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New Spell: Abyssal Balefire
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<blockquote data-quote="Nifft" data-source="post: 1268776" data-attributes="member: 6562"><p>Allow a Reflex save <em>each round</em> to extinguish the flames, just like normal fire allows a Reflex save to extinguish. (However, just like normal fire, the victim needs to spend a full-round action to make a secondary Reflex save.)</p><p></p><p>It's a very effective anti-caster weapon. The secondary Reflex saves don't change that, but they do make it less effective against Rogues and such.</p><p></p><p>Remember that Melf's Acid Arrow will deal a total of 14d4 Acid damage with no save at 18th level, so 30d6 from a 5th level spell isn't out of line.</p><p></p><p>Perhaps consider capping the damage at 8d6 (making the level-cap one higher than Cone of Cold's limit).</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1268776, member: 6562"] Allow a Reflex save [i]each round[/i] to extinguish the flames, just like normal fire allows a Reflex save to extinguish. (However, just like normal fire, the victim needs to spend a full-round action to make a secondary Reflex save.) It's a very effective anti-caster weapon. The secondary Reflex saves don't change that, but they do make it less effective against Rogues and such. Remember that Melf's Acid Arrow will deal a total of 14d4 Acid damage with no save at 18th level, so 30d6 from a 5th level spell isn't out of line. Perhaps consider capping the damage at 8d6 (making the level-cap one higher than Cone of Cold's limit). -- N [/QUOTE]
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New Spell: Abyssal Balefire
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