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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Wolfdragon" data-source="post: 8660138" data-attributes="member: 7036052"><p>Hey [USER=6670757]@Beefermatic[/USER]. I did the calculations based on your system, but a double-check would be great. How does this look?</p><p></p><p>Singularity Body (Omnific Ability):</p><p>Your body is composed of pure void. </p><p>Your weight increases 100 Sextillion Fold. </p><p>Your strength increases by +1,232, granting you 82 virtual size categories. </p><p>You gain +2,000 natural armor. </p><p>You can add +5,062,500/- to your damage reduction.</p><p>Your Dexterity decreases by 164, to a minimum of 10. </p><p>When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal. </p><p>Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand. </p><p>Objects touched lose 13 size categories converting the matter to more Black Hole Matter.</p><p>You emit 512 points of radiation damage to all beings within 512,000 miles unless they possess divine immunity. You can suppress this as a free action, but not in an Antimagic Field or Dead Magic Zone.</p><p></p><p>Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities.</p></blockquote><p></p>
[QUOTE="Wolfdragon, post: 8660138, member: 7036052"] Hey [USER=6670757]@Beefermatic[/USER]. I did the calculations based on your system, but a double-check would be great. How does this look? Singularity Body (Omnific Ability): Your body is composed of pure void. Your weight increases 100 Sextillion Fold. Your strength increases by +1,232, granting you 82 virtual size categories. You gain +2,000 natural armor. You can add +5,062,500/- to your damage reduction. Your Dexterity decreases by 164, to a minimum of 10. When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal. Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand. Objects touched lose 13 size categories converting the matter to more Black Hole Matter. You emit 512 points of radiation damage to all beings within 512,000 miles unless they possess divine immunity. You can suppress this as a free action, but not in an Antimagic Field or Dead Magic Zone. Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities. [/QUOTE]
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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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