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<blockquote data-quote="GreenKarl" data-source="post: 7508739" data-attributes="member: 6801242"><p>The trio made their way down the stairs, Angel in the front followed by Axel and Summer. Angel was almost upon the man before something seems to have forewarned him as he glanced up the stairs to look right at them!! The Regulators all recognized the man as John Bernard, eldest of the sons, from his wanted posting. The man had a stun baton in his left hand and a holstered laser pistol sidearm. Seen the trio descending the stairs, he shouted "F@$K company!". Angel and Alex were close enough to see the earpiece communicator he was wearing. </p><p></p><p>[gm]Initiative! Angel made her intimidate against him as a free action but it does not seem to have affected John. His <a href="http://roll.coyotecode.net/lookup.php?rollid=220990" target="_blank">Initiative (INT + tactics): 4D6 = [5, 4, 4, 3] = 16</a> (minus 1d6 complication as he is somewhat surprised). If you react before him you can shot at him or do something else if you want. If you react after him you will have a -1d6 complication to any ranged attack rolls as he is moving towards cover on his action. His plan is to move towards cover. Angel and Alex are both within 1 action movement of him, although Alex will need an AGI +acrobatics or something similar to get past Angel without knocking her down or something.[sblock=John Bernard (Rank 1)]Lean and hungry, the first son of the Bernards is a ruthless taskmaster. </p><p><strong>STR</strong> 5 (3d6); <strong>AGI</strong> 6 (4d6); <strong>END</strong> 4 (3d6); <strong>INT</strong> 4 (3d6); <strong>WIL</strong> 4 (3d6); <strong>CHA</strong> 4 (3d6)</p><p><strong>Initiative</strong> 5d6; <strong>Perception</strong> 15; <strong>Speed </strong>9 (climb 5, jump 12’/5’)</p><p><strong>DEFENSE</strong> 21 (SOAK 8); <strong>MENTAL DEFENSE</strong> 22; <strong>HEALTH</strong> 12</p><p><strong>Laser Pistol</strong> 5d6 (2d6 heat damage; range 10)</p><p><strong>Stun Baton</strong> 4d6 (2d6 electricity damage; stun)</p><p><strong>SKILLS</strong> marksman 1 (1d6), tactics 3 (2d6), perception 3 (2d6), intimidate 3 (2d6)</p><p><strong>Languages</strong> Standard</p><p><strong>Equipment</strong> Laser pistol, stun baton, riot armor, 100 Cr[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7508739, member: 6801242"] The trio made their way down the stairs, Angel in the front followed by Axel and Summer. Angel was almost upon the man before something seems to have forewarned him as he glanced up the stairs to look right at them!! The Regulators all recognized the man as John Bernard, eldest of the sons, from his wanted posting. The man had a stun baton in his left hand and a holstered laser pistol sidearm. Seen the trio descending the stairs, he shouted "F@$K company!". Angel and Alex were close enough to see the earpiece communicator he was wearing. [gm]Initiative! Angel made her intimidate against him as a free action but it does not seem to have affected John. His [URL="http://roll.coyotecode.net/lookup.php?rollid=220990"]Initiative (INT + tactics): 4D6 = [5, 4, 4, 3] = 16[/URL] (minus 1d6 complication as he is somewhat surprised). If you react before him you can shot at him or do something else if you want. If you react after him you will have a -1d6 complication to any ranged attack rolls as he is moving towards cover on his action. His plan is to move towards cover. Angel and Alex are both within 1 action movement of him, although Alex will need an AGI +acrobatics or something similar to get past Angel without knocking her down or something.[sblock=John Bernard (Rank 1)]Lean and hungry, the first son of the Bernards is a ruthless taskmaster. [B]STR[/B] 5 (3d6); [B]AGI[/B] 6 (4d6); [B]END[/B] 4 (3d6); [B]INT[/B] 4 (3d6); [B]WIL[/B] 4 (3d6); [B]CHA[/B] 4 (3d6) [B]Initiative[/B] 5d6; [B]Perception[/B] 15; [B]Speed [/B]9 (climb 5, jump 12’/5’) [B]DEFENSE[/B] 21 (SOAK 8); [B]MENTAL DEFENSE[/B] 22; [B]HEALTH[/B] 12 [B]Laser Pistol[/B] 5d6 (2d6 heat damage; range 10) [B]Stun Baton[/B] 4d6 (2d6 electricity damage; stun) [B]SKILLS[/B] marksman 1 (1d6), tactics 3 (2d6), perception 3 (2d6), intimidate 3 (2d6) [B]Languages[/B] Standard [B]Equipment[/B] Laser pistol, stun baton, riot armor, 100 Cr[/sblock][/gm] [/QUOTE]
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