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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Beefermatic" data-source="post: 8722134" data-attributes="member: 6670757"><p>Thank you very much Obly, much appreciate it bro.</p><p></p><p>Correct, I still use the rules as written in manual for divine immunities. Divine Immunity is negated by a Will being behind something. Divine Immunity is enough to block the radiation, the cold, electricity and fire damage and even the collapsing effect, basically all negative effects from the base material.</p><p></p><p>So as long as it remains in a neutral state, that is to say no being is either wielding the item or it isn't say coming from a golem, Divine Immunity applies.</p><p></p><p>If however someone uses the item against another being, that is to say a Will is then behind the effect, even tangentially, even though it's exactly the same, Divine Immunity would no longer apply and they would be subject to all of it's abilities. Divine Immunity only blocks against natural effects with no will behind it, in my campaign settings.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8722134, member: 6670757"] Thank you very much Obly, much appreciate it bro. Correct, I still use the rules as written in manual for divine immunities. Divine Immunity is negated by a Will being behind something. Divine Immunity is enough to block the radiation, the cold, electricity and fire damage and even the collapsing effect, basically all negative effects from the base material. So as long as it remains in a neutral state, that is to say no being is either wielding the item or it isn't say coming from a golem, Divine Immunity applies. If however someone uses the item against another being, that is to say a Will is then behind the effect, even tangentially, even though it's exactly the same, Divine Immunity would no longer apply and they would be subject to all of it's abilities. Divine Immunity only blocks against natural effects with no will behind it, in my campaign settings. [/QUOTE]
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