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New Tavern Thread: The Hanged Man
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<blockquote data-quote="CaBaNa" data-source="post: 4858299" data-attributes="member: 82643"><p><span style="color: Magenta">Everyone in the Shadowlands takes body modification very seriously, well almost everyone... </span> The wizard smiles at the mention of priests and smoking mirors, <span style="color: Magenta">Smoke and mirrors is my business, no small wonder then that they cause the shadow to react. </span> </p><p></p><p>The wizard stops politely, leaving a gap of silence for the Deva to step into the conversation again.</p><p></p><p></p><p></p><p><span style="color: Magenta">Ha ha, yes, memory is an elusive bugger, maybe I'll look into a memory restoration ritual... Most of them have to do with getting rid of a memory, which people will pay handsomely for mind you, that's why alcohol is so popular... </span></p><p><span style="color: Magenta"></span> Sipping the beer in front of him, Veruzak continues, <span style="color: Magenta">Yes, the Gods have enough power, and I'm sure that some of their shadows have attempted an escape. Of those shadows that are successful, some get trapped, creating Dread Domains, eerie places in the Shadowlands with no exit. Others simply hide like cowards, the rest of their inky existence. </span> Setting the beer down, and glancing back toward Matlal, <span style="color: Magenta">Once your shadow escapes, it's imperative that it be hunt down, and reattached. Needle and thread will work, if it is given even the most minor of enchantments. Shadows, like names, or personal objects, carry power. Rituals can exploit that power. </span> Veruzak busts out with a loud chuckle, <span style="color: Magenta">There are some sheep on the Isle of O, oh you have to see it someday, no shadow, no name, no soul... They all used to be Warlocks, until they made a grievous mistake in trusting some upstart... The point of the story is, don't lose personal objects, don't give out the name that truly defines you, and don't lose your shadow. The laws on Magic are still catching up to what we are capable of, it's hard to charge someone with murder, when the corpse is still up walking and talking, if you know what I mean. </span> Veruzak pauses, and resumes as if the unpleasant conversation never happened,</p><p><span style="color: Magenta">Sometimes it's great when your shadow gets away though! Like when they come back, and want to be your friend. I've seen shadows walk alongside their owner, free as can be. They gods may have such a luxury. </span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Oh, almost forgot, if you die, your shadow dies. It's much like a parasite. Without great amounts of power, most shadows couldn't get more than fifty feet away, even after detaching. Doesn't make 'em an easier to catch. Papa used to let us chase his...</span></p><p>Eladrin orbs glaze over in reflection,</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4858299, member: 82643"] [COLOR="Magenta"]Everyone in the Shadowlands takes body modification very seriously, well almost everyone... [/COLOR] The wizard smiles at the mention of priests and smoking mirors, [COLOR="Magenta"]Smoke and mirrors is my business, no small wonder then that they cause the shadow to react. [/COLOR] The wizard stops politely, leaving a gap of silence for the Deva to step into the conversation again. [COLOR="Magenta"]Ha ha, yes, memory is an elusive bugger, maybe I'll look into a memory restoration ritual... Most of them have to do with getting rid of a memory, which people will pay handsomely for mind you, that's why alcohol is so popular... [/COLOR] Sipping the beer in front of him, Veruzak continues, [COLOR="Magenta"]Yes, the Gods have enough power, and I'm sure that some of their shadows have attempted an escape. Of those shadows that are successful, some get trapped, creating Dread Domains, eerie places in the Shadowlands with no exit. Others simply hide like cowards, the rest of their inky existence. [/COLOR] Setting the beer down, and glancing back toward Matlal, [COLOR="Magenta"]Once your shadow escapes, it's imperative that it be hunt down, and reattached. Needle and thread will work, if it is given even the most minor of enchantments. Shadows, like names, or personal objects, carry power. Rituals can exploit that power. [/COLOR] Veruzak busts out with a loud chuckle, [COLOR="Magenta"]There are some sheep on the Isle of O, oh you have to see it someday, no shadow, no name, no soul... They all used to be Warlocks, until they made a grievous mistake in trusting some upstart... The point of the story is, don't lose personal objects, don't give out the name that truly defines you, and don't lose your shadow. The laws on Magic are still catching up to what we are capable of, it's hard to charge someone with murder, when the corpse is still up walking and talking, if you know what I mean. [/COLOR] Veruzak pauses, and resumes as if the unpleasant conversation never happened, [COLOR="Magenta"]Sometimes it's great when your shadow gets away though! Like when they come back, and want to be your friend. I've seen shadows walk alongside their owner, free as can be. They gods may have such a luxury. Oh, almost forgot, if you die, your shadow dies. It's much like a parasite. Without great amounts of power, most shadows couldn't get more than fifty feet away, even after detaching. Doesn't make 'em an easier to catch. Papa used to let us chase his...[/COLOR] Eladrin orbs glaze over in reflection, [/QUOTE]
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