Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Rulesystem ARRGS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dazzlerdal" data-source="post: 6506001" data-attributes="member: 6695391"><p>Having a go at ritual casting now which will exist as part of the Arcana, Religion, and Nature skills.</p><p></p><p>It allows anyone trained in those skills to perform existing rituals (that i will be making up shortly to replicate spells taking longer than 1 action to cast such as reincarnation), unique magics that they determine themselves, or reproduce any spell at any spell level. The DC varies according to what you want to do and higher level spells are of course more difficult to replicate.</p><p></p><p>The big upside to this check i suppose is that players will never run out of spells. The downside is that it is difficult to do, takes a really long time, and failure may result in the death of the caster (or serious damage)</p><p></p><p></p><p></p><p>Ritual Casting (Int) (Trained Only)</p><p>Check: You may attempt to shape magical energies in a ritual to reproduce the results of an existing spell or some unique magic.</p><p>The total DC to perform a ritual is equal to 10 + the spell level of the spell you wish to replicate (see Spells section) or the DC of the ritual you wish to perform (see Rituals section) with modifiers below.</p><p>The total DC required to perform a ritual may be split up over several days by the player (reducing it into smaller manageable chunks) giving the character an identical target DC for each day (sometimes requiring multiple rolls one for each day of the ritual).</p><p>If your Arcana check result is equal to or higher than the DC then you succeed in progressing with the ritual (if the ritual has a small enough DC then you can perform the ritual in a single day, maybe even less time, but only if you can achieve the task with a single Arcana check). </p><p>If your check result fails by 4 or less then you make no progress on the ritual that day and suffer an arcane backlash of 1d6 energy damage (all types) per point you failed the check by. If you fail your check result by 5 or more then the ritual is a complete failure, all progress is reset and you suffer an arcane backlash of 1d6 energy damage (all types) per point you failed the check by (note if the ritual was spread over several days then you suffer 1d6 damage per point of DC remaining) or the ritual manifests as some random wild magic effect determined by the GM with a random set of parameters.</p><p>Modifier DC</p><p>Ritual uses specialist school -5</p><p>Ritual uses prohibited school +10</p><p>Perform ritual in 1 hour +10</p><p>Perform ritual in 1 minute +20</p><p>Perform ritual as a Standard Action +30</p><p>For every 100 xp sacrificed -1</p><p>For every 100 gp sacrificed -1</p><p>For every 1d6 hitpoints sacrificed -1</p><p>For every point of ability score damage sacrificed -1</p><p>For every level of spell slot sacrificed -1</p><p>Action: Performing a ritual takes a number of days to complete that vary depending upon the complexity of the item to be enchanted (if the attempt fails utterly and all progress is wasted then roll randomly to determine upon which day it failed). Checks are made per day.</p><p>Try Again: Yes, if progress is not wasted</p><p>Passive: No</p><p>Take 20: No</p><p>Special: You can be assisted by other characters in this endeavour in one of two ways. Either the character aiding you uses the Aid Another Action to provide you with a boost to your checks, or you can split the checks into even smaller chunks (up to twice as many chunks) and allow the assisting character to perform his own Arcana (Perform Ritual) checks on a portion of the DC for that day (in essence two checks are made in that day, one by you and one by the assisting character). Failure by either the assisting or main enchanter blocks all progress that day or wastes the progress of the ritual and causes the process to start over from the beginning (as determined by the check results) so the greater the number of assistants the greater chance of slight or total failure. Any backlash incurred is distributed as determined by the main ritual caster.</p></blockquote><p></p>
[QUOTE="dazzlerdal, post: 6506001, member: 6695391"] Having a go at ritual casting now which will exist as part of the Arcana, Religion, and Nature skills. It allows anyone trained in those skills to perform existing rituals (that i will be making up shortly to replicate spells taking longer than 1 action to cast such as reincarnation), unique magics that they determine themselves, or reproduce any spell at any spell level. The DC varies according to what you want to do and higher level spells are of course more difficult to replicate. The big upside to this check i suppose is that players will never run out of spells. The downside is that it is difficult to do, takes a really long time, and failure may result in the death of the caster (or serious damage) Ritual Casting (Int) (Trained Only) Check: You may attempt to shape magical energies in a ritual to reproduce the results of an existing spell or some unique magic. The total DC to perform a ritual is equal to 10 + the spell level of the spell you wish to replicate (see Spells section) or the DC of the ritual you wish to perform (see Rituals section) with modifiers below. The total DC required to perform a ritual may be split up over several days by the player (reducing it into smaller manageable chunks) giving the character an identical target DC for each day (sometimes requiring multiple rolls one for each day of the ritual). If your Arcana check result is equal to or higher than the DC then you succeed in progressing with the ritual (if the ritual has a small enough DC then you can perform the ritual in a single day, maybe even less time, but only if you can achieve the task with a single Arcana check). If your check result fails by 4 or less then you make no progress on the ritual that day and suffer an arcane backlash of 1d6 energy damage (all types) per point you failed the check by. If you fail your check result by 5 or more then the ritual is a complete failure, all progress is reset and you suffer an arcane backlash of 1d6 energy damage (all types) per point you failed the check by (note if the ritual was spread over several days then you suffer 1d6 damage per point of DC remaining) or the ritual manifests as some random wild magic effect determined by the GM with a random set of parameters. Modifier DC Ritual uses specialist school -5 Ritual uses prohibited school +10 Perform ritual in 1 hour +10 Perform ritual in 1 minute +20 Perform ritual as a Standard Action +30 For every 100 xp sacrificed -1 For every 100 gp sacrificed -1 For every 1d6 hitpoints sacrificed -1 For every point of ability score damage sacrificed -1 For every level of spell slot sacrificed -1 Action: Performing a ritual takes a number of days to complete that vary depending upon the complexity of the item to be enchanted (if the attempt fails utterly and all progress is wasted then roll randomly to determine upon which day it failed). Checks are made per day. Try Again: Yes, if progress is not wasted Passive: No Take 20: No Special: You can be assisted by other characters in this endeavour in one of two ways. Either the character aiding you uses the Aid Another Action to provide you with a boost to your checks, or you can split the checks into even smaller chunks (up to twice as many chunks) and allow the assisting character to perform his own Arcana (Perform Ritual) checks on a portion of the DC for that day (in essence two checks are made in that day, one by you and one by the assisting character). Failure by either the assisting or main enchanter blocks all progress that day or wastes the progress of the ritual and causes the process to start over from the beginning (as determined by the check results) so the greater the number of assistants the greater chance of slight or total failure. Any backlash incurred is distributed as determined by the main ritual caster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Rulesystem ARRGS
Top