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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Beefermatic" data-source="post: 8723845" data-attributes="member: 6670757"><p>Hmm I could agree with that, that said however, it could be very exploitable, it gets rid of non fighter types capacity to defend against such things, giving fighters, who already have an advantage in IH due to the bonus feats they receive being able to be turned into divine abilities, even more of an advantage, so, to me, I wouldn't allow it to work as such at first blush. I've always allowed the two things to just be layers of the same idea. I still make Ultimate Weapon Focus roll to crit and roll to fail, that makes combat more dynamic regardless, so I keep that in, but I can definitely see where you're coming from with that. I would need to see how it played out balance wise and see how it all connects to be certain.</p><p></p><p>That said, regarding the Event Horizon power working with Ultimate Weapon Specialization, I like Ultimate Weapon Specialization, but I've always felt it was a fairly pedantic power, just too strong but in a way I like, and I feel one of it's biggest issues is there's no real counter to it. I'd love to make a parry type ability that allows you to Ultra Instinct away from attacks, and sort of work as a foil for Ultimate Weapon Specialization. I guess Elusion sort of does that already. </p><p></p><p>I think I will make it negate it. </p><p></p><p>I think that'll allow things like Trans Attack Period to make more sense and be really useful in that situation and things like Ultimate Weapon Focus to really shine.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8723845, member: 6670757"] Hmm I could agree with that, that said however, it could be very exploitable, it gets rid of non fighter types capacity to defend against such things, giving fighters, who already have an advantage in IH due to the bonus feats they receive being able to be turned into divine abilities, even more of an advantage, so, to me, I wouldn't allow it to work as such at first blush. I've always allowed the two things to just be layers of the same idea. I still make Ultimate Weapon Focus roll to crit and roll to fail, that makes combat more dynamic regardless, so I keep that in, but I can definitely see where you're coming from with that. I would need to see how it played out balance wise and see how it all connects to be certain. That said, regarding the Event Horizon power working with Ultimate Weapon Specialization, I like Ultimate Weapon Specialization, but I've always felt it was a fairly pedantic power, just too strong but in a way I like, and I feel one of it's biggest issues is there's no real counter to it. I'd love to make a parry type ability that allows you to Ultra Instinct away from attacks, and sort of work as a foil for Ultimate Weapon Specialization. I guess Elusion sort of does that already. I think I will make it negate it. I think that'll allow things like Trans Attack Period to make more sense and be really useful in that situation and things like Ultimate Weapon Focus to really shine. [/QUOTE]
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