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<blockquote data-quote="dazzlerdal" data-source="post: 6504677" data-attributes="member: 6695391"><p>Wondering about Spell Failure chance today.</p><p></p><p>Why is it only arcane casters suffers spell failure chance (i know the official rational in that arcane casters use more somatic gestures), to my mind a spell is a spell regardless of its source, it requires a certain amount of finesse in somatic, material, and verbal gesturing and armour interferes with the exactness of that process.</p><p></p><p></p><p>So would it be completely anathema to DnD to inflict the spell failure chance of armour on all casters? I can easily grant the armoured caster class option to druids, and clerics.</p><p></p><p>Furthermore is spell failure chance a good way to represent how armour interferes with this process. It occurred to me earlier that armour already interferes with some of the more physical skills that require a certain amount of finesse and agility in order to perform.</p><p></p><p>Would Armour Check Penalty not be a better way to represent how armour interferes with spellcasting by imposing a penalty on casting rather than just having a flat chance of failure (and therefore another roll).</p><p></p><p></p><p></p><p>So pro's and con's for applying spell failure to all classes</p><p></p><p>Pro - Makes the system fairer, a druid or cleric focusing on spellcasting will operate under exactly the same rules as a wizard.</p><p></p><p>Con - Not been done before so might annoy fans of druids and clerics</p><p></p><p>Con - spell failure will affect hybrid classes like the paladin and ranger more because they wear heavier armour.</p><p></p><p></p><p></p><p>Then pro's and con's for changing spell failure to armour check penalty</p><p></p><p>Pro - Eliminates another roll that interrupts speed of play</p><p></p><p>Pro - Swaps an automatic failure chance for an increased chance of spell failing by missing.</p><p></p><p>Pro - Hybrid classes wearing heavy armour will not be as affected if spell failure is applied to non arcane casters because Armour Training reduces the Armour Check Penalty.</p><p></p><p>Con - Not been done before so might annoy casters (although i cannot see why)</p><p></p><p></p><p></p><p>Anyone have any thoughts?</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 6504677, member: 6695391"] Wondering about Spell Failure chance today. Why is it only arcane casters suffers spell failure chance (i know the official rational in that arcane casters use more somatic gestures), to my mind a spell is a spell regardless of its source, it requires a certain amount of finesse in somatic, material, and verbal gesturing and armour interferes with the exactness of that process. So would it be completely anathema to DnD to inflict the spell failure chance of armour on all casters? I can easily grant the armoured caster class option to druids, and clerics. Furthermore is spell failure chance a good way to represent how armour interferes with this process. It occurred to me earlier that armour already interferes with some of the more physical skills that require a certain amount of finesse and agility in order to perform. Would Armour Check Penalty not be a better way to represent how armour interferes with spellcasting by imposing a penalty on casting rather than just having a flat chance of failure (and therefore another roll). So pro's and con's for applying spell failure to all classes Pro - Makes the system fairer, a druid or cleric focusing on spellcasting will operate under exactly the same rules as a wizard. Con - Not been done before so might annoy fans of druids and clerics Con - spell failure will affect hybrid classes like the paladin and ranger more because they wear heavier armour. Then pro's and con's for changing spell failure to armour check penalty Pro - Eliminates another roll that interrupts speed of play Pro - Swaps an automatic failure chance for an increased chance of spell failing by missing. Pro - Hybrid classes wearing heavy armour will not be as affected if spell failure is applied to non arcane casters because Armour Training reduces the Armour Check Penalty. Con - Not been done before so might annoy casters (although i cannot see why) Anyone have any thoughts? [/QUOTE]
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