I play the game, it would be helpful if I could get others to playtest the game as GM's and players so I can find out how other people run it and what issues they encounter. [/QUOTE]
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