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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Ray of Darkness, Screaming Darkness
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<blockquote data-quote="Kerrick" data-source="post: 1415884" data-attributes="member: 4722"><p>Ray of darkness: This would be better off as a Necromancy spell, not Evocation (and dump the darkness descriptor - you're not creating darkness, it's merely a spell effect). IIRC, there is no save for ray spells; if there is, this one should be Fort half. I'm not exactly sure why something immune to fear would not still take damage. I'd also adjust this spell to L2 - it's a bit too powerful for an L1.</p><p></p><p>Howling darkness: This one is definitely Necromancy. No darkness descriptor here either, though Fear and Mind-Affecting do apply. Fort save, not Will; I'm not sure why it deals 10d6 AND ability damage; why not just the ability damage? The howling voices part sounds really cool, and easily justifies the ability damage, but I can't see the reason for the 10d6 cold damage. If you dump the 10d6, it would drop the spell level to around 4 (note that I think touch of idiocy is way overpowered for its level...). Again, a Fort save applies, for half damage.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1415884, member: 4722"] Ray of darkness: This would be better off as a Necromancy spell, not Evocation (and dump the darkness descriptor - you're not creating darkness, it's merely a spell effect). IIRC, there is no save for ray spells; if there is, this one should be Fort half. I'm not exactly sure why something immune to fear would not still take damage. I'd also adjust this spell to L2 - it's a bit too powerful for an L1. Howling darkness: This one is definitely Necromancy. No darkness descriptor here either, though Fear and Mind-Affecting do apply. Fort save, not Will; I'm not sure why it deals 10d6 AND ability damage; why not just the ability damage? The howling voices part sounds really cool, and easily justifies the ability damage, but I can't see the reason for the 10d6 cold damage. If you dump the 10d6, it would drop the spell level to around 4 (note that I think touch of idiocy is way overpowered for its level...). Again, a Fort save applies, for half damage. [/QUOTE]
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New Spells: Ray of Darkness, Screaming Darkness
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