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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Beefermatic" data-source="post: 8454505" data-attributes="member: 6670757"><p><strong><u>New materials at a glance:</u></strong></p><p></p><p>All of these exotic high density materials are found throughout our cosmos, many of which have incredible properties beyond their base density. The weight shown below is not reflective of the actual weight of these materials I couldn't easily find any such theoretical weights for them so I simply made each material 8x heavier than the previous material going off the previously stated mechanics. This doesn't really do the materials justice as their real weights would be astronomically higher. Things like Black Hole material really can't be even weighed.</p><p></p><p>Likewise with the damage scaling, I decided to tone it back a bit as I didn't want it to get as broken as basic virtual size categories can be, thusly I still use the "Might" system I designed in my Reworked Damage for Gods thread which I'll put right here: <a href="https://www.enworld.org/threads/reworked-melee-damage-for-divine-beings-siderials-demiurges-time-lords.349467/" target="_blank">Reworked melee Damage for divine beings, Siderials, Demiurges, Time Lords</a> thusly limiting the exponential growth one might achieve from this. However, density still increases your base damage even with "Might" so a God with an Orichalcum longsword would still be dealing x12 whatever his might bonus might be (up to his HD in dice).</p><p></p><p>For example, let's say he's a level 40 Lesser Deity with a high enough strength to max out his Might, which would be mean he'd deal at a maximum of 40d10 dice damage for a swing of his longsword. An Orichalcum longsword used by this same god would deal 480d10 base damage. If that same God somehow was able to use a Strong Symmetric Matter Longsword he'd instead deal 40,960d10 per hit baseline before any other factors are applied, the same longsword used by a Time Lord would deal 1,024,000d1000 damage.</p><p></p><p></p><p><strong>-Minimum Strength Requirement </strong></p><p><strong></strong></p><p><strong>Orichalcum</strong> 115</p><p><strong>Neutronium</strong> 235</p><p><strong>Quark Matter</strong> 355</p><p><strong>Strange Matter</strong> 475</p><p><strong>Black Hole Matter </strong>595</p><p><strong>Weak Symmetric Matter</strong> 715</p><p><strong>Strong Symmetric Matter</strong> 835</p><p><strong>Kuvatchim</strong> ∞</p><p></p><p><strong>-Hardness/ DR</strong></p><p><strong></strong></p><p><strong>Orichalcum</strong> 100</p><p><strong>Neutronium</strong> 1,500</p><p><strong>Quark Matter</strong> 22,500</p><p><strong>Strange Matter</strong> 337,500</p><p><strong>Black Hole Matter</strong> 5,062,500</p><p><strong>Weak Symmetric Matter </strong>75,937,500</p><p><strong>Strong Symmetric Matter</strong> 1,139,062,500</p><p><strong>Kuvatchim</strong> ∞</p><p></p><p><strong>-Hp/ Inch of Thickness</strong></p><p><strong></strong></p><p><strong>Orichalcum</strong> 200</p><p><strong>Neutronium</strong> 3,000</p><p><strong>Quark Matter</strong> 45,000</p><p><strong>Strange Matter</strong> 675,000</p><p><strong>Black Hole Matter</strong> 10,125,000</p><p><strong>Weak Symmetric Matter </strong>151,875,000</p><p><strong>Strong Symmetric Matter</strong> 2,278,125,000</p><p><strong>Kuvatchim</strong> ∞</p><p></p><p><strong>-Weight</strong></p><p><em>(x the weight of steel)</em></p><p></p><p><strong>Orichalcum</strong> x 2,097,152</p><p><strong>Neutronium</strong> x 35,184,000,000,000</p><p><strong>Quark Matter</strong> x 281,470,000,000,000</p><p><strong>Strange Matter</strong> x 2,251,760,000,000,000</p><p><strong>Black Hole Matter</strong> x 18,014,080,000,000,000</p><p><strong>Weak Symettric Matter</strong> x 144,112,640,000,000,000</p><p><strong>Strong Symettric Matter</strong> x 1,152,901,120,000,000,000</p><p><strong>Kuvatchim</strong> x ∞</p><p></p><p><strong>-Damage/ Armor Multiplier</strong></p><p><strong></strong></p><p><strong>Orichalcum</strong> x12</p><p><strong>Neutronium</strong> x192</p><p><strong>Quark Matter</strong> x256</p><p><strong>Strange Matter</strong> x384</p><p><strong>Black Hole Matter</strong> x512</p><p><strong>Weak Symmetric Matter</strong> x764</p><p><strong>Strong Symmetric Matter</strong> x1,024</p><p><strong>Kuvatchim</strong> ∞</p><p></p><p><strong>-Price</strong></p><p><strong><em>Weapons</em></strong></p><p><strong></strong></p><p><strong>Orichalcum </strong>+25,920,000 gp</p><p><strong>Neutronium</strong> +6,635,500,000 gp</p><p><strong>Quark Matter</strong> +1,698,688,000,000 gp</p><p><strong>Strange Matter</strong> +434,864,128,000,000 gp</p><p><strong>Black Hole Matter</strong> +111,325,216,768,000,000 gp</p><p><strong>Weak Symmetric Matter</strong> +28,499,255,492,608,000,000 gp</p><p><strong>Strong Symmetric Matter </strong>+7,295,809,406,107,648,000,000 gp</p><p><strong>Kuvatchim</strong> Unpriceable</p><p></p><p><strong><em>Armor and Shields</em></strong></p><p></p><p>The price increases at a factor of <strong>x256 for each new material used</strong>, refer to the charts on page 94 of the Immortals Handbook Epic Bestiary for the base cost of Orichalcum and the chart referenced above or here at: <a href="https://www.immortalshandbook.com/freestuff15.htm" target="_blank">Immortality</a> for Neutronium base costs for shields, light, medium and heavy armor prices.