Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Tavern Thread: The Hanged Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4860269" data-attributes="member: 834"><p>[sblock=New Adventure : Zombies and Crooks]</p><p>Hey there, I am starting a new adventure where street crimes meet zombies. </p><p></p><p>No, there is no NPC bumbling into the tavern to offer a job, hence the fact that this is OOC.</p><p></p><p>This adventure will start as several (mostly) unrelated PCs are going about their business in Fisherman's alley, a market in the Commons, when suddenly something will go horribly wrong. Something to do with crooks and zombies, presumably.</p><p></p><p>Unless they have prior IC acquaintances from a previous adventure, the PCs have not yet met and will not be grouped together on the first map. It will be immediately obvious to them, though, who is a civilian and who is actually fighting back. </p><p></p><p>Why are they in Fisherman' alley? Maybe to purchase the finest sea food in the city, maybe relaxing at a nearby cafe, maybe inside their cheap (because of the smell) flat in one the neighbouring tenements, maybe just walking through. Etc.</p><p></p><p>Let’s make something clear; there is no employer and therefore no initial promise of reward. Of course, from a metaplaying perspective, you can be damn sure that there <u>will</u> be treasures somewhere down the line, otherwise the judges would skin me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ! But from a roleplaying perspective there is at first no promise of reward whatsoever and no serious reasons for the PCs to expect it. At first the PCs interpose themselves to protect the civilians and then the adventure requires that the PCs decide to go to the bottom of the problem for their own reasons.</p><p></p><p>This is a natural fit for good aligned characters. This is what comes naturally to them, no need to twist their arms. Other characters will need to work out for themselves (and with my help if you need it) why their PCs choose to involve themselves. Mind you, I am not trying to discriminate here; I see no reason why even an evil PC wouldn’t find enough motivation to embark on this adventure. It just takes more creativity to find it.</p><p></p><p>The adventure should take about three months and grant up to 860 XP with successful quest XP along with 8 or 9 parcel of treasures. This is an estimation, of course. Time XP is very tricky to predict.</p><p></p><p>The adventure has room for up to 6 PC.</p><p></p><p>Priority will be given to new players who have never been on an adventure and then it’s first come first served.</p><p></p><p>Slots:</p><p>1 Montroya (EvolutionKB) Deva Invoker 1</p><p>2</p><p>3</p><p>4</p><p>5</p><p>6</p><p></p><p>If you are interested, say so OOC, of course.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4860269, member: 834"] [sblock=New Adventure : Zombies and Crooks] Hey there, I am starting a new adventure where street crimes meet zombies. No, there is no NPC bumbling into the tavern to offer a job, hence the fact that this is OOC. This adventure will start as several (mostly) unrelated PCs are going about their business in Fisherman's alley, a market in the Commons, when suddenly something will go horribly wrong. Something to do with crooks and zombies, presumably. Unless they have prior IC acquaintances from a previous adventure, the PCs have not yet met and will not be grouped together on the first map. It will be immediately obvious to them, though, who is a civilian and who is actually fighting back. Why are they in Fisherman' alley? Maybe to purchase the finest sea food in the city, maybe relaxing at a nearby cafe, maybe inside their cheap (because of the smell) flat in one the neighbouring tenements, maybe just walking through. Etc. Let’s make something clear; there is no employer and therefore no initial promise of reward. Of course, from a metaplaying perspective, you can be damn sure that there [u]will[/u] be treasures somewhere down the line, otherwise the judges would skin me ;) ! But from a roleplaying perspective there is at first no promise of reward whatsoever and no serious reasons for the PCs to expect it. At first the PCs interpose themselves to protect the civilians and then the adventure requires that the PCs decide to go to the bottom of the problem for their own reasons. This is a natural fit for good aligned characters. This is what comes naturally to them, no need to twist their arms. Other characters will need to work out for themselves (and with my help if you need it) why their PCs choose to involve themselves. Mind you, I am not trying to discriminate here; I see no reason why even an evil PC wouldn’t find enough motivation to embark on this adventure. It just takes more creativity to find it. The adventure should take about three months and grant up to 860 XP with successful quest XP along with 8 or 9 parcel of treasures. This is an estimation, of course. Time XP is very tricky to predict. The adventure has room for up to 6 PC. Priority will be given to new players who have never been on an adventure and then it’s first come first served. Slots: 1 Montroya (EvolutionKB) Deva Invoker 1 2 3 4 5 6 If you are interested, say so OOC, of course. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Tavern Thread: The Hanged Man
Top