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New Sorcerous Origin - Arcane Soul
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<blockquote data-quote="famousringo" data-source="post: 6917507" data-attributes="member: 6792445"><p>This basically comes down to a difference of opinion. One of my problems with the sorcerer class is a dependance on long rest resources and an almost total dearth of at-will or short rest abilities. I want to solve the problem by giving the base class more at-will or short rest features. You want to solve it by giving them even more long rest resources and more abilities to spend them on.</p><p></p><p>I don't think your fix will work because it's addressing a class problem at the subclass level and because those who think sorcerers are fine because their table gets lots of long rests will view your sorcerer as OP, while the class is still subject to resource depletion in an adventure with many encounters per day.</p><p></p><p></p><p>Sorcerers have access to a decent number of utilitarian spells, including Comprehend Languages, the main problem is not having enough spell picks to grab any of them. Your 1st level feature addresses that problem already. </p><p></p><p>Like I said, resource depletion is a concern, so here's an alternative idea that I think is more elegant:</p><p></p><p style="margin-left: 20px">Once per short rest, the sorcerer is able to cast a spell from the sorcerer list of level 2 or lower without expending a slot. The spell must have a range of self and cannot be modified with metamagic. </p><p></p><p>I considered using the language "must target only the caster" instead of "range of self" to include spells like Feather Fall and Spider Climb, but I'm worried it may already be too strong as it is.</p><p></p><p>This ability doesn't give your sorcerer access to any new spells, but it does allow her to conserve resources and cast dynamically. It's better than wizard rituals in that the sorcerer has access to the spells automatically and can cast them quickly, but it's worse in that it's limited to a single cast per short rest and caps out at 2nd level. </p><p></p><p>Potential problems are that it can be used for combat-centric spells like Shield and Mirror image instead of utility spells like Detect Magic and Alter Self, so it's hard to call it a utility ability.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6917507, member: 6792445"] This basically comes down to a difference of opinion. One of my problems with the sorcerer class is a dependance on long rest resources and an almost total dearth of at-will or short rest abilities. I want to solve the problem by giving the base class more at-will or short rest features. You want to solve it by giving them even more long rest resources and more abilities to spend them on. I don't think your fix will work because it's addressing a class problem at the subclass level and because those who think sorcerers are fine because their table gets lots of long rests will view your sorcerer as OP, while the class is still subject to resource depletion in an adventure with many encounters per day. Sorcerers have access to a decent number of utilitarian spells, including Comprehend Languages, the main problem is not having enough spell picks to grab any of them. Your 1st level feature addresses that problem already. Like I said, resource depletion is a concern, so here's an alternative idea that I think is more elegant: [INDENT]Once per short rest, the sorcerer is able to cast a spell from the sorcerer list of level 2 or lower without expending a slot. The spell must have a range of self and cannot be modified with metamagic. [/INDENT] I considered using the language "must target only the caster" instead of "range of self" to include spells like Feather Fall and Spider Climb, but I'm worried it may already be too strong as it is. This ability doesn't give your sorcerer access to any new spells, but it does allow her to conserve resources and cast dynamically. It's better than wizard rituals in that the sorcerer has access to the spells automatically and can cast them quickly, but it's worse in that it's limited to a single cast per short rest and caps out at 2nd level. Potential problems are that it can be used for combat-centric spells like Shield and Mirror image instead of utility spells like Detect Magic and Alter Self, so it's hard to call it a utility ability. [/QUOTE]
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