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8454505, member: 6670757"] [B][U]New materials at a glance:[/U][/B] All of these exotic high density materials are found throughout our cosmos, many of which have incredible properties beyond their base density. The weight shown below is not reflective of the actual weight of these materials I couldn't easily find any such theoretical weights for them so I simply made each material 8x heavier than the previous material going off the previously stated mechanics. This doesn't really do the materials justice as their real weights would be astronomically higher. Things like Black Hole material really can't be even weighed. Likewise with the damage scaling, I decided to tone it back a bit as I didn't want it to get as broken as basic virtual size categories can be, thusly I still use the "Might" system I designed in my Reworked Damage for Gods thread which I'll put right here: [URL='https://www.enworld.org/threads/reworked-melee-damage-for-divine-beings-siderials-demiurges-time-lords.349467/']Reworked melee Damage for divine beings, Siderials, Demiurges, Time Lords[/URL] thusly limiting the exponential growth one might achieve from this. However, density still increases your base damage even with "Might" so a God with an Orichalcum longsword would still be dealing x12 whatever his might bonus might be (up to his HD in dice). For example, let's say he's a level 40 Lesser Deity with a high enough strength to max out his Might, which would be mean he'd deal at a maximum of 40d10 dice damage for a swing of his longsword. An Orichalcum longsword used by this same god would deal 480d10 base damage. If that same God somehow was able to use a Strong Symmetric Matter Longsword he'd instead deal 40,960d10 per hit baseline before any other factors are applied, the same longsword used by a Time Lord would deal 1,024,000d1000 damage. [B]-Minimum Strength Requirement Orichalcum[/B] 115 [B]Neutronium[/B] 235 [B]Quark Matter[/B] 355 [B]Strange Matter[/B] 475 [B]Black Hole Matter [/B]595 [B]Weak Symmetric Matter[/B] 715 [B]Strong Symmetric Matter[/B] 835 [B]Kuvatchim[/B] ∞ [B]-Hardness/ DR Orichalcum[/B] 100 [B]Neutronium[/B] 1,500 [B]Quark Matter[/B] 22,500 [B]Strange Matter[/B] 337,500 [B]Black Hole Matter[/B] 5,062,500 [B]Weak Symmetric Matter [/B]75,937,500 [B]Strong Symmetric Matter[/B] 1,139,062,500 [B]Kuvatchim[/B] ∞ [B]-Hp/ Inch of Thickness Orichalcum[/B] 200 [B]Neutronium[/B] 3,000 [B]Quark Matter[/B] 45,000 [B]Strange Matter[/B] 675,000 [B]Black Hole Matter[/B] 10,125,000 [B]Weak Symmetric Matter [/B]151,875,000 [B]Strong Symmetric Matter[/B] 2,278,125,000 [B]Kuvatchim[/B] ∞ [B]-Weight[/B] [I](x the weight of steel)[/I] [B]Orichalcum[/B] x 2,097,152 [B]Neutronium[/B] x 35,184,000,000,000 [B]Quark Matter[/B] x 281,470,000,000,000 [B]Strange Matter[/B] x 2,251,760,000,000,000 [B]Black Hole Matter[/B] x 18,014,080,000,000,000 [B]Weak Symettric Matter[/B] x 144,112,640,000,000,000 [B]Strong Symettric Matter[/B] x 1,152,901,120,000,000,000 [B]Kuvatchim[/B] x ∞ [B]-Damage/ Armor Multiplier Orichalcum[/B] x12 [B]Neutronium[/B] x192 [B]Quark Matter[/B] x256 [B]Strange Matter[/B] x384 [B]Black Hole Matter[/B] x512 [B]Weak Symmetric Matter[/B] x764 [B]Strong Symmetric Matter[/B] x1,024 [B]Kuvatchim[/B] ∞ [B]-Price [I]Weapons[/I] Orichalcum [/B]+25,920,000 gp [B]Neutronium[/B] +6,635,500,000 gp [B]Quark Matter[/B] +1,698,688,000,000 gp [B]Strange Matter[/B] +434,864,128,000,000 gp [B]Black Hole Matter[/B] +111,325,216,768,000,000 gp [B]Weak Symmetric Matter[/B] +28,499,255,492,608,000,000 gp [B]Strong Symmetric Matter [/B]+7,295,809,406,107,648,000,000 gp [B]Kuvatchim[/B] Unpriceable [B][I]Armor and Shields[/I][/B] The price increases at a factor of [B]x256 for each new material used[/B], refer to the charts on page 94 of the Immortals Handbook Epic Bestiary for the base cost of Orichalcum and the chart referenced above or here at: [URL='https://www.immortalshandbook.com/freestuff15.htm']Immortality[/URL] for Neutronium base costs for shields, light, medium and heavy armor prices. [/QUOTE]
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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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