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New Sorcerous Origin - Arcane Soul
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6917305" data-attributes="member: 6784845"><p>Generally features from a subclass only add one major benefit. Here you're level 1 and level 14 features are each adding two distinct benefits, which is a little much. Ignoring material components is relatively minor in the grand scheme of things so it's fine. </p><p></p><p>I'm also not a fan of a subclass feature straight up doubling a limited resource of the base class. It's much too powerful and invalidates the other subclasses in my opinion. </p><p></p><p>I do like the level the metamagic feature and expanding sorcerer spell known access. Very useful. </p><p></p><p>If this subclass is focused on spell points it might be cool if it was the only thing in the game that could actually restore a 6th level spell slot. I wouldn't allow restoring higher slots as spells above level 5 are dramatically more powerful and other features intentionally avoid this. Seems like something interesting to explore.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6917305, member: 6784845"] Generally features from a subclass only add one major benefit. Here you're level 1 and level 14 features are each adding two distinct benefits, which is a little much. Ignoring material components is relatively minor in the grand scheme of things so it's fine. I'm also not a fan of a subclass feature straight up doubling a limited resource of the base class. It's much too powerful and invalidates the other subclasses in my opinion. I do like the level the metamagic feature and expanding sorcerer spell known access. Very useful. If this subclass is focused on spell points it might be cool if it was the only thing in the game that could actually restore a 6th level spell slot. I wouldn't allow restoring higher slots as spells above level 5 are dramatically more powerful and other features intentionally avoid this. Seems like something interesting to explore. [/QUOTE]
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New Sorcerous Origin - Arcane Soul
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