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New SCAG Info: Someone Got The Book
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<blockquote data-quote="The Myopic Sniper" data-source="post: 7684444" data-attributes="member: 55013"><p>I get that... in theory. This early in the edition though there are still a lot of concepts within the base classes that don't have full support. Obviously, you don't want to release anything "half assed," but I think partisans of the classes that are overlooked on each go around will feel that what they do get "three new musical instruments for your bard!" will feel that the space devoted to that is "half assed" because they don't have a crunchy subclass to go along with it.</p><p></p><p>As I said in the deleted thread, Bards in particular are hard to design for with only three subclass levels. And the Rangers may have not gotten anything because the class is being eyed for a redesign. I think that is all the better reason to throw more options out there as long as it doesn't result in power creep.</p><p></p><p>If a Ranger lover skips your book because you devote 3/4s of a page to "how to play this class" material and flavor options when the space could have been used for a simple but flavorful subclass, I think they probably should opt for a subclass that incorporates some of that flavor. If the game had 50 classes in the core, yeah, designing options for all of them wouldn't really be desirable, but 12 is a small enough number that I don't think that you are going to hit a lot of subclasses that are just subclasses for subclass sake, at least at this point. </p><p></p><p>I did sigh a bit of relief to discover that the Purple Dragon Warrior (or whatever awkwardly Phallic name that they used) was a subclass and not a prestige class. That way lies madness.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 7684444, member: 55013"] I get that... in theory. This early in the edition though there are still a lot of concepts within the base classes that don't have full support. Obviously, you don't want to release anything "half assed," but I think partisans of the classes that are overlooked on each go around will feel that what they do get "three new musical instruments for your bard!" will feel that the space devoted to that is "half assed" because they don't have a crunchy subclass to go along with it. As I said in the deleted thread, Bards in particular are hard to design for with only three subclass levels. And the Rangers may have not gotten anything because the class is being eyed for a redesign. I think that is all the better reason to throw more options out there as long as it doesn't result in power creep. If a Ranger lover skips your book because you devote 3/4s of a page to "how to play this class" material and flavor options when the space could have been used for a simple but flavorful subclass, I think they probably should opt for a subclass that incorporates some of that flavor. If the game had 50 classes in the core, yeah, designing options for all of them wouldn't really be desirable, but 12 is a small enough number that I don't think that you are going to hit a lot of subclasses that are just subclasses for subclass sake, at least at this point. I did sigh a bit of relief to discover that the Purple Dragon Warrior (or whatever awkwardly Phallic name that they used) was a subclass and not a prestige class. That way lies madness. [/QUOTE]
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