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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Ray of Darkness, Screaming Darkness
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<blockquote data-quote="Merlion" data-source="post: 1415654" data-attributes="member: 10397"><p>A couple more darker spells. </p><p></p><p></p><p></p><p>Ray of Darkness</p><p>Evocation ( Darkness, Fear, Mind affecting)</p><p>Level: Mys 1, Sor/Wiz 1</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft+5ft/2 levels)</p><p>Effect: Ray</p><p>Saving Throw: Will partial</p><p>Spell Resistance: Yes</p><p></p><p>This spell projects a beam of chilling darkness at an enemy. You must succeed at a ranged touch attack to strike an enemy with the ray. The target is chilled for 1d4+1 points of damage per caster level (max 5d4+5), and must succeed at a Will save or be Shaken for 1 round. Creatures immune to either cold, or fear, are immune to this spell.</p><p></p><p>Screaming Darkness</p><p>Evocation (Darkness, Mind-affecting)</p><p>Level: Mys 7, Sor/Wiz 7</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100ft +10ft/level)</p><p>Area: 20 ft radius spread</p><p>Saving Throw: Will partial</p><p>Spell Resistance: Yes</p><p></p><p>This spell blasts an area with howling shadows and darkness. All living beings in the area are chilled for 10d6 points of damage. The howling voices within the darkness tear at the subjects minds, inflecting 1d6 points of Cha, Int, and Wis damage. Lastly, the darkness blinds all in the area for 1d3 rounds. A successful Will save halves the ability damage, and negates the blinding. Creatures immune to cold take no damage from this spell.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1415654, member: 10397"] A couple more darker spells. Ray of Darkness Evocation ( Darkness, Fear, Mind affecting) Level: Mys 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Close (25 ft+5ft/2 levels) Effect: Ray Saving Throw: Will partial Spell Resistance: Yes This spell projects a beam of chilling darkness at an enemy. You must succeed at a ranged touch attack to strike an enemy with the ray. The target is chilled for 1d4+1 points of damage per caster level (max 5d4+5), and must succeed at a Will save or be Shaken for 1 round. Creatures immune to either cold, or fear, are immune to this spell. Screaming Darkness Evocation (Darkness, Mind-affecting) Level: Mys 7, Sor/Wiz 7 Components: V, S Casting Time: 1 standard action Range: Medium (100ft +10ft/level) Area: 20 ft radius spread Saving Throw: Will partial Spell Resistance: Yes This spell blasts an area with howling shadows and darkness. All living beings in the area are chilled for 10d6 points of damage. The howling voices within the darkness tear at the subjects minds, inflecting 1d6 points of Cha, Int, and Wis damage. Lastly, the darkness blinds all in the area for 1d3 rounds. A successful Will save halves the ability damage, and negates the blinding. Creatures immune to cold take no damage from this spell. [/QUOTE]
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New Spells: Ray of Darkness, Screaming Darkness
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